Project Zomboid

Project Zomboid

Best Zombie Respawn Settings? (B42)
I don't want to wipe out the zombies but I want to at least make it feel like I'm making a difference when I kill them. I don't want them to be gone per say, but if I could clear a town and with the migrating zombies coming back that would be fine. I put respawn on low but there is more setting I could mess with so what else should I change? I see the hour respawn and stuff what would be good for this play style?
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I like the default Apocalypse re-spawn rate.
I leave my base (in Rosewood) for a week long expedition, and when I get back, only a couple dozen Z have spawned (up from 0 after I wiped out the town)

I keep Migrate on so groups can wander about on their own, but I turn Redistribute off so that the Z don't have psychic powers that let them know "Hey, the player killed everyone over by the school! This upsets the uniformity of our distribution! We need to get over there to bring back balance!"

Yeah... that's "gamey" to me. Zombies can move because they feel like it, or they can move around because they saw or heard something (usually me), but I don't want them moving just to equalize their population across a zone.
Last edited by katsuragi; Feb 2 @ 11:43am
Slimane Feb 2 @ 3:37pm 
Migration doesn't do enough to repopulate cells without respawn.

However default respawn settings are so absurd, I always turn it off. I think there is over 1 million zombies on the map in total. So you don't need the respawn and will always have another city to go to if you somehow completely clear your starter city (its hard with the insane heat map in b42)
I use 0.5 respawn multiplier with 3 months respawn timer. If you don't want to wait for too long, I'd say somewhere around 7-10 days respawn timer with 0.1 multiplier is decent enough to keep you on your toes constanstly without it being way too overwhelming.
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Date Posted: Feb 2 @ 11:30am
Posts: 3