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Maybe I'm missing something. Doesn't look like it though. Trunk door is open, inventory is empty, and I'm right in front of it. Hopefully it's just incomplete and there will be additional actions doable while in corpsedrag mode.
I think I see the problem. Thats a wreck so it could have reduced storage space. You want to try it on a fully functioning vehicle in better condition.
It could also be bugged being that its the unstable release.
Trollies/carts were basically just containers capable of carrying large objects, i.e. 40+ encumbrance, same as vehicle trunks. Picking up corpses used to turn them into an object-- albeit one that was extremely heavy-- but still an actual object, capable of being put into a container capable of carrying large objects like fridges and such. The fundamental problem we're seeing now is that corpses don't seem to have a way (that I can see?) to be treated as an object at all.
I dropped a corpse at the top of a stairs and could not pick it up again. The character tries to drag it by the legs but the stair railing gets in the way.
Dropping of corpses is way too slow. It is game over if you happen to get jumped while dragging a corpse. Cannot move away and are vulnerable for a long time while dropping it.
I will say this though, dragging a dead weight body is a lot harder than one might think. I've had real life experience moving bodies for search and rescue, and it is not easy. It is much harder than just lifting a heavy box or something, especially if you're of a smaller/lighter build