Project Zomboid

Project Zomboid

B42 Can't place bed?
https://imgur.com/a/5CSp8Ig

This is the first time I've tried to place furniture in B42, I've hauled a bed into the riverside post office and trying to place it, but it's red everywhere.
it took me a bit of fiddling to even get the furniture to show up when trying to place, initially it's just show a white highlight square with nothing, still not sure what I had to do to even get it this far. feels a bit janky. This is the second bed I've tried to place, first was a double bed which had the same problems, wen't back and got a single incase it was having size problems, still no luck with this.
< >
Showing 1-10 of 10 comments
Is it in your main inventory and not in backpack? If so then i'm not sure.
You'll need at least 1 piece of the furniture on the floor near where you want to place it, and the rest in your main inventory.

Here's a little cheat if you don't want all the hassle of moving beds: gurneys are good quality, mobile beds that are single tile objects and don't require any carpentry skill. Hospital beds are too.
se5a Feb 2 @ 6:21pm 
Yeah primary equipped.
EchoMGM Feb 2 @ 6:43pm 
Now that I see your screenshot, something has clicked in my head with something similar that happened to me recently... I think that hammer is bugged. Do you have a ball-peen hammer that you can try to place it with (or another claw hammer but with the usual icon)?
You need any 1 piece in inventory, unequipped. The rest can be on the ground within a tile from where you want to set the furniture.
se5a Feb 2 @ 6:56pm 
Ok yeah I was being dumb, I didn't realise/forgot that trying to pick up furniture can destroy part of it, and was just picking up the parts that spawned in on deconstruction and didn't really look at the number required. some ui indicator that you don't have enough parts when trying to place might be nice though.
Originally posted by se5a:
Ok yeah I was being dumb, I didn't realise/forgot that trying to pick up furniture can destroy part of it, and was just picking up the parts that spawned in on deconstruction and didn't really look at the number required. some ui indicator that you don't have enough parts when trying to place might be nice though.

You can get missing parts from a like piece of furniture. This chance to break thing has always been dumb. Now that carpentry takes more effort to train, it really needs to go away.
Originally posted by Pherdnut:
You can get missing parts from a like piece of furniture. This chance to break thing has always been dumb. Now that carpentry takes more effort to train, it really needs to go away.

I can understand breaking if you're moving it (by yourself) between rooms/floors/buildings (going through doorways, etc), because it can happen, irl, if it's a "single-piece" construct, like a couch. Beds generally are not, though, but without programming deconstruction recipes for everything, I imagine it's difficult to work around. It would be nice, however, if there was a mechanic for just pushing things around. Like, if I want to move a couch across the room, it shouldn't require "pick up" ... just moving. A phase like "rotate" where you can just shove something one tile in a specific direction would be great.
Last edited by Donovan Zanz; Feb 2 @ 7:50pm
Originally posted by Donovan Zanz:
Originally posted by Pherdnut:
You can get missing parts from a like piece of furniture. This chance to break thing has always been dumb. Now that carpentry takes more effort to train, it really needs to go away.

I can understand breaking if you're moving it (by yourself) between rooms/floors/buildings (going through doorways, etc), because it can happen, irl, if it's a "single-piece" construct, like a couch. Beds generally are not, though, but without programming deconstruction recipes for everything, I imagine it's difficult to work around. It would be nice, however, if there was a mechanic for just pushing things around. Like, if I want to move a couch across the room, it shouldn't require "pick up" ... just moving. A phase like "rotate" where you can just shove something one tile in a specific direction would be great.

Maybe realistic in some cases doesn't make it any less of a completely unnecessary unfun mechanic. There are min skill reqs for other stuff like ovens that make sense but there is nothing not-wooden that has a chance to break on move. Breaking into heavy generic pieces and lugging them around is effort/risk (when zeds interrupt unexpectedly) enough.
se5a Feb 2 @ 9:14pm 
It'd make sense to have a chance to break furniture that's not designed to come apart, like kitchen counters. but beds very often are designed to come to bits for transportation. it should also leave behind scrap wood if something breaks.
Maybe have a chance to damage the parts and the end result has less HP after, but complete breakage on some furniture bits with no feedback is a bit unintuitive.
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Feb 2 @ 5:39pm
Posts: 10