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Zombie Start Multiplier -> The amount of Zombies on the start
Zombie Peak Multiplier -> The Amount of Zombies spawned at the PEAK DAY
Population Peak Day -> How many days will pass until the game spawn the Peak Multiplier Quantity
So, for example: If you have a cell with 100 Zombies defaut but your multiplier is .65, your start multiplier is 0.5 and your Peak multiplier 2 you will have
Start Day: 100* 0,5 * 0,65 = 32,5
Peak Day: 100* 2 * 0,65 = 130
About the Zombie Speed: They can be:
Shamblers -> Very slow zombies...
Fast Shamblers -> Slower than your walk speed
Sprinters -> GOD HELP US, THEY ARE FAST
In B41 there is fewer options to control them, so I used to have a mod called Day and Night I believe.
In B42 you have more control, you can decide their strengh (how hard is to push them and the damage they do) and thoughtness (how resistent they are).
Well, let me read the rest... :-P
So Zombies will migrate based on your settings, again I am using B42, so I now I have options than B41:
There are two settings: Repawn Hours and Respawn Unseen Hours and respawn multiplier:
Respawn hours is how many hours has to pass to spawn the Multiplier quantity
Respawn Unseen Hours -> How many hours has to pass BEFORE starting to respawn in that cell
Respawn multiplier: How many zombies of the total will respawn. So again, for example:
If you have
Respawn hours: 16
Respawn Unseen Hours: 72
Respawn Multiplier: 0.1
After you clear a cell with 100 zombies and leaving it, it start to count: 16 hours after you left, zombies can respawn but they will respawn after 72 hours only.... When the 72 hours has passed, it will respawn 10 zombies each 72 hours (100 * 0.1)
Hope this is right and I am clear! Lol!
I am not playing the new one.
The only thing I am not sure about is, you said the amount of zombies spawned on peak day.. I thought it was, the amount of zombies spawned between the start and peak day. So let's say the peak day is 100 and you have 1000 then 10 will spawn for 100 days so 1000 will have spawned BY peak day. The way you write it, you make it sound like the peak day zombies all suddenly spawn on that day.. unless that is what it is supposed to be.
Also I just need to know.. What is a cell? What is a chunk??
I appreciate your explanation.. It is all a little confusing though..
So when you say, the respawn multiplier, how many zombies WILL respawn, as in total. So if I set it at 10% and there are 100 zombies in the cell, then it will spawn 10% of them so 10 zombies every 72 hours.. and will keep going til there is 100 zombies again in the "cell"? or it will only spawn 10% of the zombies so after a cell is cleared there will only ever be 10 zombies in the cell, or the number will always go back up to the original number.. so it is impossible to ever "clear" the map?
To "clear" the map you have to set the respawn rate to 0, this will disable the respawn and to be sure increase the hours and unseen hours to the max. But people have reported bugs in this.
Finally, a Cell is a big square, the zombie population is controlled by this big cells. You can look into the Project Zomboid Interactive Map to see it clearly. I think it is something close to 60x60).
All the cells are divided in smaller chunks (I believe in 300x300 small chunks). This is a internal control for the game regarding loots and contructions.
https://youtu.be/hglrA6FrxOw?si=u4HNH0kQ_-TQrxGV
It's easier to visualize if you enable debug mode and open the zombie population map.
Hey man I appreciate it and I probably will. I did kind of want this discussion to be public though so that anyone else who is trying to figure this stuff out could read it.
Anyway I have one last question. With the zombie peak population.. So, say for example the zombie peak population is 1500.. and the game starts with, I'm just gonna throw a random number out there, 1000. Then that means that over the course of 28 days, 500 zombies will spawn. I assume that's roughly how it works. Now, if I turn off "respawning" then does the number just stay at 1000? Or the zombies spawn until peak day but then any zombies that die don't respawn?
Lastly I just wanna say, someone should make a mod where zombies only spawn on the edges of the map, to simulate them migrating over from other counties.. as opposed to in buildings that have already been cleared and had all their doors locked, ya feel me?
Also, for migrating, can zombies in theory migrate around the entire map. Say for instance I clear Muldraugh.. Could zombies in theory slowly make their way over from other towns? Or just from the surrounding forests etc?
Thanks
I will check that video out thank you it is much appreciated
"Jaw Stab Buff" mod Is mandatory to have that TWD feel and Stab those zeds like Carol or even elderly extras with a knife.
Population multiplier 1x
Keep it plain and simple, you define it without calculations with start and peak multipliers, they work as you posted above. I never go above 3.0 peak (small towns, so many zeds look weird to me)
Respawn hours 0, so as you Said, if you clear Muldraugh, AND zeds migrating towards the Town trying to fill those empty cell spaces, it Will remain clear.
Horde size 0 or "Rally group" 0 feels great too, zombies do not follow a "leader", hordes are formed anyways but they are loose and not as dense as normal hordes (ofc noises make them group up).
So you should still be able to secure areas and get a feel of realism with respawn on. I just turn it down so they'll only trickle in a few every few days, as opposed to dozens every day on some settings. I want it to take more than a week of being way from an area for it to get back to max population for he cell as if I had never cleared.
I hope you're right! I think I'm gonna play one more time with respawning on and do one final test of the mechanics and decide if I like it and I'm gonna roll with it in the future! Like I said though, I wouldn't be against respawning however.. Idk I don't think they should be able to ever come back to 100% levels either. Like after a town is cleared it should get zombies here and there but it should stay quieter, idk. i don't know if there's a setting for that
I like this idea of the 0 rally group. That's true it seems weird that they would gravitate towards another zombie and not just walk around aimlessy looking for brains, and then ya like you say naturally build up in areas etc
I like how you mentioned TWD also, that's immediately what I thought of when I started playing I'm like I wanna make it as realistic as possible as close to TWD as I can.. But ya, I need to understand what the settings mean and what they do to be able to do that for sure