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I also kinda agree that the lack of plumbing makes getting clean water a hassle, but it's honestly not that bad since the other options are still available.
I really have to question your other complaints, though.
Are you playing challenge modes like CDDA/Winter is Coming, or similarly difficult setup?
1. "Food secure". I'm not sure why the change in regards to farming suddenly makes you "food insecure". Trapping and foraging are still very much viable food source options. Fishing is a little bit more tedious now, but it's also still a very vialble option. And while the loot for non-perishable is still pretty crap as of now, I don't think it's really so bad that you'll starve to death in the default rarity setting.
2. Just how many livestocks do you keep that you can't keep a steady supply of water through catching rainwater using multiple feeding troughs?
3. Why are you sawing logs manually? You could've just used the crafting menu and the logs will drop on the floor once your inventory is full.
Then you realize the absolute slog it will be to actually skill up those skills and for what your already at a point in the game where you can kill anything and take any structure , i dont need to play out 6 more months of the game grinding skills so i can sit in my base and farm with worse mechanics than a phone farming game.
The early loop day 1-30 days is still pretty enjoyable the way it was in b41 just instead of skipping almost all crafting like in b41 i just skip all of it now.
B42 is fine but its a lot of dev time and work for a mediocre end result considering the animals and crafting were the big selling points of this last two years of dev time.
Yes and as much as I like this game, PZ must be the slowest early access game to update in my whole library...
They nerfed the effect of the cigs to make it not worth now. Your character has a panic attack every couple hours if they haven't had a cig, and there aren't enough around to keep up with that. Especially since you can't make cigs easily, and you can't wean yourself off them. You're going to run out at some point and it'll ruin your character.
Not just several cartons , boxes and boxes of cartons and probably 3 cases of cartons behind the counter.
We have to suffer "realism" anytime it can screw over the player but they drop all the realism for "balance" when it fits what they want .
I just want a fun game , fix the dumb crafting .
I think that the issue is actually of all the systems combined.
An example about food:
Secure food is not that hard...if you have points in fishing, foraging or hunting/trapping.
If not it can become tedious. As in to level up, or find the books to level up.
Meanwhile you need to get that food form houses and trash bings and buildings. -> but the new exhau system and or muscle strain can slow this progress also down.
- So it takes longer to aquire even lootable food, and quite often the amount is less than it used to be in B41.
But even so i would say it is not hard. It is just more tedious and/or time consuming.
And this is the issue.
Every single system in the game now is focusing on time consumption. To increase it.
Aka to make the game into Project Grindor, where you constantly and always need to grind. But your rewards are down to 20% of what they used to be in B41.
It is just not rewarding enough or engaging. I basicly cannot even bother to play for more than max 15 in game days. If i even start up the game.
I did not even bother to engage with crafting system in detail, did not even meet a single farm animal. Because by the time i could have i just lost interest in the game as it is so tedious.
You'd have to have specialized characters filling specialized roles. You'd need melee bruisers for general zed clean up and control, and firearms experts for hordes, base defense, etc.
It COULD be amazing with the right people playing at the right time. it WON'T. But it COULD.