Project Zomboid

Project Zomboid

Build 42: Visual render issues...
I've played Build 42 for an amount of hours and the first thing I encountered and disappointed me is the indoor rendering between rooms like when I am in a room... the other rooms that I explored they should've like fade slowly into a darker thing like it's not visible... I was liking that in Build 41, but in Build 42 it kinda downgraded for some reason. Even when entering a room with the door and light turned off the environment view doesn't fade away slowly into a dark thing. It's like the walls do not absorb the light.
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Showing 1-5 of 5 comments
You guys know what I mean as the environment fades away when standing in a single room, but the others fade away like you are exactly in that room.
I know this sounds kinda stupid and nonsense, but just compare the render view between these two builds and you'll see what I meant.
mi amore Jan 15 @ 1:50am 
Are you playing on Mac?
Originally posted by mi amore:
Are you playing on Mac?
PC. This thing is different between those 2 builds.
Ronin Jan 22 @ 6:44am 
https://steamcommunity.com/app/108600/discussions/0/592887031601842398/

Been complaining about this since B42 released. Devs haven't bothered to address it despite it being such a major issue. The level of inconsistency is insane and how it got past playtesting is beyond me. I absolutely hate texture pop ins and now this game is full of it. The worst part is that somebody actually designed this system, implemented it and the playtesters/devs said "Yeah that looks great.". It looks terrible and my screenshots clearly show that.
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Date Posted: Jan 15 @ 12:12am
Posts: 5