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Small town woes, essentially, Alot of utility and public services tend to pull a lot of double duty because there just isn't enough around.
Without seeing the cortman clinic I can't say, but it may be a case of going for appearance over function- in game you're blocked due to the tile-by-tile movement blocking, if both tiles are occupied, you can't step between them, But In real life you could squeeze between the furniture to take a seat. In order to give the impression of a cramped office, they may have made it literally impassable, since to make it so that all of it is passable doesn't give that impression; rather giving the impression that it's open and more spacious.
It's weird, but, Happens.
The CEO should be having a word with whoever was in charge of furnishing the new buildings because it's an extremely sloppy job. Strange because some of the new farmhouses are amazing, they look realistic and have logical furnishings/placements. It's like there's 2 people working on it, 1 really cares and the other doesn't care at all. I feel like the latter should be removed from the Project. This game requires passion and attention to detail, it's all the little details that add up to make this game what it is and so something as small as badly furniture placement really stands out and looks bad.
Very interesting, I didn't know that. Thanks for the insight!
Anyway I seem to remember at least one house in build 41 that had the weird bathroom blocking access to bedroom arrangement. Location might have been... Somewhere southeast of West Point or Riverside I think? Probably Riverside, it was on the outskirts in a fairly forested area, might have been a spawn point.
My knowledge of police station layouts is minimal. However my dad's uncle was a sheriff in Washington state and apparently there was a firing range in the basement. It was the 60's so I'll leave it to your imagination who they liked sticking pictures of on the targets though...
A lot of furniture has collision to be able to be picked up i dont think there is ill intent here when it comes to map making and lot of the old map(which is why youre seeing two types of map whatevers) is probably still wip and will get spruced up as time goes on. The care to detail when it comes to muldrag is pretty much shown.
irl you wouldnt be able to just walk through a couch or chair you would pick or move them to access certain parts of an area, which is what i have been doing.
Also if there is something you think shouldn't be there , like the lamp in the babies room in echo i think, you probably should report it with the coordinates on the TIS Forums like others have been doing.