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I am ASKING the community if I'm missing something with guns, because I cannot believe that the current system is the intended situation for guns to be in.
Ergo, I am asking to see if other people have a different experience or method, because if not, it's time to bring feedback to the devs.
If I had missed something, I'd look like an idiot saying "guns don't work" when there was an easy fix or method around it.
Please, for the love of god, use your brain before posting. The point of the unstable build is to test, evaulate and give feedback. I can't give feedback if I'm not informed.
yeah , dude! it only took them 5 years for this update.
you really expect a system that was previously working to still be working after only 5 years of dev time?
Are you implying that the new things they implemented were not intended? Cause that is exactly what this comment reads like.
Sure, you probably mean that there is the chance that what is presented in this unstable version is subject to change, but it far from means that anything present is unintended.
I think OP has a valid point, aiming guns felt nerfed in B41, and they don't feel compelling to use early game in B42 either. They even give us a handgun and 5 full mags to get started, and I still don't want to use it after my own experience.
I think it is fair to assume, that after putting effort into revamping the aiming system, and literally presenting this ingame as something they want tested, how could what they implement not be the "intended experience?" - What is the point in testing an unintended experience? Come on now.
should it be as hard as it is now? how much easier should it be.
Could be a while to make a decision on that given the new world and survival experiences it can offer when popular spots are currently off limits
B42? The aiming system just sucks. I was hoping we would be able to just aim at what zombie we want killed, which we be highlighted as it currently is in b41. However, we have got this weird reticle that takes forever to aim and lose Accuracy instantly + the guns jam waaaaay too often
They went over the shooting in thursdoids over the last year and told us exactly what to expect and even told us they expect many players to just hate it. Back in february/march sometime they went over whats changed, recoil is a thing now, hit chances are a thing which means you also have a chance to miss as you would in reality no matter how close you were besides literal point blank. Strength helps with recoil, dextrous and all thumbs impact shouldering a weapon, eagle eyed and shortsighted effect sighting range. it takes time to stabilise the weapons now after every shot, so experiment with slower rates of fire and see if you hit more targets.
I think what has happened is they have factored in sooo many variables when it comes to shooting now that its difficult for players to understand why they are missing shots they feel they should be hitting... even with wider spread ammo as there would be for shotguns.
I hit enough shots to not be too worried about it honestly, i just accept many shots will be missed unless you are an expert marksman and even an expert marksman in the game will miss shots if you are careless with your fire rate and don't consider things like recoil. The bigger issue is weapon jamming which is extremely common but again, even a perfectly maintained firearm can jam in reality.
The problem the devs have with balancing this stuff is making it somewhat realistic but still fun because its a game, but me personally, i don't want them to go gung ho on gunplay just yet, i think we should work on actually getting better at this aspect of the game.
But at the same time, if I were in this situation, I would still try to make my bullets counts, by making them get closer. It is not like the "target" is moving from side-to-side, it is coming straight at you. And if there is nothing occluding your aim, you should be focused enough on the moment to actually do headshots without issue.
Game already has a bunch of additional mechanics to affect your shooting ability, such as panic, stress, injuries, gun jamming etc. - Do we really need aiming to be such a roll of the dice that we can't predict a shot that has no reason to miss? Give players a bit of credit for their skill and ability to remain patient in a stressful situation. I mean, if you have to deal with a lot of zombies, it is not just your character that has to deal with stress and panic xD
I know this game wants to be a story generator, just like Rimworld does, but I don't see why arbitrary randomness improves the experience in this situation. I mean, does anyone really get excited or happy about a game treating you unfairly? Or would you rather expect someone to get excited and happy about successfully managing to deal with a hairy situation?
No one is going to brag about missing every single shot from a full 9mm mag, though I guess that should be some kind of achievement in its own right.
The reticule itself is also *TINY* and my colorblind ass can't even tell if it's changing color or not.
After having tested extensively, my experience is that you will hit 2-5 bullets out of a full mag (15) with Aiming 4, and that is WITH standing still and trying to shoot at a decent range (AKA not melee). It still takes 3-4 bullets to kill a zombie, unless you're lucky.
And that is with the trade-off that bullets are very rare and guns are LOUD.
So far, 100% of my gun based characters have died in the first day, while my melee-focused ones lived for weeks. Guns are just NOT worth it right now. This is like pre-B41 days where using a gun was an instant death sentence. We're back to that.
If the system had *much*, and I mean MUCH better visual feedback than it does now, then maybe at least people would stop trying to use guns. But it's just completely impossible to learn this system when it's so obtuse. I shouldn't have to read a wiki or peruse a forum to figure out what the heck it means.
I assumed it means what blooming reticules usually mean, but that doesn't seem to be the case. In addition, it seems to be very off-center. If I put the aiming dot on top of a zombie's head, I seem to consistently aim to the right of the zombie, visually, and that makes no sense to me.
Furthermore, I can't tell if I'm shooting literally AT the dot, or if it's like B41 where I'm aiming in the direction of the dot. AKA I don't know if the game is testing ME (the dot is where your bullet will hit) or if its testing my character (you tell the character where to shoot and their skill is determined whether they'll hit the enemy you aim at or not).
It's so extremely non-communicative. Some people claim it "values player skills now" because you actually have to aim, but the system itself tells me that it's the CHARACTER's skill that matters.
I'm just frustrated to no end with this update, I'll be honest. I know it's unstable and all, but none of the previous releases were this freaking...frustrating. Fighting zombies at all is an absolute slog, and you can down a handful before you need to spend a few hours catching your breath, even has a fully fit character, and well, you've heard my opinion on the new aiming system.
I dunno, I think I'll just give this one a pass for a weeks. Give them some time to iron things out, because if this is where Zomboid will be going forward, I think me and Zomboid are done with each other.
It was hard and laborous before, but it was never frustrating and that is what it is right now.
Change how they and aiming works? Yes
The problem, I think, mostly lies in people not wanting to take the time to relearn how to use them and falling back into their old ways. I’m guilty of this as well. Where as, one of my friends that never played before B42 has taken to firearms rather quickly.