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You are not an idiot for having an opinion. The devs did state that multiplayer would not be available in the initial build 42, so you knew that coming in.
Multiplayer adds a whole load of extra bugs that need to be dealt with in singleplayer first.
It needs more time in the oven
I get it, game dev is hard. But PZ is extremely slow, slower than most games. Feels a bit like getting half way to the finish line and celebrating. Big deal for PZ super fans who can sink hundreds of hours into a solo game, it's just disappointing to online players.
Is there even an official release date for version 42 yet?
The DEFAULT build, that you don't have to go out of your way to opt into. The one you get by just installing the game on steam and pressing play.
If you choose to go out of your way to opt into an unstable beta as a tester, you really can't complain that it's an unstable beta only out for testing.
Install, press play, and you can use the in-game join list to find a public server to play on, you can host your on game and invite friends, you can use a third party hosting service to host a game world that stays live even when you're not on but is just as custom as your locally hosted one, and you can use steam remote play together for split screen/local coop play. There ARE lots of multiplayer options, unless you go out of your way to avoid them.
Right ok, so the up to date stable build still has it? That's great. I just wanted to check since I was telling my friends to get it on sale and play with me.