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That might work.
But to make the tongs you need to first forge a heading tool, for which you need Metalworking 3, as well as a recipe which you don't seem to learn automatically (at least I didn't, even after I raised my character's Metalworking to 4). Maybe there's some magazine to learn the recipe for that, but I haven't found one (even after ransacking most of the map's book stores/libraries via teleport/ghost), nor have I found any tongs in the world.
So, yeah; blacksmithing seems incredibly bottle-necked right now.
I thought part of the point of this update was to make it possible to build up society from nothing? Do they expect people to start with the skill knowledge if the magazines are not to be found then?
I haven't looked much into the skill yet but from what I can tell so far there doesn't seem to be a way to prospect ore and smelt it. Is there any way to source workable iron or do you just have to find it in loot?
i haven't found any recipes either, on day 30 with 2-hour days
building metal floors out of small sheets should level welding but it also requires a recipe
So at the moment, there are recipes that dont exist in book form that are needed to progress down blacksmithing. I am not sure if taking the starting class/trait for metalwork includes this recipes in it's starting knowledge but as a lumberjack i can confirm that reading the magazines and having the levels required does not unlock the knowledge to make at least 2 critical items for other progression.
And I whole-heartedly agree that crucial tools/resources such as the head tool/tongs shouldn't require an external resource (ie, skill magazines) to acquire, though from what I read earlier some other crafting-skills/trees (knapping? or maybe carving?) currently have similar issues.
(Also speaking of weapon recipes; is there some way to get recipes for the more complex mcguyvered weapons, like the railspike or sawblade ones? They're listed in the crafting menu, but according to it I lack the recipes for them. Which... kind of defeats the purpose of improvised weaponry?)
If you build a furnace, you can smelt down certain items you don't need (such as excess spoons, along with a variety of other cooking, crafting, or gardening tools, certain crafting materials, etc) into iron chunks.
Which is where the bottleneck comes back into play, because for the majority of recipes you need iron bars. Those you get by combining iron chunks at the forge, but the recipes to do so specifically need tongs. Crude wooden tongs, vice grips, or metalworking pliers all don't work.
It's another area where metalworking/blacksmithing isn't fully implemented yet, since you can build three different types of furnaces (primitive, simple, advanced), but as far as I can tell there's almost no difference between the three. In terms of smelting metal, all three can process the same items, using the same amounts of ingredients, and resulting in the same outputs. The only difference being that the primitive furnace can't smelt glass.
(I'm also not really happy with the current smelting-system; it splits things into three difference recipes for smelting large, medium, and small items. But what items can be smelted in the first place, and which of the three categories they fall under, seems incredibly arbitrary and weird. Smelting down 2 units of aluminum foil somehow results in the same amount of iron chunks - one (1) - as smelting down 2 dumbbells. Lots of things that you should logically be able to smelt down (empty food/drink cans, barbed and normal wire, screws/nails, empty propane tanks, certain office supplies like staplers or hole-punchers, and so on.
Personally I'd prefer something more akin to how compost is handled, where the various furnaces would have a certain amount of storage-space, you toss in metallic items, light the furnace with the correct fuel, and then wait a couple of hours.)
This is why I'm playing with the blacksmith profession. I feel like that bottleneck is in place to necessitate the need for such a profession, but as with all things it definitely should be included as a sandbox option as I feel some people don't care about this element of realism.
To clarify, my intent is not to complain about this and I fully understand that this is new content that needs testing. I am detailing my findings in order to figure out as much as I can before i send this over in a bug report. If anyone else has found anything else out that I haven't listed here and would like to add it please do.
Oh that's an entirely different matter. Kind of disappointed now honestly. Thanks for letting me know.