Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Everyone thought the petrol stations are full with gas stealers:D
Or almost all of the petrol stations are near high traffic areas. -> you would not want to be bottled up, so you steal your neighbours gas. (sad but true human reaction. Just like the let the neighbours cow die as well, once your own died:P)
but definitely at the beginning there will have been the problem of people in panic
also - we are definitely into the realms of realism versus gameplay balance - so that whatever the lore reason, finding a car with gas is a victorious event - as is finding the gas station and managing to either fuel the car or transport the gas to the car without dying
i will be interested to see how they have modified resource and loot distribution in the new version - i believe the location appropriate loot was only implemented for B41 - at least a part of it anyway - so i am sure they are tweaking all those things
although you do pretty much need most of the cars to be empty, otherwise people will have driven them away to escape
but again, there are arguments for how to organise realistic vehicle distribution based upon some kind of scenario of how people fled and/or died
i suspect between B42 changes and mods, we may get more realistic scenario options - and i believe there were various mods for B41 to play around with those kind of things (as well as many related sandbox settings)
one last point though - the entire premise of the game is that there are actually multiple people alive in the city - we just never meet them - because we were holed up in our "basement" till the food ran out (or something) - and by the time we emerged they were already dead
so we are in a weird ludo narrative place - we are always a lone survivor, picking through the abandoned places - and we will never find traces of our next incarnation - but they may find traces of us
so yes - we have inevitably run headlong into the barrier of "sometimes games cannot do what they do with full logical consistency while remaining fun and aligned with their core gameplay premises"
but, B42 will likely address some of that - and settings and mods may address some more
and i think that is part of the task - to decide what the backstory is for the way you want to play (if you want that part of the immersion), and then to set the loot and the cars and all the various other settings to match it as closely as you can
and that is what mods are useful for - to augment the options the game gives you
i still keep meaning to play with Dynamic Loot - that reduces the loot available as time goes on - so you can play on Initial Infection and your early characters get loads of loot - but your later characters get less and less
anyway - the way it is right now - finding a car with gas and decent condition (and a key) is a victory - or getting a gas can to transport gas from a car or the gas station to a working car
and the state of the place says that the world went to crap and most people became zombies or escaped, and then became zombies
but yes - you are definitely going to be able to find plenty of stuff that makes you say "hmm, so how is that like that then?"
enjoy ;-)
The only time people fill their tanks is if you tell them not to fill their tanks for maintenance reasons
Even if we tell them we gotta do a 20 mile test drive for their issue they'll pull in running on actual fumes. I've legit had 3 people run completely out as soon as they pull in