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This seems to be the route the devs want to go. For people to have a need to use the crafting system more instead of relying on finding everything they need.
It is. Start with a backpack, a baseball bat, a claw hammer, a bag of chips, and a water bottle. All the same as vanilla. The bat and hammer are both damaged, so won't last forever, you'll need to upgrade eventually.
And that is precisely one of the things I'm not liking. What I love about the apocalyptic setting in this game is that you have to scavenge to find most of the things you need as the world changed. We should be getting more options to craft and build with scavenged stuff with post apocalyptic looks and features in mind. Metal armor for cars, buildings, improvised weapons etc. But it's going more Stardew Valley approach with farming, fishing mini games, animal husbandry, forge smithing etc. I just hope they don't add ore nodes to mine and make zombies optional.
Loot tables def got changed