Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Also, no to zombies attacking animals. By default settings the zombies are slow so they wouldn't even be able to catch up to them unless they trapped/cornered them somewhere.
Plus someone mentioned huge computational requirements. If it's 1 animal: 1 zombie it'll be fine but imagine different scenarios.
1:20
20:1
20:20
1:100
100:1
100:100
Having 100+ zombies in one cell is quite normal.
Next.
Zombies do not have a gorge mechanic as far as I have seen on B41 multiplayer, so they would kill and eat every animal, they would also chase every animal all over creation, and with animal kept in zones, it is GG
Maybe via mods or B43 we would see animals fighting back, which would balance it out, but my assumption on B42 is to add limited behavior for animals with extensible api for modders or future dev work
The zombies in Romero's movies are inconsistent on this point. I think I remember seeing zombies eating worms and rats in the original Night of the Living Dead. Probably it's just a matter of 'they eat what they can catch', and most wild animals are easily capable of escaping a living human's simple grapple attempt, to say nothing of a shambling wreck of a walking corpse.
More importantly, though, I would guess coding this kind of interaction is challenging and processing it would be quite a workload. Since this is the first appearance of animals, I would imagine we will start out with the simpler interactions they think are necessary to even have them here in the first place and only later might we see more complex interactions.
Nothing about chasing or attacking animals. So it seems similar to a meta shotgun event where they're just lured to the sound.
If you search for it in a reddit post someone said that devs said they will not do this (zombies attacking animals) so husbandry wouldn't be too frustrating.
Not sure how accurate that is as I haven't kept up with all dev posts.
On the other hand zombies need some sort of sustenance to keep going.
I'm split on the issue whether they should attack animals or not.
I seem to remember that Romero zombies (which PZ zombies are heavily based on) do not need any sustenance. They don't eat to satisfy a hunger, and in fact no matter how much they eat, they can't even process it.
What's the explanation for it, you may ask? Space radiation from Venus. That's the explanation, and it works for me, lol.
Seems really convenient to me :)
If they actually started attacking us, it would be impossible to control them.
I'm also worried about the strain it would place on my computer's processing power.
Zombies are missing their driving life force of soul. They want to fill themselves with one, so they consume to fill themselves up. Animals just do not have the right, frequency/type/whatever to do so. So zombies are not interested in them.
Another is that viral strains that cannot jump species look for a vector to a biome they can inhabit, incubate in, and spread from. Since animals will not work, human targets we get.
I mean if you look at the only fictional instances of cross species contamination, look tot he Resident Evil series. That showcases, for the most part, a virus that will use any biological entity to house and propagate itself.