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Damn, I sure wonder why gaming communities have a bad reputation. Maybe not the poem to reference over a video game nerfing its guns!
We know for a fact that even in medieval times, muscle strain and pulled muscles were very common in combat against a moving target, due to the fact that human bodies have a lot of hard bits that weapons tend to get stuck on, especially if they had things on them, like jewelry, leather, etc.; all the time you'd get soldiers with strained muscles because your sword, axe, etc, would get caught on their flesh, bones, or armor, and would bite down, pulling your muscle or hurting you in some other way, due to not swinging at clean angles, hitting with the blunt side of the weapon, etc.,
Comparing chopping through shambling humans trying to kill you, to a controlled environment where you split wood in a very specific way so that you cleanly cut through the block with minimal effort, is really not a valid comparison.
The point I was making was that zombies are shambling and unpredictable, with lots of hard bits inside their bodies, while also wearing clothing, and various other things that can screw up your swing.
If medieval weapons were still causing muscle strain in this way with things designed to be weapons, it's pretty obvious that something similar, to a more intense degree, is going to happen with things not designed to be weapons. No matter how good you are at swinging, a fire axe is not designed to chop through a moving target that has 3 layers of muscle and bone. That gets even worse when you use blunt objects like baseball bats, hammers, etc.
Uh... No? You place a log exactly where you want it, the log doesn't move at all, and you strike it at a very specific spot to ensure it splits along the grain. It is in no way comparable at all.
You have the right to not like the mechanic but to say it's dumb and doesn't make sense is pretty silly. At most they just have to tone it down a bit, which seems to be what they're doing.
I'm not bothered by weapon strain as I'm already used to it with my Zero to Hero builds running out of stamina quickly but I do find it silly when they've already got several other modifiers already affecting weapon swing speed and weapon damage such as injury, stamina, tiredness, hunger, thirst and if you are in a state of panic.
How do you know they toned it down to 60%? did you see that somewhere in a blog post? I didnt see that at all, but i know the game updated
If you check the news posts, it's on the latest one.
Not in a functionally useful way.
You could quite literally yolo clear a horde of any size without much work.
It's been a problem for a *long* time, but a lot of people who have come to the game after this became a thing got used to that thinking it was normal rather than a disconnect in the design they were taking a long time in fixing.
That's the thing, this isn't so much a change as it is a fix for a problem that emerged quite a few updates ago due to a disconnect in player utility vs zombie threat.
This is closer to what the intention was and how the game played for the most part lol.
A big part of zomboid for the most part was the idea of using tools at your disposal to assist in your survival and exploration. Mechanics like panic and tiredness existed to make horde clearing less of a thing that could just be yolo'd.
But a good number of updates ago this broke in terms of this balancing act getting out of hand, and we all became action heroes.
They just took a long time in fixing it was all.
The problem was that the higher stat/skill investment that was part of horde clearing became pretty pointless beyond QoL improvement because while *useful* they weren't *necessary* but they were supposed to be to the task.
This fixes that. The actual amount of strain might need adjustment, but it's presence is a good fix.
That guy thinks cutting a piece of wood in a flowing motion in controlled circumstances without any pressure or panic is the same as swinging wildly for your life, hacking through human beings, bone, flesh and guts all whilst under attack from all sides and dealing with traumatic stress of everyone being a zombie around you. Malu is clearly a being of great intelligence and reasoning. We are no match for his logic.