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I'm hopeful they can squash a few of these bugs sooner rather than later, but I believe they start their holiday soon (if they haven't already). I'll just be happy with its current state until they find the time.
My guess is that since the aforementioned Mallet isn't in the "target list" of the... ehr... dismanteable things? you wouldn't have any problem.
This is the recipe (original/vanilla code):
craftRecipe DismantleShortImplement
{
time = 100,
tags = AnySurfaceCraft,
category = Assembly,
SkillRequired = Maintenance:1,
timedAction = ChoppingBlock_Hammer,
inputs
{
item 1 tags[Hammer;ClubHammer;Mallet] mode:keep flags[Prop1;MayDegradeLight],
item 1 [Base.BallPeenHammer;Base.BallPeenHammerForged;Base.ClubHammer;Base.ClubHammerForged;Base.FlintKnife;Base.Hammer;Base.HammerForged;Base.HandAxe;Base.HandAxeForged;Base.HandAxe_Old;Base.HandScythe;Base.HandScytheForged;Base.Mace;Base.SmithingHammer;Base.StoneKnifeLong] flags[InheritHeadCondition;InheritSharpness;Prop2] mappers[ThingMapper],
}
outputs
{
item 1 mapper:ThingMapper,
}
itemMapper ThingMapper
{
Base.BallPeenHammerHead = Base.BallPeenHammer,
Base.BallPeenHammerHead = Base.BallPeenHammerForged,
Base.ClawhammerHead = Base.Hammer,
Base.ClawhammerHead = Base.HammerForged,
Base.ClubHammerHead = Base.ClubHammer,
Base.ClubHammerHead = Base.ClubHammerForged,
Base.HandAxeHead = Base.HandAxe,
Base.HandAxeHead = Base.HandAxeForged,
Base.HandScytheBlade = Base.HandScythe,
Base.HandScytheBlade = HandScytheForged,
Base.MaceHead = Base.Mace,
Base.OldAxeHead = Base.HandAxe_Old,
Base.SmithingHammerHead = Base.SmithingHammer,
Base.StoneBlade = Base.FlintKnife,
Base.StoneBladeLong = Base.StoneKnifeLong,
default = Base.ClawhammerHead,
}
}
As you can see, the Mallet is in only in the first input row, whereas objects like Hammer and ClubHammer are also in the second row.
Perhaps that's why, when you use an Hammer, the UI suggest that you can repeat the recipe more than once - in fact, I had only 1 hammer and 1 handaxe in my inventory, still the crafting window let me choose to do 2 actions instead of 1.
Dunno, really, I'm only guessing, as you can see.
Man you are a life savior thank you.
All hail the wooden mallet and long live ne_propheta
Until a patch comes out to resolve this, use the wooden mallet for the time being.