Project Zomboid

Project Zomboid

HeabSaysNo Dec 18, 2024 @ 1:03pm
Zombie Distribution High In Muldrough
Anyone else notice this? It's like there are 2-3 zombies in EVERY yard. I spent about an hour across 2 different characters just trying to successfully get into another house and do some looting. It felt like no matter how many times i cut corners and ran through trees or hopped fences to lose zombies, there were always 2-3 more around the next corner.

I understand B42 is supposed to put more of a focus on stealth, but when all the houses are locked, and usually have zombies inside (which means making noise to kill them), AND there are always 3-5 zombies nearby, it's virtually impossible to steathily access anything.

I will say, when I changed spawn to Riverside, things were a lot more manageable, but we should be able to spawn in to any of the given choices and have a realistic chance of surviving, right?
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Showing 1-15 of 38 comments
🐱‍💻 Dec 18, 2024 @ 1:07pm 
I can concur with this. I play CD DA and it's nearly unplayable right now. Even with a good spawn it's extremely tedious, especially with combat rework.
DrLamp Dec 18, 2024 @ 1:14pm 
On normal zombie settings I counted 25 zombies in my neighbors yards. With the current muscle fatigue system it's VERY difficult on the base settings, in a bad way. Please understand I'm not saying I want the game to be easy, but new players are going to be very turned off by this.

All in all, I think the build is pretty good. But it definitely needs some work. I'd like to get into more of the new systems that have been added, but I'm having trouble surviving for more than 2-3 days and I have over 700 hours in-game and play with a risk averse playstyle. I guess what I'm trying to say is that it seems overtuned.
Last edited by DrLamp; Dec 18, 2024 @ 1:14pm
LIMP BISQUICK Dec 18, 2024 @ 1:18pm 
In my experience, Lot of the commercial buildings didn’t have much to deal with compared to previous build. Same with houses. There were areas with many but it felt like zombies were cut back overall.
Swanky Dec 18, 2024 @ 1:22pm 
Muldraugh has always been a pita. It's one of the more difficult starting points. Still, the outskirts and northern warehouse that I've checked in my first playthrough on B42 were far less populated than before.
Last edited by Swanky; Dec 18, 2024 @ 1:23pm
🐱‍💻 Dec 18, 2024 @ 1:26pm 
Originally posted by LIMP BISQUICK:
In my experience, Lot of the commercial buildings didn’t have much to deal with compared to previous build. Same with houses. There were areas with many but it felt like zombies were cut back overall.
I play CD DA and my experience is the opposite. Especially in the farm just north of spawn, 20-30 zombies in every run I've had, vs 0 or a small group in B41.
LIMP BISQUICK Dec 18, 2024 @ 1:31pm 
I play apoc. They’re most likely still tinkering with these things cause it did seem off. Some areas may have more activity than they did previously.

Like the gas station located south part of town has a lot more zombies than usual. When I went around the liquor store further there was hardly any. The large warehouse didn’t have many. Many houses were empty of zombies or had few. Wasn’t hard to shake off.
maviscruet Dec 18, 2024 @ 1:50pm 
Originally posted by LIMP BISQUICK:
I play apoc. They’re most likely still tinkering with these things cause it did seem off. Some areas may have more activity than they did previously.

Like the gas station located south part of town has a lot more zombies than usual. When I went around the liquor store further there was hardly any. The large warehouse didn’t have many. Many houses were empty of zombies or had few. Wasn’t hard to shake off.

Same with the game I started today. Spawned near Cortman - which looks incredible now btw - and made my way to the warehouse. The only place where I've seen masses of zombies is around the crossroads. Elsewhere it felt manageable but I think the muscle fatigue thing would make surviving around the spawn location interesting.
Frogging101 Dec 18, 2024 @ 2:05pm 
It's crazy. There are definitely more zombies in muldraugh than could possibly have lived there. Even Rosewood seemed overpopulated too.
Turmeric Dec 18, 2024 @ 3:02pm 
Originally posted by DrLamp:
On normal zombie settings I counted 25 zombies in my neighbors yards. With the current muscle fatigue system it's VERY difficult on the base settings, in a bad way. Please understand I'm not saying I want the game to be easy, but new players are going to be very turned off by this.

All in all, I think the build is pretty good. But it definitely needs some work. I'd like to get into more of the new systems that have been added, but I'm having trouble surviving for more than 2-3 days and I have over 700 hours in-game and play with a risk averse playstyle. I guess what I'm trying to say is that it seems overtuned.

over 2,000 hours (16,000 kills on b41) and feel the same. I got to 63 kills before stopping from the sheer tediousness of the game-play. I didn't die. I realize you can switch off muscle fatigue, but I am adamant about playing the game as the developers intended; and unfortunately, what they intended currently isn't very fun. Shoving and the distance at which zombies can attempt to bite you seems to have been tweaked for the worse, as well.

We'll have to give it more time.
Aki87 Dec 18, 2024 @ 3:10pm 
Muld spawn is a lost cause right now. I couldnt find any place that was safe. My last resort is usually the bar near the gas station, with the rework i coudnt even get close and spotted 50+ zeeks vibin under the xmas lights before turning back.

Normally i base up in the gated houses near cortman. That was a death trap - plus zombie sound aggro range seems increased than B41. Fighting in the backyards was pulling streams of zombies from over the high walls.
Last edited by Aki87; Dec 18, 2024 @ 3:12pm
Grumpy Dec 18, 2024 @ 3:11pm 
I fired it up on high pop starting in rosewood and it was ridiculously populated. Trying normal now and Im wondering if its the distribution. Some areas have none just right outside towns and the main parts of the town are very crowded. I get that's intended in general, but it seems a bit much.
gay Dec 18, 2024 @ 3:34pm 
The new spawn seems like the only super safe one now, but it's so far away that it's a pain to get anywhere.
LIMP BISQUICK Dec 18, 2024 @ 3:55pm 
Originally posted by maviscruet:
Same with the game I started today. Spawned near Cortman - which looks incredible now btw - and made my way to the warehouse. The only place where I've seen masses of zombies is around the crossroads. Elsewhere it felt manageable but I think the muscle fatigue thing would make surviving around the spawn location interesting.
I do wonder what the deal is cause I started a new playthrough and didn't see a ridiculous amount of zombies.

Cortman does look great! I like all the remodeling they did with the buildings. Neat seeing the flat rooftops in most places. I feel there are so many unique options to build now in these small towns. Haven't visit the new areas yet that will be exciting.

Just about alt f4 after I broke my shin hopping out of a window. Guess that's a thing now since previously it only happened when encumbered.
Zushen Dec 18, 2024 @ 4:01pm 
Originally posted by Aki87:
Muld spawn is a lost cause right now. I couldnt find any place that was safe. My last resort is usually the bar near the gas station, with the rework i coudnt even get close and spotted 50+ zeeks vibin under the xmas lights before turning back.

Normally i base up in the gated houses near cortman. That was a death trap - plus zombie sound aggro range seems increased than B41. Fighting in the backyards was pulling streams of zombies from over the high walls.

On the back road by the bar, go east a little bit and you'll bypass a new car junkyard directly behind the bar, a little trailer home park and a new welding workshop.

With the new zombie ai, they shouldn't follow you from the bar or from muldraugh and the workshop was pretty much all but clear when I found it. Lots of storage ready to be filled + free propane.

There's also a storage place on the other side of the trailer home park and a storage warehouse.

So far it's been easy pickin's.
Last edited by Zushen; Dec 18, 2024 @ 4:02pm
HeabSaysNo Dec 18, 2024 @ 4:16pm 
Sounds like Muldrough might just be over populated currently. I'm definitely happy with most of the changes so far, but as someone who plays fairly safely most of the time, with ~200hrs in B41, it definitely feels harder to get around without attracting a ton of attention.

Maybe this is what the developers intend, and I just need to adjust to the new settings, but the combination of heightened zombie awareness, general character loudness (especially when going thru a window or over a fence, good lord), and the general distribution of zombies around - it feels pretty hard to make any progress without just ditching the starting location for something more rural almost immediately.

I used to avoid spawning in west point because of similar issues, and now it feels like everyplace that isn't out in the country is just as populated as West Point, which is a lil rough.

Staying optimistic though- we all knew it was going to need further balancing and adjusting, and I understand we can adjust settings (I definitely appreciate that), but I also want to play the game the way the developers intend, so fingers crossed it lands in a good spot.
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Date Posted: Dec 18, 2024 @ 1:03pm
Posts: 38