Project Zomboid

Project Zomboid

Red Onex Dec 22, 2024 @ 3:20pm
apparently zombie now hear you everywhere and it sucks
on normal settings if you kill single zombie, all zombie within 25~ meters hear that, thats not "realism" thats straight up ♥♥♥♥♥♥♥♥ :steamthumbsdown:
Last edited by Red Onex; Dec 22, 2024 @ 8:15pm
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Showing 1-15 of 36 comments
The Immortal Dec 22, 2024 @ 3:46pm 
short answer yes....long answer: not true
see what is likely happening is you are engaging in combat with zombies and you are being followed by other zombies who are within the range of the noise radius you are making when hitting an enemy

the main issue now is that its harder to predict this maximum extent now as some attacks seam to have varying sound radials.(some wacks make more noise than others now) meaning you will get more attention than initialy expected in engagements

my best advice is if you feel you are getting overwhelmed back off a bit backtrack through some line of sight blocking walls trees cars or fences
and double back
after a minute
i find this tactic is now more important than before due to muscle strain
Ashley Dec 22, 2024 @ 3:51pm 
Not true. I was bonking a zombie 5 feet away from another. Didn't even turn to look at me until I was finished. Hearing and memory is random from what i've heard.
BuzSub Dec 22, 2024 @ 3:57pm 
On Apocalypse difficulty the zombies have random hearing and sight. Some of them are deaf and blind others are eagle eyes and can hear you from forever away. It is simply a change to the difficulty.
Ronin Dec 22, 2024 @ 4:44pm 
The default presets are not geared towards realism at all. If you want realism you have to take the time to tweak the sandbox settings yourself. You can make it as realistic as you want
Mondays Dec 22, 2024 @ 4:50pm 
I like entering a building and every zombie within 25 meters of it suddenly know your exact location. Now that one sucks.
Ronin Dec 22, 2024 @ 4:55pm 
Originally posted by Mondays:
I like entering a building and every zombie within 25 meters of it suddenly know your exact location. Now that one sucks.

Unless you sprinted across the road and went through the front door or smashed a window, this simply just isn't happening. Zeds only respond to stimuli, they never automatically know where you are. The smartest behaviour they do is spread out a little bit when closing in on the last seen/last heard location - I assume this is so that you don't get a conga line of zeds. If you are gone/remain out of LOS by the time those zeds path round to where they saw/heard you, they will not know where you are.
Shurenai Dec 22, 2024 @ 5:04pm 
Originally posted by Red Onex:
on normal settings if you kill single zombie, all zombie within 25~ meters hear that, thats not "realism" thats straight up ♥♥♥♥♥♥♥♥ :steamthumbsdown:
Go find a friend, go outside, Take your favorite weapon of choice (Crowbar, perhaps?), and a sizable hunk of meat with some bone in it with you.

Have your friend smack the meat with your weapon with all the force he would use while killing a zombie while you're 25 meters away, See if you can hear it. Repeat vice versa, see if they can hear it.

I think you'll be surprised by the experiment. Because yeah, You'll hear it.

For some perspective, You can hear someone walking from up to 20-50 meters depending on the circumstances. In an environment without a lot of sound pollution, how heavily they step, what kind of surface they're walking on, etc.

A human voice at a conversational level facing in your direction in a quiet open area can be heard(though not necessarily understood) from up to 60m away. A scream in an empty field far from society could be heard from as far as 1.5~km away. (again, factors depending, air temp, background noises, environment, humidity, etc)

Sound is loud. If you live in an environment where you've got a lot of sound pollution all the time(Ie, Passing cars, people coming and going in your apartment building, etc), you may not realize it, but, it really is when those sound waves aren't disrupted by sound pollution... And what do you know, In PZ, We're in an environment where most of the sound pollution that used to exist in the area is gone, up against an enemy who is always alertly listening for sounds that indicate there might be a meal close at hand.
D3st Dec 22, 2024 @ 5:25pm 
Originally posted by Red Onex:
on normal settings if you kill single zombie, all zombie within 25~ meters hear that, thats not "realism" thats straight up ♥♥♥♥♥♥♥♥ :steamthumbsdown:
I am playing Apo atm and iam 1 months and half in.Ive kill at least 1k zed and from my observation like others pointed,zed have random sight and hearing.Some will hear you coming from 300m or more while others zed will be next to you without moving.I think its a great addition to the game because in a way its make it easyer for the player to manage group.You can lure those who hear well or have a good sight first one by one or two by two without the risk off luring the whole group.Since zed speed are not the same and its more obivious in B42,you can litteraly slain a group of 20 zed without too much problem if you carrefull.In a way its helping you....
Last edited by D3st; Dec 22, 2024 @ 5:25pm
DrLamp Dec 22, 2024 @ 5:41pm 
Originally posted by Shurenai:
Originally posted by Red Onex:
on normal settings if you kill single zombie, all zombie within 25~ meters hear that, thats not "realism" thats straight up ♥♥♥♥♥♥♥♥ :steamthumbsdown:
Go find a friend, go outside, Take your favorite weapon of choice (Crowbar, perhaps?), and a sizable hunk of meat with some bone in it with you.

Have your friend smack the meat with your weapon with all the force he would use while killing a zombie while you're 25 meters away, See if you can hear it. Repeat vice versa, see if they can hear it.

I think you'll be surprised by the experiment. Because yeah, You'll hear it.
Instead of meat I'd recommend a coconut bonus if it still has the husk on it. I would think that would be alot closer to the sound of hitting someone in the head. You're right though, it's not quiet. Well I mean, it's not loud either, but you can hear it without difficulty.
Last edited by DrLamp; Dec 22, 2024 @ 5:41pm
xAlphaStarOmegax Dec 22, 2024 @ 5:41pm 
You sure you're on B42? I am asking that because I am pretty sure that I heard you can now use walls, fences, carts, etc. as coverage to, in a sense, hide from zombies. At any rate, I am not having that problem in my run.
PK_Ultra Dec 22, 2024 @ 5:42pm 
this is why newbs shouldnt play apocalypse difficulty. Go back to easy mode.
Red Onex Dec 22, 2024 @ 5:57pm 
Originally posted by PK_Ultra:
this is why newbs shouldnt play apocalypse difficulty. Go back to easy mode.
yeah im pretty new in the game --> 600 hours in
Silamon Dec 22, 2024 @ 6:07pm 
https://www.youtube.com/watch?v=4RTZPDhi1Bk

According to Retanaru, there are occasional extra loud swings that will pull zombies from much further away, and because zombies are randomized now the pinpoint hearing ones will pick up on that extra loud swing. Then you get the faster pinpoint hearing ones arriving before the slower ones, so thats 2 more separate groups and the whole time the other zombies are moving around and some will get close enough to hear even without pinpoint.

So it ends up being a constant trickle of a few zombies at a time.
ElectroGrid Dec 22, 2024 @ 6:09pm 
If you want a sort of miniature fix for this, I recommend dropping the zombies sound follow range a bit. I was messing around in debug and it stops a lot of the further away zombies from engaging you from unreasonable distances.
Hershcream Dec 22, 2024 @ 6:12pm 
Originally posted by PK_Ultra:
this is why newbs shouldnt play apocalypse difficulty. Go back to easy mode.
Real ♥♥♥♥♥♥ thing to say to someone who feels the new AI is a bit overgeared. and it is, all zombies in Apocalypse mode seem to have 200 IQ and can actively track u even if ur stealth moving thu a forest and juking them, If even one zombie in the train sees u they become a hive mind and ALL change direction to you.

The new stealth is a nice improvement when it works right, crouching next to a fence and staying quiet works fairly well unless they look at the fence. then its a coin flip on if its a healthy new zom, or a zombie missing its face/eyes/skull.
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Date Posted: Dec 22, 2024 @ 3:20pm
Posts: 36