Project Zomboid

Project Zomboid

Catchy Dec 23, 2024 @ 2:15pm
2
(B42, REPORTED TO BE FIXED) Hit Detection, in it's current state, does not work properly.
Sorry for the low quality of the recording, but this video I cobbled together is to show that the hit detection, at least using multi-hit, is bugged currently.

As of right now, multi-hit detection can randomly decide that a zombie hit is no longer valid when it should be, and can very easily cause your death as a result.

For people who enjoy multi-hit and do not want to wait for a fix, you should bring the Debug Menu mod into your save file so that you can heal yourself if you get bitten or hurt over this.

https://youtu.be/WDUzHT1lUgo

Quick update!

https://www.youtube.com/watch?v=Z-55o5w4gCM

According to this video, it seems B42.1 has fixed this!
Last edited by Catchy; Jan 22 @ 5:02pm
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Showing 1-15 of 33 comments
hi Dec 23, 2024 @ 2:18pm 
*points at this guy* I told you i wasn't going nuts.
Catchy Dec 23, 2024 @ 2:20pm 
Originally posted by hi:
*points at this guy* I told you i wasn't going nuts.
Honestly I wasnt going to say anything because I thought people were going to jump on this issue immediately, but it's been long enough with no talk about it yet that I thought I might as well do it myself :deadrat:
Kameraden Dec 23, 2024 @ 2:22pm 
Well this has been an issue even in 41. Though it feels a lot worse now. Honestly why I prefer using Shovels over Crowbars because they reach much farther, so when this happens it isn't life threatening.
Catchy Dec 23, 2024 @ 2:23pm 
Originally posted by Kameraden:
Well this has been an issue even in 41. Though it feels a lot worse now. Honestly why I prefer using Shovels over Crowbars because they reach much farther, so when this happens it isn't life threatening.

Is that so? I never really noticed this happening in B41, but it may have happened little enough where I just assumed it was my fault when I got injured.
Silamon Dec 23, 2024 @ 2:25pm 
It was targeting the one on the right before because it was the only one in range, it targetted the one on the left when it got closer because your cursor was on it not the one on the right.

I don't see anything wrong with it?

Edit: after seeing more of your examples, you have to remember you are targetting with the little circle on the ground not your mouse pointer. I've not had any of these issues.

Second Edit: actually if this is for multihit I don't really have any experience on that.
Last edited by Silamon; Dec 23, 2024 @ 2:28pm
Shurenai Dec 23, 2024 @ 2:25pm 
Even in b41, That highlighting function for melee never meant the zombie was 100% in range. It highlights them when they're almost in range, and player reaction time typically means the remainder of that gap has been crossed before you click, but if you swung the moment it highlighted in b41 alot of the times you'd just miss- Lots of complaints about it. Go check yourself. Granted, that could just be a bit of jank that never got fixed, but, point being that it was similar in b41. I think it has something to do with the range highlight being based on the melee weapons with the longer reaches, so particularly when you're using shorter weapons it's a bit off.

It's a targeting highlight, NOT a ranging highlight.

With that said, The way it unhighlights the closer of the two zombies in that first clip does speak to me of it being a bug, if you do indeed have multihit enabled. As if it were going to deselect one for not actually being in range, it should've deselected the further one out of the two. And watching a bit further, it seems to be consistently deselecting the closer of the zombies in range. Very unusual and bug-like.
Kameraden Dec 23, 2024 @ 2:27pm 
Originally posted by Catchy:
Originally posted by Kameraden:
Well this has been an issue even in 41. Though it feels a lot worse now. Honestly why I prefer using Shovels over Crowbars because they reach much farther, so when this happens it isn't life threatening.

Is that so? I never really noticed this happening in B41, but it may have happened little enough where I just assumed it was my fault when I got injured.
Oh it for sure seems to happen far more often in 42 than 41, no doubt in my opinion. I'm a pure blunt melee player, and the amount of misses has been very high.
Catchy Dec 23, 2024 @ 2:37pm 
Originally posted by Shurenai:
Even in b41, That highlighting function for melee never meant the zombie was 100% in range. It highlights them when they're almost in range, and player reaction time typically means the remainder of that gap has been crossed before you click, but if you swung the moment it highlighted in b41 alot of the times you'd just miss- Lots of complaints about it. Go check yourself. Granted, that could just be a bit of jank that never got fixed, but, point being that it was similar in b41. I think it has something to do with the range highlight being based on the melee weapons with the longer reaches, so particularly when you're using shorter weapons it's a bit off.

It's a targeting highlight, NOT a ranging highlight.

With that said, The way it unhighlights the closer of the two zombies in that first clip does speak to me of it being a bug, if you do indeed have multihit enabled. As if it were going to deselect one for not actually being in range, it should've deselected the further one out of the two. And watching a bit further, it seems to be consistently deselecting the closer of the zombies in range. Very unusual and bug-like.

It being for targeting makes sense, but it is hard to target, especially with multi-hit, knowing that the game can just change it's mind on a whim the way it is currently. In all clips except the first one, I am fighting with a crowbar, which can hit three zombies at a time, and the bat can hit two I believe. Knowing that we have multi-hit enabled means that in almost, if not all cases, it should have at least been consistent with the targeting, even if the swing itself missed.

The targeting thing though makes sense, I thought it both indicated you were targeting that zombie, and also that you were in range of attacking it. Although I don't think it would have changed much, knowing that in the video it is the targeting that I am talking about.
pimatstudio Dec 23, 2024 @ 2:47pm 
Aren't we actually missing one POSSIBILE answer to that, meaning that this is not a bug but it's a feature, just like it was a feature in this mod for B41 ?

Because, you know, I've been seeing sooo many introductions that TIS made clearly inspired by some briliant modding authors out there, that I would not be surprised to learn that they actually were heavily inspired and make it be in the base game?

Which, to me, is SOOO COOL, and hats off for the devs to be so open and listening to us, players, really you are guys so cool.

Ad rem though, yeah, if the above is the case, then I welcome you to think, is it really not that just possible to have a shovel hit one, or maybe two, or even maybe three zombies, depending on how well you land the attack? And that chance being calculated based on so many variables that you could not even see, but feel? How would you not love that? This is crazy! I'm in love with this game hah
Catchy Dec 23, 2024 @ 2:54pm 
Originally posted by pimatstudio:
Aren't we actually missing one POSSIBILE answer to that, meaning that this is not a bug but it's a feature, just like it was a feature in this mod for B41 ?

Because, you know, I've been seeing sooo many introductions that TIS made clearly inspired by some briliant modding authors out there, that I would not be surprised to learn that they actually were heavily inspired and make it be in the base game?

Which, to me, is SOOO COOL, and hats off for the devs to be so open and listening to us, players, really you are guys so cool.

Ad rem though, yeah, if the above is the case, then I welcome you to think, is it really not that just possible to have a shovel hit one, or maybe two, or even maybe three zombies, depending on how well you land the attack? And that chance being calculated based on so many variables that you could not even see, but feel? How would you not love that? This is crazy! I'm in love with this game hah

You make a fair point that it's possible this was an intentional feature, and I actually think the progressive multi-hit mod is pretty cool! I just think that either way, it shouldn't select a number zombie targets, and then once you actually commit to the attack and swing, it suddenly decides to invalidate most of them.
I KNEW I WASN'T CRAZY
Jan Jan 16 @ 1:54am 
agreed. its becoming unplayable. walking into a room with a single Z, aim at it, go to hit.... nope. bitten. try to hit again, bitten again, Alt+F4
Catchy Jan 16 @ 2:04am 
Originally posted by Jan:
agreed. its becoming unplayable. walking into a room with a single Z, aim at it, go to hit.... nope. bitten. try to hit again, bitten again, Alt+F4

Download the Debug Menu so that you can just heal yourself should you get injured due to it, that's what I did
It always happens when the attack animation starts, which is what i would expect to happen, given that we're not superhumans who can anime-punch through 3 enemies. It could be debated if the other 2 should topple when the first one gets hit, especially on higher strength values, but it's definitely not the best survival strategy to expect all meele weapons to be some sort of short range shotguns.
Originally posted by Maya-Neko:
It always happens when the attack animation starts, which is what i would expect to happen, given that we're not superhumans who can anime-punch through 3 enemies. It could be debated if the other 2 should topple when the first one gets hit, especially on higher strength values, but it's definitely not the best survival strategy to expect all meele weapons to be some sort of short range shotguns.
This behavior clearly isn’t intentional. Multi-hit is made to work where you can hit two/three enemies depending on the weapon being used. It shouldn’t just not work sometimes and then work others, unless enemies are out of highlight range (in this case, they exit highlight range when the weapon swing starts, despite being closer than before lol).

If you don’t like multi-hit, don’t use it; but that doesn’t mean the devs should not fix it. I do think there should be two versions of multi-hit though, one like B41 and an option for one that is a bit more realistic.
Last edited by Yukari The Alpaca; Jan 16 @ 3:19am
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Date Posted: Dec 23, 2024 @ 2:15pm
Posts: 33