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sleepy?
tired?
stick go brrr
jokes aside enable multi hit and go swing swoosh spears have a 1 shot hit kill mechanic regardless of zombie hp, carpentry 3 will allow you to craft spears at max durability and the higher the maintenance level the less likely are they to break.
When spears were first introduced, they were indeed very strong : high damage, high chance of doing a one-shot on isolated zombies, quite sturdy and easy to make (any tree branch and a knife).
Its durability got toned down alter on, as well as the one-shot frequency.
In the unstable B42, like you said their starting durability is lower and I'm not sure which skill can improve that (probably carving ?). They seems to do less damage as well, but at least it can break into broken long stick and broken stick so you still have something to fight with.
I feel like the basic spear (without attachment) is best used to charge with it. It only requires a single component, whereas the axe needs 2. Now that you can craft many new weapons that have way more requirements, they toned down the primitive ones a bit so the former is worth doing.
If you're playing Build 42 (unstable) then you're going to have a bad time trying to cheese with them. The insta-kill has been heavily nerfed, and I think they forgot to adjust the durability and damage numbers to compensate.
In b42, your crafted spears can be turned into "Fire Hardened Spear" which increases their durability and lowers the chance for durability loss. They are really that good.
I'm just looking for a good backup for when I run out of axes.
The devs overcompensated when they nerfed the spear and drove them right into the ground. Intorpere is right, too many changes at once. It's like when you're driving and hit a slick spot on the road, you DO NOT YANK THE WHEEL to the side. You'll just end up overcompensating and then you have to yank it back the other way, and so on and so forth. Now you look like an idiot and everyone else is avoiding your car and tossing insults out the window.