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Dogs being added could be a double-edged sword, however; Dogs can be dangerous and one of the possible explanations for the Knox virus outbreak is recent surge in dog attacks on people. In addition, if the Knox virus can cross species boundaries, dogs biting zombies will be inherently at risk of getting the virus themselves.
All those costs aside though, having dogs would be pretty sweet. Cats would also be cool, and probably easier to introduce since they wouldn't be all that different to the racoons behaviour. We'll see what they come out with!
No, they would bark to attract zombies, then attack them, and somehow they would die.
Now your character would get a sadness debuff for 3-12 months.
Also, wdym sadness debuff? I can roleplay not a some weepy wimp but a prime a-hole which celebrated eaten girlfriend by a bourbon and caved in the neighbor head for a pack of sigs.
I will next time place down a saracasm tag.
The problem is the first part with the dogs comes from realism.
The second part is a completely everyday occurance on PZ multi:)
So if you went for sarcasm...it misfired:)
It'd make for a fun "I Am Legend" experience.
Need to have the ability to converse with mannequins to bring down unhappiness or stress
As for the statement of barking, I mean, I suppose you could take that into consideration with implementation. Add a muzzle to muffle or silence the noise they make, base out somewhere they won't be heard by a bunch of zombies when you get them and ideally train them before they're ready to go out.
Could be a good thing to have, now that we have animals.
The person would have crazy diarrhea for a day at very least, needing often "sit breaks", re-hydrating, and pointlessly spending any consumed food.
There is old mod
https://steamcommunity.com/workshop/filedetails/?id=2980870692
And maybe now dogs won't be as creepy
https://www.reddit.com/r/me_irl/comments/17i5c2j/me_irl/
NPCs... f'em.
Additional multiplayer people... f'em too.
Animals companions dead THAT will wreck my life.