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see what is likely happening is you are engaging in combat with zombies and you are being followed by other zombies who are within the range of the noise radius you are making when hitting an enemy
the main issue now is that its harder to predict this maximum extent now as some attacks seam to have varying sound radials.(some wacks make more noise than others now) meaning you will get more attention than initialy expected in engagements
my best advice is if you feel you are getting overwhelmed back off a bit backtrack through some line of sight blocking walls trees cars or fences
and double back
after a minute
i find this tactic is now more important than before due to muscle strain
Unless you sprinted across the road and went through the front door or smashed a window, this simply just isn't happening. Zeds only respond to stimuli, they never automatically know where you are. The smartest behaviour they do is spread out a little bit when closing in on the last seen/last heard location - I assume this is so that you don't get a conga line of zeds. If you are gone/remain out of LOS by the time those zeds path round to where they saw/heard you, they will not know where you are.
Have your friend smack the meat with your weapon with all the force he would use while killing a zombie while you're 25 meters away, See if you can hear it. Repeat vice versa, see if they can hear it.
I think you'll be surprised by the experiment. Because yeah, You'll hear it.
For some perspective, You can hear someone walking from up to 20-50 meters depending on the circumstances. In an environment without a lot of sound pollution, how heavily they step, what kind of surface they're walking on, etc.
A human voice at a conversational level facing in your direction in a quiet open area can be heard(though not necessarily understood) from up to 60m away. A scream in an empty field far from society could be heard from as far as 1.5~km away. (again, factors depending, air temp, background noises, environment, humidity, etc)
Sound is loud. If you live in an environment where you've got a lot of sound pollution all the time(Ie, Passing cars, people coming and going in your apartment building, etc), you may not realize it, but, it really is when those sound waves aren't disrupted by sound pollution... And what do you know, In PZ, We're in an environment where most of the sound pollution that used to exist in the area is gone, up against an enemy who is always alertly listening for sounds that indicate there might be a meal close at hand.
According to Retanaru, there are occasional extra loud swings that will pull zombies from much further away, and because zombies are randomized now the pinpoint hearing ones will pick up on that extra loud swing. Then you get the faster pinpoint hearing ones arriving before the slower ones, so thats 2 more separate groups and the whole time the other zombies are moving around and some will get close enough to hear even without pinpoint.
So it ends up being a constant trickle of a few zombies at a time.
The new stealth is a nice improvement when it works right, crouching next to a fence and staying quiet works fairly well unless they look at the fence. then its a coin flip on if its a healthy new zom, or a zombie missing its face/eyes/skull.