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Also I'm not worried about how fast it's building up right now because as you level your combat skills it reduces the rate muscle fatigue grows.
The tooltips suggest it is tied into those skills, and I feel like there is a noticeable difference between a strength 1 and a strength 6 character's combat fatigue - but the strength 1 character lasted longer, so I don't know.
Edit: Reading the comments, apparently strength and fitness is not the deciding factor, that shocked me a little bit. Somebody that is fit and strong can swing a weapon badly for much longer than somebody that is unfit and weak doing the same thing. If they could have it so that the skill multiplier has a larger effect at higher skill levels, and the fitness and strength has a larger effect at low skill levels, it would probably be the ideal compromise.
Same. Now we have to earn our way to being an action hero. I get why some people don’t like it. It’s new and it causes them to not be able to play how they used to. They need to relearn things and so they don’t like it. I personally love it. You have to go slower and take your time.
Same here.
I feel the fatigue element of combat adds to the immersion of the game.
Yeah, I went for the inconspicuous, graceful, quiet, burglar, gymnast, build... and stealth did nothing.