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Is that so? I never really noticed this happening in B41, but it may have happened little enough where I just assumed it was my fault when I got injured.
I don't see anything wrong with it?
Edit: after seeing more of your examples, you have to remember you are targetting with the little circle on the ground not your mouse pointer. I've not had any of these issues.
Second Edit: actually if this is for multihit I don't really have any experience on that.
It's a targeting highlight, NOT a ranging highlight.
With that said, The way it unhighlights the closer of the two zombies in that first clip does speak to me of it being a bug, if you do indeed have multihit enabled. As if it were going to deselect one for not actually being in range, it should've deselected the further one out of the two. And watching a bit further, it seems to be consistently deselecting the closer of the zombies in range. Very unusual and bug-like.
It being for targeting makes sense, but it is hard to target, especially with multi-hit, knowing that the game can just change it's mind on a whim the way it is currently. In all clips except the first one, I am fighting with a crowbar, which can hit three zombies at a time, and the bat can hit two I believe. Knowing that we have multi-hit enabled means that in almost, if not all cases, it should have at least been consistent with the targeting, even if the swing itself missed.
The targeting thing though makes sense, I thought it both indicated you were targeting that zombie, and also that you were in range of attacking it. Although I don't think it would have changed much, knowing that in the video it is the targeting that I am talking about.
Because, you know, I've been seeing sooo many introductions that TIS made clearly inspired by some briliant modding authors out there, that I would not be surprised to learn that they actually were heavily inspired and make it be in the base game?
Which, to me, is SOOO COOL, and hats off for the devs to be so open and listening to us, players, really you are guys so cool.
Ad rem though, yeah, if the above is the case, then I welcome you to think, is it really not that just possible to have a shovel hit one, or maybe two, or even maybe three zombies, depending on how well you land the attack? And that chance being calculated based on so many variables that you could not even see, but feel? How would you not love that? This is crazy! I'm in love with this game hah
You make a fair point that it's possible this was an intentional feature, and I actually think the progressive multi-hit mod is pretty cool! I just think that either way, it shouldn't select a number zombie targets, and then once you actually commit to the attack and swing, it suddenly decides to invalidate most of them.
Download the Debug Menu so that you can just heal yourself should you get injured due to it, that's what I did
If you don’t like multi-hit, don’t use it; but that doesn’t mean the devs should not fix it. I do think there should be two versions of multi-hit though, one like B41 and an option for one that is a bit more realistic.