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My thought on game mechanics that simulate "realism" is that the first question should always be "Yeah, but is that fun?"
Realism isn't always fun and games should be fun.
Honestly, not sure how I feel about it yet.
Weak and unfit character. (Secu guard).
So for me not much changed. But i only did a quick test.
There is a setting in sandbox to adjust it. I have it set to 0.5.
Default is 1.0
However, I think once you're tired it stops going away, so it can catch you off guard. Finding time to rest is also difficult as the zombies don't seem to drop aggro nearly as easily anymore.
From my experience, it's a visual thing a lot more with the zeds now.
Like, looping around or through a house is a good way to lose them from my playtime with B42.
Have you tested this or are you just going off the tooltip?
However it's poorly implemented
It def needs to be a mechanic like Panic where you're affected by it less the longer into the apocalypse you survive
As others have mentioned the Passive Skills do nothing for it but also your weapon skills don't carry over when it comes to mitigation. If you got 10 in Long Blunt and swap to Axes you're SOL
Def needs to be affected by Passive Skils, COMBINED Combat Skills, and time into the apocalypse
If I grind for max fitness and survive a year I should feel like I'm powerful so I can die trying to loot the Ohio Mall instead of getting too weak when trying to go around Dixie
So far I played winter is coming with it and I had no issues and that game mode had a ♥♥♥♥ ton of zombies, it was fun, energetic and suspenseful for me. Right now I am just playing regular apocalypse with default muscle strain and just having a good time. I use painkillers to avoid any of the negative affects or do something else. I did try changing it to 0.5 to see how that faired but I thought it was too easy and just changed it back to default settings.
I only use stout and cat eyes, having a great time !
Was a lot of trouble breaking a door down and it felt correct like i should had picked a smarter tool for the job but the wrench was all i had.
The wrench condition tanked it aswell over 60 hits. one beating session i counted 30 hits before taking a seat in the locker room and speeding thru about an hour and a half to two hours then went back
I wasn''t sure if it was default, or me.
But as i was hitting the door, striking it, approx 10 times in a row, and spamming E. the character struck the door at a faster rate. as it rattled while being beaten. The rate of strikes obviously effected by fatigue, with the maximum causing about a 1 second inability to strike at all like what a sledge hammer does at max exertion.