Project Zomboid

Project Zomboid

JKyle37 Dec 18, 2024 @ 6:34am
I'm not very fond of the new moodles
They take away from the pixel-y charm of the game. They do a better job of indicating what they mean, but feel out of place.
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Showing 1-15 of 43 comments
maviscruet Dec 18, 2024 @ 6:42am 
They're very much based on early 90s games. I think the intention was to make an interface that was set to the period - I'm not going to complain, they are clear enough but basing something on 30+ year old graphics is an interesting move to say the least. The only one I have an issue with is the one indicating bleeding. This is a bit understated and missed compared to things alerting you to less critical issues such as a bad smell.
Tastey Dec 18, 2024 @ 6:56am 
I agree
Vegas Dec 18, 2024 @ 7:13am 
They are ugly as sin. They will be the first thing I mod out.

The old ones were characterful and easy to notice and differentiate at a glance. Compare the stress/temperature/hunger moodles to the new ones. Very off.
Kaia Dec 18, 2024 @ 7:14am 
I wonder if i am the only one who thinks the exhausted moodle looks like a cummy face.

As for them as a whole, i am largely indifferent and will stay on the lookout in the future for potential mods that may redraw them differently, just to see which one i end up liking better.
CaptainBinky  [developer] Dec 18, 2024 @ 7:29am 
1
Moodles were changed to facilitate better UI scaling for higher resolutions. Most of the designs were kept identical - essentially just higher resolution paint-overs of the originals (for instance hunger - the aspect and proportions change a tad but it's the same basic concept). Others had slight stylistic changes such as the dead skull and the zombified moodle, but as the person who drew those original moodles, I think the new versions of these particular moodles are an improvement.

Bleeding went from the three drips to the bleeding cut. I agree this could be made more prominent, that's something we might look into during this unstable release period.

Injured changed as the original broken bone moodle often implied significantly worse damage than the character experiences to something more abstract - hence the cracked egg shell. It's subjective though - a broken bone is definitely more evocative but it's overstating the moodle.

The heavy load moodle, I drew that originally to evoke Atlas carrying the weight of the world but almost nobody could ever really identify what it was supposed to be so I think a simple weight reads much better.

I admit, the stressed moodle was always my favourite just because it amused me. But it was always an outlier of the facial moodles as it was the only one which wasn't just a face. So that was brought in-line for consistency.

But anyway, whole point of this update is to gather feedback. I just wanted to make the point that we didn't change the moodles for no reason, or purely stylistic reasons.
Kaia Dec 18, 2024 @ 7:37am 
well my feedback is that when i see the exhausted moodle, all i can think of is sex
Kaia Dec 18, 2024 @ 7:41am 
Ah! the wife agrees!
VANGUARD Dec 18, 2024 @ 7:49am 
After graphical changes there'll always be complaints because it differs now from what people are used to.
With time they get used to the new icons and may warm up to them.
Originally posted by CaptainBinky:
Moodles were changed to facilitate better UI scaling for higher resolutions. Most of the designs were kept identical - essentially just higher resolution paint-overs of the originals (for instance hunger - the aspect and proportions change a tad but it's the same basic concept). Others had slight stylistic changes such as the dead skull and the zombified moodle, but as the person who drew those original moodles, I think the new versions of these particular moodles are an improvement.

Bleeding went from the three drips to the bleeding cut. I agree this could be made more prominent, that's something we might look into during this unstable release period.

Injured changed as the original broken bone moodle often implied significantly worse damage than the character experiences to something more abstract - hence the cracked egg shell. It's subjective though - a broken bone is definitely more evocative but it's overstating the moodle.

The heavy load moodle, I drew that originally to evoke Atlas carrying the weight of the world but almost nobody could ever really identify what it was supposed to be so I think a simple weight reads much better.

I admit, the stressed moodle was always my favourite just because it amused me. But it was always an outlier of the facial moodles as it was the only one which wasn't just a face. So that was brought in-line for consistency.

But anyway, whole point of this update is to gather feedback. I just wanted to make the point that we didn't change the moodles for no reason, or purely stylistic reasons.

Not sure if you will see this, but thank you for the work/thought and effort you put into these new noodles.
Kaia Dec 18, 2024 @ 8:15am 
oh TAMI and noodles
Billie Bones Dec 18, 2024 @ 8:29am 
I like the new moodles. They are easier for me to see for one thing.
CaptainBinky  [developer] Dec 18, 2024 @ 8:31am 
Originally posted by Kaia:
well my feedback is that when i see the exhausted moodle, all i can think of is sex

Well, this *is* the game with penisham and fallas lake so unintentional filth is kind of on point ;)
Last edited by CaptainBinky; Dec 18, 2024 @ 8:32am
Lexyvil Dec 18, 2024 @ 8:32am 
I don't mind the new moodles, but I do mind the temperature moodle. I think it makes no sense to show a sun for temperature, it looked weird seeing the icon of a sun during nighttime. The hot coffee one wqs cuter, I would rather have that or an elevwter thermometer icon to represent an increase to the character's temperature.
Last edited by Lexyvil; Dec 27, 2024 @ 6:33am
Johnny Boy Dec 18, 2024 @ 8:37am 
I can understand reworking the moodles to function with higher resolutions, but I still think it'd be better to keep the pixel art style as it matches with most everything else in the game; From your inventory icons, to the player models, to the environment, everything else is sort of stylistically low-res and the new icons clash with that in a bad way.

If the issue comes down to function for high res, couldn't you just resize the original images? That's the one thing I like about the new ones, they're bigger on screen. I'm not sure how it works with video games but I can make a pixel art in Krita and then just change the dimensions through a photo editor.
Last edited by Johnny Boy; Dec 18, 2024 @ 8:42am
CaptainBinky  [developer] Dec 18, 2024 @ 8:39am 
Originally posted by Alex:
I don't mind the new moodles, but I do mind the temperature moodle. I think it makes no sense to show a sun for temperature, it looked weird seeing the icon of a sun during nighttime. The elevated thermometer icon was better at representing the temperature increase.

The original hot moodle was a piping hot coffee cup. The cold moodle was a snowflake. Changing the coffee cup to a sun worked more as an opposite to the snowflake than coffee. I take your point about it being a bit weird seeing a sun at night, but then you could argue it's bit weird to see a snowflake when it's not snowing. The purpose of the moodles is to convey meaning as simply as possible, not to be literal.

Originally posted by Johnny Boy:
I can understand reworking the moodles to function with higher resolutions, but I still think it'd be better to keep the pixel art style as it matches with most everything else in the game; From your inventory icons, to the player models, to the environment, everything else is sort of stylistically low-res.

If the issue comes down to function for high res, couldn't you just resize the original images? That's the one thing I like about the new ones, they're bigger on screen. I'm not sure how it works with video games but I can make a pixel art in Krita and then just change the dimensions through a photo editor.

Back when the game was entirely 2D then yeah, pixel moodles fitted. But this game has got more and more 3D elements now, the tiles have all been redone to be higher res and more painterly than pixel art. To call Zomboid a pixel art game now is not accurate. So I would argue that the new moodles are more inline with the style of the game, as it is now, than pixel art moodles which are a relic of the style of the game as it was a decade ago.
Last edited by CaptainBinky; Dec 18, 2024 @ 8:42am
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Date Posted: Dec 18, 2024 @ 6:34am
Posts: 43