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Build 42 info here: https://pzwiki.net/wiki/Build_42
Specifically here:
Map updates
Knox Country expansion with three towns and numerous smaller map locations.
Borderless exploration beyond the premade map with random wilderness generation.
New challenge map 'Many years later' focused on post-apocalyptic crafting and survival.
Map’s previous height limits exceeded, allowing for basements and very tall buildings.
Automatic created foraging zones and biomes for the map
Improvements and revamps to the current map as of Build 41, adding floors, basements, additional houses, etc.
Introduction of bunkers, panic rooms, etc.
I think the buildings have some level of procedural generation beyond just the basements and the map seed effects that.
The devs call this "looted & trashed" and you will see a bunch of references to it in patch notes. It is unrelated to the map seed as far as I know, there is just a random chance for it to happen to any building, kind of like burned houses in B41, however there is a greater and greater chance of it happening when new map cells are loaded as time progresses. I read somewhere that after two months there is basically a 50% chance for every building you see to be trashed. It's a lazily designed "meta event" intended to make an empty world feel less empty, just like the repetitive yells and screams and gunshots that play randomly in the background.