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The old ones were characterful and easy to notice and differentiate at a glance. Compare the stress/temperature/hunger moodles to the new ones. Very off.
As for them as a whole, i am largely indifferent and will stay on the lookout in the future for potential mods that may redraw them differently, just to see which one i end up liking better.
Bleeding went from the three drips to the bleeding cut. I agree this could be made more prominent, that's something we might look into during this unstable release period.
Injured changed as the original broken bone moodle often implied significantly worse damage than the character experiences to something more abstract - hence the cracked egg shell. It's subjective though - a broken bone is definitely more evocative but it's overstating the moodle.
The heavy load moodle, I drew that originally to evoke Atlas carrying the weight of the world but almost nobody could ever really identify what it was supposed to be so I think a simple weight reads much better.
I admit, the stressed moodle was always my favourite just because it amused me. But it was always an outlier of the facial moodles as it was the only one which wasn't just a face. So that was brought in-line for consistency.
But anyway, whole point of this update is to gather feedback. I just wanted to make the point that we didn't change the moodles for no reason, or purely stylistic reasons.
With time they get used to the new icons and may warm up to them.
Not sure if you will see this, but thank you for the work/thought and effort you put into these new noodles.
Well, this *is* the game with penisham and fallas lake so unintentional filth is kind of on point ;)
If the issue comes down to function for high res, couldn't you just resize the original images? That's the one thing I like about the new ones, they're bigger on screen. I'm not sure how it works with video games but I can make a pixel art in Krita and then just change the dimensions through a photo editor.
The original hot moodle was a piping hot coffee cup. The cold moodle was a snowflake. Changing the coffee cup to a sun worked more as an opposite to the snowflake than coffee. I take your point about it being a bit weird seeing a sun at night, but then you could argue it's bit weird to see a snowflake when it's not snowing. The purpose of the moodles is to convey meaning as simply as possible, not to be literal.
Back when the game was entirely 2D then yeah, pixel moodles fitted. But this game has got more and more 3D elements now, the tiles have all been redone to be higher res and more painterly than pixel art. To call Zomboid a pixel art game now is not accurate. So I would argue that the new moodles are more inline with the style of the game, as it is now, than pixel art moodles which are a relic of the style of the game as it was a decade ago.