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All in all, I think the build is pretty good. But it definitely needs some work. I'd like to get into more of the new systems that have been added, but I'm having trouble surviving for more than 2-3 days and I have over 700 hours in-game and play with a risk averse playstyle. I guess what I'm trying to say is that it seems overtuned.
Like the gas station located south part of town has a lot more zombies than usual. When I went around the liquor store further there was hardly any. The large warehouse didn’t have many. Many houses were empty of zombies or had few. Wasn’t hard to shake off.
Same with the game I started today. Spawned near Cortman - which looks incredible now btw - and made my way to the warehouse. The only place where I've seen masses of zombies is around the crossroads. Elsewhere it felt manageable but I think the muscle fatigue thing would make surviving around the spawn location interesting.
over 2,000 hours (16,000 kills on b41) and feel the same. I got to 63 kills before stopping from the sheer tediousness of the game-play. I didn't die. I realize you can switch off muscle fatigue, but I am adamant about playing the game as the developers intended; and unfortunately, what they intended currently isn't very fun. Shoving and the distance at which zombies can attempt to bite you seems to have been tweaked for the worse, as well.
We'll have to give it more time.
Normally i base up in the gated houses near cortman. That was a death trap - plus zombie sound aggro range seems increased than B41. Fighting in the backyards was pulling streams of zombies from over the high walls.
Cortman does look great! I like all the remodeling they did with the buildings. Neat seeing the flat rooftops in most places. I feel there are so many unique options to build now in these small towns. Haven't visit the new areas yet that will be exciting.
Just about alt f4 after I broke my shin hopping out of a window. Guess that's a thing now since previously it only happened when encumbered.
On the back road by the bar, go east a little bit and you'll bypass a new car junkyard directly behind the bar, a little trailer home park and a new welding workshop.
With the new zombie ai, they shouldn't follow you from the bar or from muldraugh and the workshop was pretty much all but clear when I found it. Lots of storage ready to be filled + free propane.
There's also a storage place on the other side of the trailer home park and a storage warehouse.
So far it's been easy pickin's.
Maybe this is what the developers intend, and I just need to adjust to the new settings, but the combination of heightened zombie awareness, general character loudness (especially when going thru a window or over a fence, good lord), and the general distribution of zombies around - it feels pretty hard to make any progress without just ditching the starting location for something more rural almost immediately.
I used to avoid spawning in west point because of similar issues, and now it feels like everyplace that isn't out in the country is just as populated as West Point, which is a lil rough.
Staying optimistic though- we all knew it was going to need further balancing and adjusting, and I understand we can adjust settings (I definitely appreciate that), but I also want to play the game the way the developers intend, so fingers crossed it lands in a good spot.