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And? Does that make it any more presentable?
Dunno it feels like cheating, just like all the guys that use AI to write their homework and stuff.
Yeah and a forum is a place you express yourself and debate, not use some chat machine to come up with stuff for yourself or to use it as troll bait:P
Also I don't think it's a troll bait.
To op, I'm mostly agreed with your opinion. I would love to see PZ mixed with management / ideology elements from RimWorld. Setting up zones, bills, ideologies.
You also have the issue of what happens when the player isnt around. In CDDA there were reality bubbles which paused time essentially until you arrived in that area and then it resumed. I don't know how the "reality bubble" works in PZ but they might have to look into doing something similar because if you have 20 NPC's all coded to do their thing, things could get messy.
For example, on july 14th or so, the infected got to Louisville, I suppose that they've broken the fence surrounding the city (you can even find a hole in the fence deep in the forest, maybe that's the place where it happened, idk)
There could be NPC soldiers guarding this quarantine zone's fence, and on july 14th, a zombie horde spawns somewhere near this fence, starts breaking it down or sth, while the NPC soldiers try to shoot this zombie horde, but fail in the end.
Would be cool to see stuff like that. Maybe NPCs from Westpoint, Muldraugh, Brandenburg cities (and other non-Louisville cities/towns) would flee north, trying to get away from where the infection first started spreading, and they'd gartehr at Louisville checkpoint then, creating more danger when the virus would go airborne, and all of those not immune to the airborne strain would turn there, creating more chaos and stuff
But I haven't read statements by devs on the matter. So I tend to keep my expectations low on the types of matters. I expect an npc to randomly spawn within 200 blocks of the player with relatively basic goals and behaviors. That's the route most games go with npcs. Indie games in particular.
Od course ofter the anarchy on day one peopole would actually rasion out the little food they have. Barricade on theitlr own house and rearly go outsider.
And that's how the first week goes out.
If it's gonna be "Hello main character protagonist mister sir, I am now your servant and I will selflessly do every single chore and task you give me because you filled some arbitrary reputation bar with me, an I only exist when this particular chunk is loaded" then the NPC update will just get a full body MEH from me.
I played enough survival games and sandbox games in general with NPC's they rarely do them right. In Conan Exiles they're literal slaves, in Soulmask they do chores in your base but are useless in combat, in Kenshi you could make huge squads for combat and also have them do base work...
I would love if PZ had something like STALKER (and GAMMA mod for it), where NPC's live their own lives, go on missions, collect actual loot and use it, get into fights between eachother, roam the map on their own, die off screen, etc... I think that would be perfect but maybe a bit of an utopia to expect, no game really pulled off what STALKER games did. It would be perfection, but, again, utopia (I mean, even STALKER developers couldn't pull off for STALKER 2 what they did for the first games back in 2007, the A-LIFE system was lightning in a bottle). They'd have to create a separate simulation of the game world in the background and the NPC's living their lives (ON THE ENTIRE MAP) while they're not on screen, it's a huge technical challenge.
The more NPC's depend on the player (and only exist when in proximity to the player) the more MEH it's gonna be for me. The more they are autonomous and do their own thing and don't give a ♥♥♥♥ about the player the better and more immersive. No scripting, no "epic quests", no SIMS managing moddles and "getting social points" or whatever, just pure simulation (I mean, the tag on steam store for PZ is "simulation" anyway, not "action adventure RPG").
I think PZ devs are insanely capable at pulling off what others couldn't, considering the depth of the game they created, so if anyone can make A-LIFE of STALKER games work, I think Indie Stone can. I think the fact that this game isn't some UNREAL 5 HYPER REALLISTIC ROCK TEXTURES WOW would really let them go nuts with the NPC simulation in terms of resources too, STALKER 2 AI system was held back because they went all in on the graphics.
would be cool if they were simulated just like the player's health system, and maybe at least a little smarter. that would be amazing already