Project Zomboid

Project Zomboid

Dismantle medium implement , and other crafting recipes do not work
Have you guys noticed that "dismantle medium implement" doesn't work?, i was trying dismantle a hand axe , and i was on a surface , and light , and i clicked craft , but it doesn't crafted anything , its a bug?
and no only this recipe , other recipes too
Please fix Indie Stone
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Showing 1-8 of 8 comments
Diteron Dec 22, 2024 @ 12:03pm 
I also tried to dismantle a hand axe, and came to the same conclusion. Crude whetstone is also bugged.

I'm hopeful they can squash a few of these bugs sooner rather than later, but I believe they start their holiday soon (if they haven't already). I'll just be happy with its current state until they find the time.
Nevorion Dec 23, 2024 @ 2:23am 
Yeah, me too, I just to change the handle, and i can't dismantle the head... It only say me errors in the inferior right square
Internal Sun Dec 23, 2024 @ 2:32am 
Post this in the bug reporting forum using the format they provided.
ne_propheta Dec 27, 2024 @ 3:19pm 
In the meantime, as a bland workaround, I get the dismantling of my Hand Axe to work - try using a Wooden Mallet!

My guess is that since the aforementioned Mallet isn't in the "target list" of the... ehr... dismanteable things? you wouldn't have any problem.

This is the recipe (original/vanilla code):

craftRecipe DismantleShortImplement
{
time = 100,
tags = AnySurfaceCraft,
category = Assembly,
SkillRequired = Maintenance:1,
timedAction = ChoppingBlock_Hammer,
inputs
{
item 1 tags[Hammer;ClubHammer;Mallet] mode:keep flags[Prop1;MayDegradeLight],
item 1 [Base.BallPeenHammer;Base.BallPeenHammerForged;Base.ClubHammer;Base.ClubHammerForged;Base.FlintKnife;Base.Hammer;Base.HammerForged;Base.HandAxe;Base.HandAxeForged;Base.HandAxe_Old;Base.HandScythe;Base.HandScytheForged;Base.Mace;Base.SmithingHammer;Base.StoneKnifeLong] flags[InheritHeadCondition;InheritSharpness;Prop2] mappers[ThingMapper],
}
outputs
{
item 1 mapper:ThingMapper,
}
itemMapper ThingMapper
{
Base.BallPeenHammerHead = Base.BallPeenHammer,
Base.BallPeenHammerHead = Base.BallPeenHammerForged,
Base.ClawhammerHead = Base.Hammer,
Base.ClawhammerHead = Base.HammerForged,
Base.ClubHammerHead = Base.ClubHammer,
Base.ClubHammerHead = Base.ClubHammerForged,
Base.HandAxeHead = Base.HandAxe,
Base.HandAxeHead = Base.HandAxeForged,
Base.HandScytheBlade = Base.HandScythe,
Base.HandScytheBlade = HandScytheForged,
Base.MaceHead = Base.Mace,
Base.OldAxeHead = Base.HandAxe_Old,
Base.SmithingHammerHead = Base.SmithingHammer,
Base.StoneBlade = Base.FlintKnife,
Base.StoneBladeLong = Base.StoneKnifeLong,

default = Base.ClawhammerHead,
}
}


As you can see, the Mallet is in only in the first input row, whereas objects like Hammer and ClubHammer are also in the second row.
Perhaps that's why, when you use an Hammer, the UI suggest that you can repeat the recipe more than once - in fact, I had only 1 hammer and 1 handaxe in my inventory, still the crafting window let me choose to do 2 actions instead of 1.

Dunno, really, I'm only guessing, as you can see.

TL;DR
Please use a Wooden Mallet for the "Dismantle Medium Implement" crafting recipe.
Last edited by ne_propheta; Dec 27, 2024 @ 3:20pm
beCkK Jan 1 @ 6:03am 
Originally posted by ne_propheta:
In the meantime, as a bland workaround, I get the dismantling of my Hand Axe to work - try using a Wooden Mallet!

My guess is that since the aforementioned Mallet isn't in the "target list" of the... ehr... dismanteable things? you wouldn't have any problem.

This is the recipe (original/vanilla code):

craftRecipe DismantleShortImplement
{
time = 100,
tags = AnySurfaceCraft,
category = Assembly,
SkillRequired = Maintenance:1,
timedAction = ChoppingBlock_Hammer,
inputs
{
item 1 tags[Hammer;ClubHammer;Mallet] mode:keep flags[Prop1;MayDegradeLight],
item 1 [Base.BallPeenHammer;Base.BallPeenHammerForged;Base.ClubHammer;Base.ClubHammerForged;Base.FlintKnife;Base.Hammer;Base.HammerForged;Base.HandAxe;Base.HandAxeForged;Base.HandAxe_Old;Base.HandScythe;Base.HandScytheForged;Base.Mace;Base.SmithingHammer;Base.StoneKnifeLong] flags[InheritHeadCondition;InheritSharpness;Prop2] mappers[ThingMapper],
}
outputs
{
item 1 mapper:ThingMapper,
}
itemMapper ThingMapper
{
Base.BallPeenHammerHead = Base.BallPeenHammer,
Base.BallPeenHammerHead = Base.BallPeenHammerForged,
Base.ClawhammerHead = Base.Hammer,
Base.ClawhammerHead = Base.HammerForged,
Base.ClubHammerHead = Base.ClubHammer,
Base.ClubHammerHead = Base.ClubHammerForged,
Base.HandAxeHead = Base.HandAxe,
Base.HandAxeHead = Base.HandAxeForged,
Base.HandScytheBlade = Base.HandScythe,
Base.HandScytheBlade = HandScytheForged,
Base.MaceHead = Base.Mace,
Base.OldAxeHead = Base.HandAxe_Old,
Base.SmithingHammerHead = Base.SmithingHammer,
Base.StoneBlade = Base.FlintKnife,
Base.StoneBladeLong = Base.StoneKnifeLong,

default = Base.ClawhammerHead,
}
}


As you can see, the Mallet is in only in the first input row, whereas objects like Hammer and ClubHammer are also in the second row.
Perhaps that's why, when you use an Hammer, the UI suggest that you can repeat the recipe more than once - in fact, I had only 1 hammer and 1 handaxe in my inventory, still the crafting window let me choose to do 2 actions instead of 1.

Dunno, really, I'm only guessing, as you can see.

TL;DR
Please use a Wooden Mallet for the "Dismantle Medium Implement" crafting recipe.


Man you are a life savior thank you.
All hail the wooden mallet and long live ne_propheta
I can confirm this is a bug. I can't dismantle an axe even though I have a hammer and I have a surface available.
Originally posted by marcelocoro17:
I can confirm this is a bug. I can't dismantle an axe even though I have a hammer and I have a surface available.

Until a patch comes out to resolve this, use the wooden mallet for the time being.
If someone is still interested: short wooden bat worked for me as well.
Last edited by Галкин Маск; Jan 31 @ 4:08pm
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Date Posted: Dec 22, 2024 @ 11:54am
Posts: 8