Project Zomboid

Project Zomboid

Mewfin Dec 30, 2024 @ 1:37pm
Roofed area for livestock?
The game doesnt recognize a roofed area I built for my live stock i built a lil skybridge across from my home to ensure i had a roof for my animals in my backyard Am I doing something wrong with my lil barn?
https://imgur.com/gallery/zomboid-live-stock-8Q2aTvu
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Showing 1-15 of 25 comments
Sick Boy Dec 30, 2024 @ 1:52pm 
Someone please correct me if I'm wrong but previously, in B41, you couldn't combine pre-built and player-built structures into one structure. Meaning the walls of a fence or a house that already existed could not be part of the walls of your new structure, and count as enclosed.

You could still build onto it, but doing anything that required the game to recognize it as a structure that needed to operate in some way (plumbing for example), it would need to be fully enclosed by player-constructed walls.

I can't quite tell if that's the case with your image or not, or if it's a thing in B42 at all. Also, sometimes removing the corner pole piece and replacing it will trigger it being recognized as enclosed.
Mewfin Dec 30, 2024 @ 2:03pm 
Mmm i dissasembled the skybridge i built across to make the roof on my yard but I guess I coulda just built stairs up to my barn to build the roof...cuz I didnt build connected to the fence thankfully i left a 1 square bit of separation from my tall fance. I will try removing the corner of it though and rebuilding it!
Last edited by Mewfin; Dec 30, 2024 @ 2:41pm
Paradoxity Dec 30, 2024 @ 2:25pm 
Originally posted by Sick Boy:
Someone please correct me if I'm wrong but previously, in B41, you couldn't combine pre-built and player-built structures into one structure. Meaning the walls of a fence or a house that already existed could not be part of the walls of your new structure, and count as enclosed.

You could still build onto it, but doing anything that required the game to recognize it as a structure that needed to operate in some way (plumbing for example), it would need to be fully enclosed by player-constructed walls.

I can't quite tell if that's the case with your image or not, or if it's a thing in B42 at all. Also, sometimes removing the corner pole piece and replacing it will trigger it being recognized as enclosed.

You could combine player made and prebuilt, but it was a colossal pain in the rear.
Armagenesis Dec 30, 2024 @ 4:28pm 
I suspect the cause is because you didn't fully enclose the area. Player-made buildings require all four sides to be walled to be recognized as indoor area. And in your screen cap, the west part of the barn looks completely open.
Mewfin Dec 30, 2024 @ 4:42pm 
Mmm west wall is completed it has 2 window frames without windows and a door! removing corner walls didnt get it to count as a roofed area.... maybe i need to install windows in the frames to get it to count.
FatRat Dec 30, 2024 @ 5:10pm 
Well, i was wondering about the same thing. I checked your discussion and didn't find anything useful, but it seems that building a wooden floor made the trick or atleast it worked for me. I think it will help anyways because one side of my "barn's" wall is metal fence.
You can let me know if it worked for you
Last edited by FatRat; Dec 30, 2024 @ 5:12pm
Armagenesis Dec 30, 2024 @ 6:02pm 
Originally posted by Mewfin:
Mmm west wall is completed it has 2 window frames without windows and a door! removing corner walls didnt get it to count as a roofed area.... maybe i need to install windows in the frames to get it to count.
I was talking about the area with troughs. The one with low fences. Those fences aren't considered as walls iirc. You need a full height wall.

Edit: I just noticed the barn is a separate structure. And unless there's a change in b42, window frames without windows shouldn't affect whether the enclosed area is considered indoor or not. Did you build a wooden pillar or something maybe?
Last edited by Armagenesis; Dec 30, 2024 @ 6:08pm
Mewfin Dec 30, 2024 @ 7:04pm 
Hmmm still not sure i put in a full wooden floor for the barn area and put up some of the "wooden poles" or posts w/e they are called that are ment to support roofs, and put in the windows into the frames. heres a couple image's of me just making the barn its own zone to see if it counts it as roofed but it doesnt. Space is fully enclosed and roofed up. T.T
https://imgur.com/gallery/livestock-zone-no-roof-rZfTDk9
Last edited by Mewfin; Dec 30, 2024 @ 7:05pm
AriGryphon Dec 30, 2024 @ 7:10pm 
I am yet to figure out the solution, I am having the same problem. My barn is built from scratch, and my animal area only recognizes the one tile that is auto-built above by placing the stairs as a roof tile within the area. Not the 50 tiles I added to it to cover the fully enclosed barn space. It is a bit frustrating, but I am going to assume it's a bug due to unstable and make the effort to fence in the OG paddock next door to mine with a pre-built barn, I just wanted a more convenient enclosure by my house.
D4CR33P3R Dec 30, 2024 @ 7:40pm 
I recently built my house attached to a farm garage and was able to fully close it as a structure, on b42. No need to put windows in the frames. The easiest way to check and see if the game recognizes it as a closed structure is the temperature will always be different from outside temp when entering it. If you have stairs going up inside through your ceiling just make sure you wall them in with a door as well.
Last edited by D4CR33P3R; Dec 30, 2024 @ 7:50pm
D4CR33P3R Dec 30, 2024 @ 7:46pm 
After looking at the picture , the culprit is the double gate doors you have built. Those in build 41 would also not allow a building to count as being enclosed, ran into it there. If you replace the double door with a single or two , problem will be solved. And live stock can fit through regular door ways as well. I use to use the garage doors crafting mod to work around the lack of sealable double doors but we dont have a functioning mod yet for that in 42.
Last edited by D4CR33P3R; Dec 30, 2024 @ 7:48pm
Mewfin Dec 30, 2024 @ 7:54pm 
I got it to recognize one roofed area by deconstructing some of the roof and building stairs but now its just the one! I will try out the door replacement too!
AriGryphon Dec 30, 2024 @ 8:09pm 
Originally posted by 12AM D4CR33P3R:
I recently built my house attached to a farm garage and was able to fully close it as a structure, on b42. No need to put windows in the frames. The easiest way to check and see if the game recognizes it as a closed structure is the temperature will always be different from outside temp when entering it. If you have stairs going up inside through your ceiling just make sure you wall them in with a door as well.

Oh, the hole for the stairs! I'm sure that's my issue. I used the brush tool in debug mode to give my barn garage doors since I figured my wooden gate barn doors might be not counting (and I really want the big doors for the barn), but I did not think to wall in the roof access topside.
Armagenesis Dec 30, 2024 @ 10:05pm 
Originally posted by 12AM D4CR33P3R:
After looking at the picture , the culprit is the double gate doors you have built. Those in build 41 would also not allow a building to count as being enclosed, ran into it there. If you replace the double door with a single or two , problem will be solved. And live stock can fit through regular door ways as well. I use to use the garage doors crafting mod to work around the lack of sealable double doors but we dont have a functioning mod yet for that in 42.
Pretty sure double wooden gate doors will still let the game recognize the enclosed area as indoors.

I made a makeshift garage back in b41, using the gate as entryway for my cars. And I could do plumbing in that makeshift garage regardless.

Of course, that could change now in b42.
Last edited by Armagenesis; Dec 30, 2024 @ 10:06pm
D4CR33P3R Dec 30, 2024 @ 10:13pm 
Originally posted by Armagenesis:
Originally posted by 12AM D4CR33P3R:
After looking at the picture , the culprit is the double gate doors you have built. Those in build 41 would also not allow a building to count as being enclosed, ran into it there. If you replace the double door with a single or two , problem will be solved. And live stock can fit through regular door ways as well. I use to use the garage doors crafting mod to work around the lack of sealable double doors but we dont have a functioning mod yet for that in 42.
Pretty sure double wooden gate doors will still let the game recognize the enclosed area as indoors.

I made a makeshift garage back in b41, using the gate as entryway for my cars. And I could do plumbing in that makeshift garage regardless.

Of course, that could change now in b42.


My experience in 41, it would allow plumbing if i remember right, the problem i had was i built 2 sets of those gate doors for my homemade house and the bottom level they were on would always show the rain/weather as if it wasn't sealed , due to the gate doors.
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Date Posted: Dec 30, 2024 @ 1:37pm
Posts: 25