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Yes, smoker needed a nerf - most people were taking it (myself included) because Cigarettes were plentiful and there were no downsides, but like you said, now it's almost worthless to even be included as a negative in the game because the adjustments make it swing /too/ far the other direction for the points it offers.
The combat fatigue is just another example - instead of letting us hang ourselves by getting in over our heads or making a bad call, instead now the game's systems enforce a soft limit on how much you can fight back by forcing pain on you based on... not your fitness or strength but... your skill with a weapon category? It feels weird to have player agency taken away in a situation like this. You're telling me, in a life or death situation, that someone is going to whine about how sore they are instead of trying to push through that for the sake of living another day? Absolutely they're going to get fatigued and their efforts are going to mean less over time, but.. I feel as it is now it feels almost too over-tuned.
The durability and backpack changes feel like more of the same, but... honestly this is just the first few days of B42, I have been following these developers and this game for a long time now - since before it came to steam, in fact. I have faith that things will be addressed or re-balanced properly, and even if not in the default settings, either through a setting entry or modding community will address things.
Absolutely going to love poking at Build 42 to see how these changes play out in the long run, though. Maybe it's just too early for me to appreciate them, yet.
Same here been playing since 2014 and this is one of the most best in depth and most immersive updates yet.
Comparing to older builds the world was so much more barren, I absolutely am in love with 12 months later its my favorite game mode ever. I love the atmosphere of all the trash and pillaged places.
The book titles are amazing and give life to the world, at first I was overwhelmed at all the names but quickly got a hang of the different titles and icons and theyre pretty dang funny. Makes it easier to tell if you picked up a magazine and already read it.
Regarding the weight and backpacks i dont think there is anything wrong with backpacks with a container size of 28 that is a lot of space in my eyes. In build 41 I often found myself collecting so much and getting relatively bored in the first week of the game that I was forced to use either a mod to make loot rarer, remove vehicles both vanilla and any mods, and not use any clothing mods because of how much space there was in them. Now I know this isnt for everyone but the biggest problem with project zomboid I feel is that people get stuff way too quickly. Or things are found in the same spots causing people not to venture off into other parts of the map and thats mainly because it hasnt really been worth the effort or risk...but so far from what I have seen first hand while exploring its worth it to actually go out and explore. I have no issues with the weight changes because I found cartons of items and I think the trade off is worth it for that, i ended up removing items from my backpack just to carry a carton to my new house i found. I was proud that I walked with that damn box lol. Even survivor houses are better, you find some really good stuff in some of them, granted its not all the time as I dont think it should be, but it is a nice treat to find something good in them.
As far as most of the skills you can change the xp you get from skills individually just like you can alter the sandbox settings for muscle strain, which I have grown to love muscle strain like Mamba explained. its really not too bad to manage once you are prepared for a fight.
In the end I am sure we will see some tinkering so I wouldnt be too concerned , tis is pretty good at giving us sandbox options or mod creators making mods for those whom whatevers.
But the weight I disliked in 41 and they made it worse not better in 42. I hope they revert changes, some things can be weightless even like keys on the Keychain I can suspend my disbelief and have QoL.
If they don't change it I'll gladly mod backpacks and weight systems when modding comes out for both. Handy you can craft a makeshift sheet bag... unhandy my entire starting neighbor hood seems to be void of sheets someone looted em all lol but I found a backpack in the school nearby.
why did the Gunplay get changed? I ask because sure, those who liked things like the advanced trajectory mod series are likely enjoying the new system on M and K, but I use a gamepad so at the time loaded in it was not functional for gamepads. what do they have in mind for controller gunplay now? I know people had issues with a number of guns in B41 and apparently the new system is kinder to certain guns and harsher on others, but this just seems a bit much to pull out the old system.
oh boy, Muscle strain- so in and of itself, not a terrible idea, but i really don't care for the implementation. I'm not sure it's something the game needs as a default experience when exertion management was already a thing, and as a newbie I was supremely terrible at fighting zombies. a lot of comments positive about strain seem to point to at least some people wanting a fresh challenge... which to me says they are rather experienced at the prior build to the point of boredom, and that's part of why they like this default change. I'm not into it.
Crafting, Animal husbandry, Basements- I like crafting expansion, but I don't care for the xp changes around disassembly and what sounds like a number of recipe changes- no need to fix what wasn't broken kind of a feel. Animal husbandry is something I'd not personally do, but im sure at some point if B42 works better for me a deer will cause me problems somehow. things like basements are great.
Light changes, voices, animation changes- mixed bag. I don't like the voices, lights certainly are more realistic, and I'm someone who doesn't care for the new animations.
Moodles- can you guess my take based on the above?
Thats some of my thoughts. I didn't want them to push out B42's test to early, and wasn't looking forward to it anyway- now im even less enthused. as a cherry on top, performance for me during my attempts was a major downgrade too with constant crashes and lag, so I hope thats just a case of patching needed as the build gets more stable.
Combat system : well... Not much to say. Muscle strain is a worst system than the exhaustion one. The zombie animation when you push them over seems to be buggy, with them flipping over more than before. the lunges are still BS with an atrocious hit box, so they didn't fix that. I like the up in difficulty and the fact that they grapple more. It's fine, but nothing special. On apocalypse I had a 100% bite rate, that's a bit annoying since there are a lot of bugs.
Loot / backpack : loot sucks. Blablabla "sandbox settings" blablabla "normal". Don't care. Apocalypse is the 1st experience devs want a new player to have. The loot is lackluster. It wasnerfed for some reason. I understand that some people like to have a hard time finding things, I too had several run in insanely rare. But loot is a psychological trick. It's the promise that your efforts will bring you the stuff not only that you need, but that you dream. I first thought the loot was so bad because devs wanted us to try the new crafting system. But... And with backpack being nerfed....
Crafting system : it sucks too. Too complex for the sake of complexity with too much things needed, plus some very dumb decisions that make me want to see my character die in a horrible way. If my character can't put rice in a pot containing water, he doesn't deserve to live. Combine with the loot that sucks, well... I guess I will care for it when they'll fix it. I understand what they are aiming for, adressing the end game criticism. But if the early and mid game is boring, I won't be there for the endgame. I just don't care for the new xp system, because the all thing doesn't fell engaging for me because it's too tedious. But a lot of people seems to enjoy it.
Graphics, sound design, lightning : W all the way. Good job.
3 Best things about B42 : basements, sound design, map changes
Honorable mention : I pet a sheep. He liked it.
3 worst things about B42 : loot, guns, crafting system too complex and too long to set up than before.