Project Zomboid

Project Zomboid

Building designs are strange?
So ive been playing in Muldraugh and there are some baffling choices in building design, i think? Maybe i just dont understand 90's America.

There are several houses with multiple fireplaces, Cortmans health clinic has furniture stacked so tight, that you literally cant move around the room and the police station has a medical lab in the basement? Idk, just seems strange.
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Showing 1-9 of 9 comments
kasatov01 Dec 27, 2024 @ 7:17am 
It's not a medical lab, but a torture chamber. Standard police practices.
Leslian Lexter Dec 27, 2024 @ 9:08am 
Originally posted by kasatov01:
It's not a medical lab, but a torture chamber. Standard police practices.
Oooooo
Shurenai Dec 27, 2024 @ 11:40am 
Small towns in america historically (at least afaik) tended to have the morgue in the police station, so that if there's a corpse that is part of a crime it could be protected from tampering before the autopsy instead of being left alone at the hospital which wouldn't have 24 hour workers present like a bigger city one does.

Small town woes, essentially, Alot of utility and public services tend to pull a lot of double duty because there just isn't enough around.

Without seeing the cortman clinic I can't say, but it may be a case of going for appearance over function- in game you're blocked due to the tile-by-tile movement blocking, if both tiles are occupied, you can't step between them, But In real life you could squeeze between the furniture to take a seat. In order to give the impression of a cramped office, they may have made it literally impassable, since to make it so that all of it is passable doesn't give that impression; rather giving the impression that it's open and more spacious.
eatingcookie Dec 27, 2024 @ 11:45am 
The only one I noticed is that there's a house that you have to walk through a bathroom to get into a bedroom in Echo Creek. It's near the church there.
Shurenai Dec 27, 2024 @ 11:48am 
Originally posted by eatingcookie:
The only one I noticed is that there's a house that you have to walk through a bathroom to get into a bedroom in Echo Creek. It's near the church there.
There are, sadly, actually houses that did that in the 90's.... Probably still to this day. Usually the result of a prior owner deciding they knew better than the original builder, and not caring that they have to walk to the bathroom to get to their bedroom.

It's weird, but, Happens.
Ronin Dec 27, 2024 @ 11:50am 
It's strange given the time spent on B42 how some of the new areas feel rushed. I mean surely the devs recognise what furniture you can walk through and know that "X item" takes up 1 tile. Multiple farmhouses and new buildings have their interiors badly designed either by someone in a rush, someone inexperienced with PZ or by someone that just doesn't care about doing a job correctly. Multiple buildings have furniture placed in ways that make it impossible to navigate around the room or make it strangely awkward. It's like they realised they built the building a row of tiles short and rather than just redo the job properly, they've just bodged it and tried to fit in the furniture anyway, even if it means it will block the player movement and makes no logical sense.

The CEO should be having a word with whoever was in charge of furnishing the new buildings because it's an extremely sloppy job. Strange because some of the new farmhouses are amazing, they look realistic and have logical furnishings/placements. It's like there's 2 people working on it, 1 really cares and the other doesn't care at all. I feel like the latter should be removed from the Project. This game requires passion and attention to detail, it's all the little details that add up to make this game what it is and so something as small as badly furniture placement really stands out and looks bad.
eatingcookie Dec 27, 2024 @ 11:57am 
Originally posted by Shurenai:
Originally posted by eatingcookie:
The only one I noticed is that there's a house that you have to walk through a bathroom to get into a bedroom in Echo Creek. It's near the church there.
There are, sadly, actually houses that did that in the 90's.... Probably still to this day. Usually the result of a prior owner deciding they knew better than the original builder, and not caring that they have to walk to the bathroom to get to their bedroom.

It's weird, but, Happens.

Very interesting, I didn't know that. Thanks for the insight!
hardy_conrad Dec 27, 2024 @ 12:02pm 
It could be one person. The first part was them having lots of time to invest in planning and the second part was them running up against a deadline because of the thousands of "why no build 42 yet, worst game in history of multiverse" discussions.

Anyway I seem to remember at least one house in build 41 that had the weird bathroom blocking access to bedroom arrangement. Location might have been... Somewhere southeast of West Point or Riverside I think? Probably Riverside, it was on the outskirts in a fairly forested area, might have been a spawn point.

My knowledge of police station layouts is minimal. However my dad's uncle was a sheriff in Washington state and apparently there was a firing range in the basement. It was the 60's so I'll leave it to your imagination who they liked sticking pictures of on the targets though...
Puppers Dec 27, 2024 @ 12:05pm 
Originally posted by Ronin:
fit in the furniture anyway, even if it means it will block the player movement and makes no logical sense.

A lot of furniture has collision to be able to be picked up i dont think there is ill intent here when it comes to map making and lot of the old map(which is why youre seeing two types of map whatevers) is probably still wip and will get spruced up as time goes on. The care to detail when it comes to muldrag is pretty much shown.

irl you wouldnt be able to just walk through a couch or chair you would pick or move them to access certain parts of an area, which is what i have been doing.

Also if there is something you think shouldn't be there , like the lamp in the babies room in echo i think, you probably should report it with the coordinates on the TIS Forums like others have been doing.
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Date Posted: Dec 27, 2024 @ 7:04am
Posts: 9