Project Zomboid

Project Zomboid

Chipperz Dec 18, 2024 @ 1:56am
I'm struggling to find any bags at all
I've been through seven houses at this point and still no bag. Not even a fanny pack even. Has this been the case for anyone else? Also just useable loot seems to be less common now
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Showing 1-14 of 14 comments
Harry Dec 18, 2024 @ 2:01am 
craft improvised bags out of sheets, I did find duffle bag after 30 minutes of searching
tilarium Dec 18, 2024 @ 2:01am 
That has to do with your loot settings that you set at the start of the game. For context, I have everything set to rare or extremely rare. That's my normal setting. Loot seems to be about as consistent as it was in B41, maybe a little lower but not by much. I've found a handful of containers around, but no back worn ones, but again, that's about normal for my B41 experience.
tilarium Dec 18, 2024 @ 2:02am 
Originally posted by Harry:
craft improvised bags out of sheets, I did find duffle bag after 30 minutes of searching

This seems to be the route the devs want to go. For people to have a need to use the crafting system more instead of relying on finding everything they need.
Silamon Dec 18, 2024 @ 2:02am 
Sometimes you find a nice hiking bag in your spawn house, sometimes it takes weeks to find anything better than a plastic bag. That's rng baby!
philaletheist Dec 18, 2024 @ 2:02am 
yeah, admittedly i haven't played too much of 42 yet but loot distro feels a bit off
Silamon Dec 18, 2024 @ 2:04am 
Hmmm... Well I can't say overall but when I spawned in there was a school bag in my spawn home. No weapons, but a zombie outside had a hatchet which I then used to kill over 40 (!) zombies in a tiny location with a few small homes. I was pretty surprised by how many zombies were there... which makes me think the heat map needs to be tweaked a bit for it.
Chipperz Dec 18, 2024 @ 2:09am 
I guess there's a lot of unlearning to do, but having something other than a handgun to spawn with would be nice
wirewitch Dec 18, 2024 @ 2:11am 
I found a duffle bag on a convict runaway in like.. the third house I checked. Keep trying, its just bad luck.
Silamon Dec 18, 2024 @ 2:19am 
Originally posted by Chipperz:
I guess there's a lot of unlearning to do, but having something other than a handgun to spawn with would be nice
There is an option for a starter kit that gives you a school bag, hammer and baseball bat. Pretty sure it is still in the options but I never really liked it.
tilarium Dec 18, 2024 @ 2:26am 
Originally posted by Silamon:
Originally posted by Chipperz:
I guess there's a lot of unlearning to do, but having something other than a handgun to spawn with would be nice
There is an option for a starter kit that gives you a school bag, hammer and baseball bat. Pretty sure it is still in the options but I never really liked it.

It is. Start with a backpack, a baseball bat, a claw hammer, a bag of chips, and a water bottle. All the same as vanilla. The bat and hammer are both damaged, so won't last forever, you'll need to upgrade eventually.
Jet Dec 18, 2024 @ 2:33am 
i miss having a satchel, bagpack, and fanny. Hope the satchel mod is out soon
Space Lord Dec 18, 2024 @ 3:01am 
Originally posted by tilarium:
Originally posted by Harry:
craft improvised bags out of sheets, I did find duffle bag after 30 minutes of searching

This seems to be the route the devs want to go. For people to have a need to use the crafting system more instead of relying on finding everything they need.

And that is precisely one of the things I'm not liking. What I love about the apocalyptic setting in this game is that you have to scavenge to find most of the things you need as the world changed. We should be getting more options to craft and build with scavenged stuff with post apocalyptic looks and features in mind. Metal armor for cars, buildings, improvised weapons etc. But it's going more Stardew Valley approach with farming, fishing mini games, animal husbandry, forge smithing etc. I just hope they don't add ore nodes to mine and make zombies optional.
Delumen Dec 18, 2024 @ 9:15am 
Originally posted by Space Lord:
I just hope they don't add ore nodes to mine and make zombies optional.
Bad luck on both cases lmao. There will be ore veins out in randomised wilderness, and zombies are already optional.
Quill Dec 18, 2024 @ 9:49am 
I visited a Surplus store and didn't find any bags but found lots of ammo containers

Loot tables def got changed
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Date Posted: Dec 18, 2024 @ 1:56am
Posts: 14