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https://www.reddit.com/r/projectzomboid/comments/1i24gai/list_of_possible_changes_from_drunkonlife_stream/
I'd like them to have some advantage, such as being able to inflict clearly more damage than blunt weapons against zombies when in top condition.
I took Jason's machete but quickly switched to an iron pipe.
Is it an official specification that the axe does not deteriorate when cutting wood?
If they start to deteriorate in a future update, it's safe to say that bladed weapons will lose all their advantages.
There are still so many things that can be considered going way too hard in the current version.
The firearm jamming, for example, is also still an issue with how excessive it is in its old default setting.
Just turning jamming off as a default doesn't really solve the core problem IMO.
I agree, with these changes it's getting to the point where most everything is a struggle. And it's not the fun kind of struggle, but ends up more tedious.
Why should a fire axe cause the same damage to a Z as a crowbar or baseball bat? It's literally a blade, that doesn't make sense. Takes the same number of swings now on average to kill em.
For now you can use x5 global XP and reduce the tediousness. Or specifically the skill which annoys you.
If something bugs out I just add it via the -debug. Like welding torches get a tag "empty", become a "not torch" for game and cannot be refilled. Fine, I'll just add 20 of them.