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I think it's intentional, aiming to "stay as true as possible" to the 1993 style
https://preview.redd.it/when-build-42-drops-are-you-using-a-mod-to-get-the-v0-j82dbofrtjgd1.png?auto=webp&s=de6094bdbf326ca88c5cc0f850a6d811213eebc9
It somewhat gives me 'The Sims' vibes which makes sense in a way considering this game was inspired by that series.
I went on an rampage just to see most of the moodles hahahhaha
I guess, but if i go with your logic then the devs did right and now that the game isnt pixelated the moodles shouldnt aswell to match with the new artstyle the game has, food for thought
scale those down as others suggest scaling is off. scaling could relate to the severity.
The character mood seem to have more depth. Bit overwhelming when moods start to chain down the edge
PZ is already updated so slowly, the devs should not be redoing art like this in the first place. Even something like the sound system overhaul we got was nice, but if there's a choice between that and getting basements 6 months earlier, I would have chosen the latter.
Current moodlets are over-detailed, and given how small they are and how there's zero contrast of background vs foreground, they don't lend themselves well to being recognised at first glance. See, low resolution also causes a bit of anti-aliasing that smooths out the egdes, causing additional color noise, which wasn't a problem with old pixelated moodlets - they didn't have raster anti-aliasing caused by downscaling.
For example, hunger moodlet. I have to double check, because the fork and spoon are so overdetailed that they blend together and the coloring is so one-note that somehow its indistinguishable from the red background.
Look at this: https://gyazo.com/f91b88a96761ebc666d72c432dc6ff60
Whose idea was to make the black outline around fork and spoon, in addition to less pronounced whites/silvers? Whose idea was it to make the handles of the utensils reddish-brown, making it blend in with the background, having absolutely zero contrast?
There's /NO CONTRAST/ to make the background and foreground stand out from one another, creating sillhouettes that are instantly recognisable at first glance - something old moodlets have done perfectly because there was less detail and the colors used were opposites of one another.
Old moodlets worked because pixel art did not allow for overdetalisation, and they had proper colors that stood out from the background itself.
These moodlets are basically unreadable at first glance and you have to constantly double check what they mean.