Project Zomboid

Project Zomboid

Agent Chieftain Dec 17, 2024 @ 5:22pm
4
So yeah, muscle strain sucks ass.
As I foretold it. All you "durr-hurr, realism" defenders couldn't have been more wrong, because there's nothing realistic about this implementation of muscle strain. It's not tied to either fitness or strength, it's tied to weapon level. It doesn't matter how big or heavy the weapon you're swinging is, it's the same whether you're swinging around a sledge hammer or stabbing with a kitchen knife.

It's exactly what I thought it would be: an artificial and arbitrary gating mechanic, who's only purpose is to make the game slower and less fun.
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Showing 1-15 of 25 comments
Ronin Dec 17, 2024 @ 5:48pm 
You can adjust it or turn it off in Sandbox settings...

I have it set to 0.4 and I've seen slight strain after killing about 20+ zeds in a row which makes sense for my basic character who isn't particularly trained in beating 20+ people to death with a tire iron. Seems far more on the realistic side right now.

It seems the changes are made to make zombies and especially hordes of zombies more of a threat. Even with multihit on the average joe can't just kite and slay 1000 zeds with a hammer. It's a huge step in the right direction.
Beltneck Dec 17, 2024 @ 5:51pm 
I dunno. Think maybe taking weak and unfit traits is just more of a debuff now?

Because I just took out a whole trailer park bare handed, with a default strength and fitness character on Apocalypse settings, and I'm not seeing muscle strain.
Last edited by Beltneck; Dec 17, 2024 @ 5:55pm
Frogging101 Dec 17, 2024 @ 5:52pm 
I haven't even seen muscle strain yet after fighting a bunch of zeds.
Originally posted by Beltneck:
I dunno. Think maybe taking weakness and unfit traits is just more of a debuff now.

Because I just took out a whole trailer park bare handed, with a default character on apocalypse settings, and I'm not seeing muscle strain.
lying
Beltneck Dec 17, 2024 @ 5:55pm 
Originally posted by I know i'm ♥♥♥♥ but..:
Originally posted by Beltneck:
I dunno. Think maybe taking weakness and unfit traits is just more of a debuff now.

Because I just took out a whole trailer park bare handed, with a default character on apocalypse settings, and I'm not seeing muscle strain.
lying

I'm used to playing with sprinters, so Apocalypse is easy mode. Just kite 2-3 at a time, push them to the ground, stomp, and catch your breath while you kite some more.
Last edited by Beltneck; Dec 17, 2024 @ 5:58pm
Prowler™ Dec 17, 2024 @ 5:57pm 
The secret to the exercise fatigue system is simple:
Max the regularity bar in 1 session lol :emofdr:

To do this all you need is a chair to rest on and some booze/pain killers. Repeat the exercise until the bar is maximum. Then sleep/chill out for a day.

Fatigue from exercise stacks, when it starts to recover it recovers as a stack. By maxing the bar out in 1 go you deal with 1 stack of full fatigue then any new stacks will be unnoticeable. Having max regularity for an exercise gives you insignificant fatigue for a few mins and the bar degrades so slowly you only need to repeat the burpees or whatever once every few weeks to stay max.

In the end its a totally useless system though as strength is gained passively super easy just by walking around and fighting...fitness is just impossible to gain in any reasonable amount passively. Start with max or just dont bother. The only way to gain passively is to exhaust yourself with super heavy load and wait for natural recovery.

During natural recovery you gain fitness xp every game tick. Holding a super heavy load drains your stamina every game tick. So just cycle between rest/waiting for a million years and it will level up lol :Nutcracker:
Riskbreaker Y Dec 17, 2024 @ 5:59pm 
Work trip is keeping me from messing around in B42, genuinely curious to see how rough around the edges this new update is.
17 Dec 17, 2024 @ 6:19pm 
I hope they leave it as disabled by default.
Misfit Dec 17, 2024 @ 6:24pm 
Originally posted by Ronin:
You can adjust it or turn it off in Sandbox settings...

I have it set to 0.4 and I've seen slight strain after killing about 20+ zeds in a row which makes sense for my basic character who isn't particularly trained in beating 20+ people to death with a tire iron. Seems far more on the realistic side right now.

It seems the changes are made to make zombies and especially hordes of zombies more of a threat. Even with multihit on the average joe can't just kite and slay 1000 zeds with a hammer. It's a huge step in the right direction.
I agree. You're not supposed to be Billy Badass.
dodoooonnggg Dec 17, 2024 @ 6:25pm 
its easy fix, just add arcade mode, realism mode and custom instead of apo/builder/etc , this way player knew what to expect
ッ tenklop Dec 17, 2024 @ 6:25pm 
At least the new muscle strain mechanic makes painkillers and alcohol has a use for at least the start of the game. I dont find it that bad yet.
Lexyvil Dec 17, 2024 @ 6:38pm 
I feel Fitness and/or Strength should have a small factor in making muscle straining less severe, or last less long, instead of only being based on weapon level, since it does make sense to be related to how used your body is to constant pressure.

Edit: Leveling Strength too apparently does lessen the time and effect of muscle strain from fighting. At least there's that, though it would be nice if Fitness also improves it.
Last edited by Lexyvil; Dec 18, 2024 @ 12:14am
Nordil(Hun) Dec 17, 2024 @ 6:44pm 
Originally posted by Beltneck:
Originally posted by I know i'm ♥♥♥♥ but..:
lying

I'm used to playing with sprinters, so Apocalypse is easy mode. Just kite 2-3 at a time, push them to the ground, stomp, and catch your breath while you kite some more.

I took -2 str and -2 fitness.
I think the mild pain occured like after i killed my 9th zombie or so? Maybe more. I did not feel like to take out the trailer park. I just looked around and noticed a lot more junk items:D
Basicly the first decent semiuseful weapon i found was a ratchet something. I also went mostly with melee, i just wanted to find some decent weapon to figure out what hte changes are. Instead i found a working D6 the key inside the hous right next to it...and also a masterson horizon. Across the house on the field is a generator...the gas station is like across the field...so was like..lol?:D but no backpack or basic tools. Jack and screwdriver (worn) only things i found.
dodoooonnggg Dec 17, 2024 @ 7:41pm 
i think we just need to use builder / survivor for solo, pretty sure this mechanic was meant to designed with multiplayer in mind

in some youtube comment says that more weapon skills mean more damage that means less swing, so its not directly reducing muscle strain, it does because it reduce the time to kill zombie
Frogging101 Dec 17, 2024 @ 7:55pm 
The game makes you avoid fighting too much, considering the sheer number of zombies. It gets boring having to kite them around all the time. I can't even approach the doctor's office in Muldraugh without having to fight several zombies.
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Date Posted: Dec 17, 2024 @ 5:22pm
Posts: 25