Project Zomboid

Project Zomboid

NickySins Dec 17, 2024 @ 5:03pm
Am i the only one who doesnt mind the new moodles?
For me its not better or worse than the other ones, they are just different and thats fine!

I always found the moodles very cartoony so changing them from pixelated to not didnt change a thing for me.
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Showing 1-15 of 23 comments
Wilson Dec 17, 2024 @ 5:05pm 
Most peoples gripes are that they don't match the artstyle, and lose the originals graphic-ness. Look at the new zombified for example.
penguiin Dec 17, 2024 @ 5:09pm 
for me only the face ones are really bad. they look like really dated like some old flip phone emoji pack
FEEÐBACK Dec 17, 2024 @ 5:12pm 
Originally posted by penguiin:
for me only the face ones are really bad. they look like really dated like some old flip phone emoji pack


I think it's intentional, aiming to "stay as true as possible" to the 1993 style
Wilson Dec 17, 2024 @ 5:13pm 
Originally posted by FEEÐBACK:
Originally posted by penguiin:
for me only the face ones are really bad. they look like really dated like some old flip phone emoji pack


I think it's intentional, aiming to "stay as true as possible" to the 1993 style
Technically flip phones don't even exist yet.
I assume these might be some of the moodles? I haven't switched to unstable yet.

https://preview.redd.it/when-build-42-drops-are-you-using-a-mod-to-get-the-v0-j82dbofrtjgd1.png?auto=webp&s=de6094bdbf326ca88c5cc0f850a6d811213eebc9

It somewhat gives me 'The Sims' vibes which makes sense in a way considering this game was inspired by that series.
Last edited by SgtEmissary [Kane's Will]; Dec 17, 2024 @ 5:14pm
NickySins Dec 17, 2024 @ 5:15pm 
Originally posted by Wilson:
Most peoples gripes are that they don't match the artstyle, and lose the originals graphic-ness. Look at the new zombified for example.

I went on an rampage just to see most of the moodles hahahhaha

I guess, but if i go with your logic then the devs did right and now that the game isnt pixelated the moodles shouldnt aswell to match with the new artstyle the game has, food for thought
Last edited by NickySins; Dec 17, 2024 @ 5:19pm
tilarium Dec 17, 2024 @ 5:16pm 
Haven’t really made an opinion yet, which is telling in its own right. They are different. People don’t like different.
Animalman Dec 17, 2024 @ 5:16pm 
yeah there are moodlet for bad smell and general slight discomfort they look sick.
scale those down as others suggest scaling is off. scaling could relate to the severity.
The character mood seem to have more depth. Bit overwhelming when moods start to chain down the edge
Business Lawyer Dec 17, 2024 @ 5:22pm 
I would prefer the pixel-art style, as it would better match the game's low poly + sprites visual aesthetic. My understanding is that the primary motivation for the new moodles was to enable proper UI scaling, which raster icons don't really do all that well. I'm ok with the new moodles, but all of the non-face moodles look unfinished.
shadow realm Dec 17, 2024 @ 5:23pm 
I think some are more informative like the new over-encumbered, it's just that the art-style doesn't really match the game's theme as well.
Wilson Dec 17, 2024 @ 5:24pm 
Originally posted by Business Lawyer:
but all of the non-face moodles look unfinished.
it *is* an unstable build.
Last edited by Wilson; Dec 17, 2024 @ 5:30pm
[Ger] Daen Dec 17, 2024 @ 5:29pm 
I kinda like them. I also liked the pixelated ones so I'm all down for a legacy setting in the options. :)
Falmingkitter Dec 22, 2024 @ 10:46pm 
Even if you don't "mind" them, the new moodles are cartoonish, undetailed, use annoyingly bright colours, and just lack soul, specifically the soul the game already has had for 10 years.

PZ is already updated so slowly, the devs should not be redoing art like this in the first place. Even something like the sound system overhaul we got was nice, but if there's a choice between that and getting basements 6 months earlier, I would have chosen the latter.
Last edited by Falmingkitter; Dec 22, 2024 @ 11:08pm
i used the pixelated new moodle mod to ease da transition feels much better for some reason lol
Alabeo Dec 22, 2024 @ 11:01pm 
They are less readable than old ones. The old moodlets had clear and concise color scheme and pixelisation.

Current moodlets are over-detailed, and given how small they are and how there's zero contrast of background vs foreground, they don't lend themselves well to being recognised at first glance. See, low resolution also causes a bit of anti-aliasing that smooths out the egdes, causing additional color noise, which wasn't a problem with old pixelated moodlets - they didn't have raster anti-aliasing caused by downscaling.

For example, hunger moodlet. I have to double check, because the fork and spoon are so overdetailed that they blend together and the coloring is so one-note that somehow its indistinguishable from the red background.

Look at this: https://gyazo.com/f91b88a96761ebc666d72c432dc6ff60

Whose idea was to make the black outline around fork and spoon, in addition to less pronounced whites/silvers? Whose idea was it to make the handles of the utensils reddish-brown, making it blend in with the background, having absolutely zero contrast?

There's /NO CONTRAST/ to make the background and foreground stand out from one another, creating sillhouettes that are instantly recognisable at first glance - something old moodlets have done perfectly because there was less detail and the colors used were opposites of one another.

Old moodlets worked because pixel art did not allow for overdetalisation, and they had proper colors that stood out from the background itself.

These moodlets are basically unreadable at first glance and you have to constantly double check what they mean.
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Date Posted: Dec 17, 2024 @ 5:03pm
Posts: 23