Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Growing enough food to sustain yourself is untenable. You also only get one seed per harvest so you can never expand a farm without loot respawn turned on. So you will never find enough seeds to start a farm large enough to sustain yourself before locations start hitting the already looted timer. Additionally, even if you could find the seeds and took the time to start a farm large enough, preservation becomes a serious issue. Jarred food only lasts (IIRC) one month with no refrigeration in game. In reality properly jarred food should last years. Currently the game would require you to jar the food AND refrigerate. That would require a HUGE number of refrigerators, massive amounts of fuel to keep them running not to mention a steady access to large amounts of salt and vinegar to keep the jarring process running.
The solution is simple. Make crops require 1/4-1/5 the current grow time (depending on the crop), and crops giving you more seeds than you started with if they are picked at the appropriate time. One of these the player can control, the other requires mods, or developer intervention.
Farming speed to 100 and farming abundance to 10, both maximum, 1 tile, 24 hunger, 180 calories per cabbage.
Phase 1 - 1 hour
Phase 2 - 5 hours
Phase 3 - 1 hour
Phase 4 - 2 hours
Phase 5 - 5 hours
Phase 6 - 12 hours
Phase 7 - 1 hour
27 hours to grow
16 cabbages, 1 seed
Farming speed to 80
80 speed
Phase 1 - 17 hour
Phase 2 - 1 hour
Phase 3 - 1 hour
Phase 4 - 4 hour
Phase 5 - 8 hour
Phase 6 - 8 hour
Phase 7 - 1 hour
40 hours
15 cabbages, 1 seed
What do both have in common? They took ONE HOUR to go from blooming to rotten. One ♥♥♥♥♥ hour exactly.
That's not a bug, that's just silly. It's like forgetting to use soap during shower.
Edit: Crops are only updated (as far as I know) once per in-game hour. So you're hitting that limit and it's making the numbers weird-er.
Yes, blooming is where you have a chance to get a seed, you'll get full yield though. There are crops where you don't need seeds. You can just use a potato for example. Not cooked! I even was able to plant a stale potato. Crops that are "buried" should be able to do this. I know sweet potatoes can too. I have yet to try carrots.
I was able to plant a foraged lemongrass. Yes, you can plant the plant and when harvested it's a grass, it goes back to seedling stage, you just harvest the leaves. Tomatoes get destroyed, they should go back to young stage imo as you just pluck the fruit. Tip: Fast agriculture xp, have a slamma jamming field of lemongrass. What to do with it all? Put it in animal troughs and watch the food amount increase or just throw it all in composters.
Right click every single fruit and vegetable to see if you can "collect the seeds" from them. Even rotten ones.
Also have a furrow and have everything on you and see what the sow options lets you do.
Explore, try stuff. :)
Actually from those crops that in game it takes 240 days to grow in real life only rye takes a similar amount of time, the rest doesn't even take half of that time, so this looks like just place holders values with no balance at all.
Even if you turn off the seasons if the plant takes 240 days to grow it still makes 0 sense, most players would never live long enough to see the harvest time.
In real life 1 tomato has about 150-300 seeds inside, each seed can become a plant that will give about 10-20 tomato, so this 'realistic' way of giving 1 seed per plant makes 0 sense.
🙂