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Another thing about it all is I full on expect to see zombie pop to increase at some point as b41 had a ton more. So I think true stealth that depends only on sneak will be harder there too in hot areas. Even tho people bring up zombie density in this update, in most situations I would've most likely seen more in b41 in the same areas. If reduced overall population size is expected then that is a bummer on my end since that was one of main appeal when I first saw PZ. You don't often see a game throw hordes at you like that.
Anyways, take whatever I say with a grain of salt. I did not thoroughly test things or go digging into code and all that. Just went by the feel of it.
Also, if you are using default settings, each invidual zombie can have different stats on hearing and seeing etc.
You get sick being near zombie corpses. Pretty sure smearing them all over yourself is going to be worse.
Zeds kinda do a roll on spot success again and again, stealth makes that roll harder. And less you move in line of sight, the less probability to get the successful roll.
But some people believe "inconspicuous" should give some magical invisibility for flaunting the bums indefinitely right after the character spawn, but not quick dash between houses after some stealth training.
I just use conspicuous+lightfooted, since there is no probability but flat decrease. If you are stomping quieter, you don't make some loud stomps occasionally.
- Exposition to corpse disease is kind-of time limit
- There should be some panic induced
- Sickness should raise with time, especially when weak stomach trait
- Any injury, even scratch, when being covered in zombie guts should give additional adjective 50% chance of getting infected. That counts even tripping.
Just so covering yourself with guts were not invincible mode but rather trade-off for more dense zombies populations or as emergency escape plan.
I would also love cover not being 100% effective. For example making noise right next to zombie should trigger it. So should attacking zombie or gunfire.
It may make the game a little easier, but i think it will fit right in with what you are trying to do.
Zombies have a 20 tile sight detection radius, on average (more or less depending on settings), in a cone around their head. Flashlights do not trigger zombies if the beam is in their radius. Only the player will set it off.
• Stealth only effects the amount of sound a player makes. If a character walks directly in front of a zombie, regardless of stealth level, they will see you. Due to this it’s always better to sneak up from behind a zombie.
• If you have low stealth taking off your shoes and walking barefoot will make less noise but risks hurting your feet. Wear socks to help with this. Higher stealth will lower your sound radius with or without shoes.
• Stealth xp is based on how many zombies don’t see you, bigger groups give more XP, however car alarms, house alarms, etc. will now disable stealth xp gain.
• Night and fog effect zombie sight but only by a couple of tiles.
• A tropical storm is the only thing that effects a zombies hearing.
• Cars now break zombie line of sight and can be used to escape them.
• Lightfooted makes your normal everyday walking/running quieter
This sort of thing just always going to be a lil janky in our little isometric universe.
Add cardboard box+invisibility. Sneaking issue solved.
I might be surprised if that isn't actually on the workshop
You would be surprised :P
This is not might and magic:) And definetly no heroes.:P