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some disclaimers, I pretty much always play sandbox, very high pop, Ive had to dial that back to just high pop, which for me was exciting, I gave myself a some extra trait points so that I could take the build I used to run. and I turned the fatigue system down a bit, I dont want to do away with it entirely but the constant fatigue for me does not match my
play style. and I want to live long enough to play some with all the new changes.
it may be that I will ease off my easy buttons as I get used to the new build but thats
what the sandbox settings are for, so we can play anyway we like and I am all for all the changes it just increases the customizombability of the game.
I actually like the moodle appearance changes, used to be that once you knew and understood what they were then you could understand them, but now its more obvious what each means it just takes a moment to get used to the new look.
anyway just wanted to say Im enjoying it so far and looking forward to all the new challenges and surprises.
Muscle strain needs adjusting. It scales mostly off weapon skill and a little off strength. This needs to be flipped. Should be mostly off strength and a little off weapon skill. Like 80/20 would be nice. Or even 70/30.
But overall the strain idea is a great idea to extend the early game, and make zombies challenging again. All the people complaining about it never suggest a good alternative to make zombies challenging and stop players from just bashing down massive hordes on day one. If I wanted to play a game where I kill tons of enemies without any effort, I'd play vampire survivors. They do it better. I am here for a challenging survival setting.
Did not realize they nerfed backpacks. I do not like that.
And keys should go back to being very light. There is no reason for a key to weigh 0.5
Skills are grindy, sure. But this is very good for MP servers. More to do.
And for SP, we have the option to adjust EXP gains to reduce that grind. Maybe they just up the default EXP gains for lower difficulties a little to make it less grindy.
I think it is good they removed the EXP from dismantling random furniture. This is a MP feature, maps look bad after a few players come through and break everything in sight.
But dismantling watches and similar items should still give exp. Removing that exp gain is an issue. If they want to remove it they should at least provide a good alternative to level without it.
So many cool additions. Really excited for multiplayer.
That is much better. It will save servers to have people not breaking every furniture piece they see.
My old speed-leveling strategy was making spears but they changed that, so I will need to figure out what a new one will be.
I think its a prime example of trying to do way too many things at once... had they put the last 2 years into half of what they did we could be looking at a supremely polished experience for those new features but instead its all a bit of an unfinished mess, massive amount of changes but so many of them are just not quite there, smells like 2 years of working a few hours on a weekend rather than 5 days a week graft.
That might be completely unfair, its hard to say how much work they needed to do for the engine upgrades and stuff we just don't see and overall im feeling positive about the update, i think they did a great job on the lighting, crafting, sound is amazing, i even liked the artwork but understand their position on that. The gunplay has been ok, clearly different but they tried to pre-prepair us for that and did expect it would get some kick back and it has.
muscle soreness and fatigue is absolutely fine honestly, you should indeed get tired and slow when continuously bashing zombies, however the deep onset of fatigue needs to be tweaked in its stock form, perhaps even just being adjusted to happen the next day so if you decide to go crazy killing zombies you can have fun with it but need an alternative strategy the day after to account for the recovery your guy/gal needs.
I look forward to the tweaks they make post massive feedback, they seem a little quiet on everything really, particularly here on steam.
If they see these comments though i wish them well, happy holidays and i hope they keep their heads up and celebrate what is mostly a job well done i feel.
They keep adding more and more features that nobody asked for which end up creating more problems than they solve. Even ripping clothing takes longer and the changes to XP gain and leveling make it seem like the devs just want their players to have to grind 24/7. I'm just not into those kind of games anymore and if that's the way PZ is going then I'll probably stop playing, which is a shame because it was very fun.
Combat did not work in B41 though. It was among the things that didn't work and needed to be changed.
A game with absolutely zero challenge and difficulty will become a boring and tedious slog for average and above average players. It was one of the biggest problems with long-term play in this game.
Once you learned the basics, it stopped being a zombie game and started being just a looting and building game. Like minecraft creative mode, but with bigger limitations. Combat needed to be changed to bring it back to being a zombie game, where zombies actually mattered.