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bro is literally the "ummm acshually" emoji lmao
All it takes is one injury from the main omni-present antagonist group to potentially end your run. One. One tiny mistake, One slipup, One momentary lapse in judgement; Go directly to drink bleach, Make new character.
Starvation is a brutal and constant threat, even a single zombie can end you let alone how a group can corner you or drag you down, Weapons shatter yet more enemies come, Ammo runs dry, yet more enemies come. New players spend their first dozen or so hours never surviving the first day. Even old hats sometimes can't survive a month. There is no cure. And more besides.
It is brutal. And it is purposefully so, through and through.
The motto of the game is literally "This is how you died", The game you are playing is literally already over before you started, You're 'playing' the events that lead to your character's death.
So, Being able to fall off the edge of something you're building when you press the wrong buttons while near said edge? Fits right in.
Starting off your bibles worth of text with an insinuation of 'are you new' really is not going to make me want to read the rest bud.
Have a good one lmao.
Like, It'd be similar to someone going into a racing game forum and being like "It's not supposed to be a competition!" and, No. It's a racing game, You're vying for first place. It's a competition. The only rational assumption at that point is that the player hasn't even launched the game yet to see you're competing for first place; Or that they're a troll. Rather than assuming you're a troll, I leaned jokingly towards the former.
Now I'm going to treat you like a troll though, Because you dismissed the remainder of my message off a joke at the start and don't actually have a rebuttal. Have a nice day, I guess.
- in real life the floor does not have an arbitrary weight limit
- in real life you don't have to gather all the materials for a building project in a single spot before you can build it, you can build in stages and take weeks bringing in the actual materials
- the game already prevents you from stepping off the staircase midway, it is only at the top that such accidents can occur
- needless to say but real life is first person 3D
I would love to see building a ghost image that slowly gets filled in as you bring in the materials but I assume that is a massive refactor so not really achievable.
I think the easiest fix is to allow you to pull materials from a slightly broader radius.
Beyond that, I assume it would be trivial to add another checkbox to the sandbox settings (only there for people like me) that require an explicit action (right click menu, button press, whatever) to jump down from a high place.