Project Zomboid

Project Zomboid

Build 42 Zombie Hunters??
The pathfinding on zombies feels incredibly unrealistic. Beyond sane human capability. Being able to perfectly pinpoint your position over a wall 50m away is not realistic.. far from it.

I can understand it from a balance POV but it just feels so dumb.

Unless a zombie sees you.. its ability to pinpoint your position should be extremely poor.
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Showing 1-6 of 6 comments
LeFrench Jan 29 @ 4:14am 
i don't know why everyone is having such difficulty with zombies tracking you. i play with conspicuous, always, so thats +100% chance to spot, and i can lose them all the time by breaking line of sight, a bit of stealth, maybe a brief stealth run. weaving thru buildings, closing doors and windows behind you, etc.

(i'm testing the b42 on vanilla... well almost. i had to add random 'low' sprinters, as they are just too much fun to miss out on).
derLoko Jan 29 @ 4:15am 
My theory is that the government faked the zombie apocalypse.

Those are spec ops soldiers with nightvision & heartbeat detectors, they're just disguising as zombies. Ya'll ain't fooling me!
Originally posted by LeFrench:
i don't know why everyone is having such difficulty with zombies tracking you. i play with conspicuous, always, so thats +100% chance to spot, and i can lose them all the time by breaking line of sight, a bit of stealth, maybe a brief stealth run. weaving thru buildings, closing doors and windows behind you, etc.

(i'm testing the b42 on vanilla... well almost. i had to add random 'low' sprinters, as they are just too much fun to miss out on).

You dont think thats unrealistic?
https://youtu.be/9SPu-Ki3vPI?si=NX6Gymd9q4yGyYv_
This remains true even for B42.
Save for the bug where zombies will always notice you when you are standing/crouching next to a window, apparently.
LeFrench Jan 29 @ 4:25am 
Originally posted by Dont.♥♥♥♥.wit.Storm. ...:

You dont think thats unrealistic?

you mean 'having to use line of sight and some evasive action' to lose the zombies hunting you? That seems pretty realistic to me.

what about it do you find unrealistic? should the zombies be blind? pretty sure there are sandbox options if you want to completely nerf all their senses. But to me, that is unrealistic. Zombies, inorder to be a viable threat, need to retain some of their senses. sense of smell, hearing and sight all seem key.

i will just point out, in vanilla B42 settings, the 'senses' of the zombies seem random. some zombies seem completely deaf (they will have their back to me, and i can kill their mates right behind them without them reacting) compared to others which might hear me from 2 screens away. The randomness of it, keeps the developing scenarios random and fresh, so i like it.
Last edited by LeFrench; Jan 29 @ 4:33am
My point is not about losing zombies. My point is about them detecting you, the accuracy at which they do so and their ability to take long detours in their effort to reach you. If you read the original post you'd see what I find unrealistic. Ill reiterate it. You dont find it unrealistic that a zombie can hear you over a wall, walk around an entire block of buildings and stop at the exact position you made the noise?

I'd think if a zombie heard me over a wall, he'd walk into that wall and either bang his head against the wall or maybe trace along the wall for like a minute.

From what youve said I gather you dont find any of this unrealistic, which is odd, because I dont think most people would be able to do what they do with such accuracy, hence my post.

This isnt a post about gameplay difficulty. Its about maintaining some sort of realism.
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Date Posted: Jan 29 @ 3:54am
Posts: 6