Project Zomboid

Project Zomboid

zombies behind houses need to be highlighted/outlined
if you are approaching a house from above or from the right, there could be a zombie clearly visible to the player character, 5 feet from you, and you won't see it

for me personally this makes the game unplayable not only because it's super annoying but primarily because it's so immersion breaking that I can't get over it lmao
Last edited by dumpster cat; Jan 26 @ 10:08am
< >
Showing 1-15 of 34 comments
Alabeo Jan 26 @ 8:55am 
100% agreed.
dubsmith Jan 26 @ 9:16am 
Other isometric games have solved this with highlight/shading in the npcs that your character can see from LOS but the player cannot due to perspective. I agree, good call out.
Xeno Jan 26 @ 9:21am 
Same for zombies on top of the stairs :steamfacepalm:
Regent Jan 26 @ 9:35am 
i believe this is resolved in build 42 as the wall cuts away when you look at it in combat stance.
Ladez Jan 26 @ 9:36am 
I don't get this. All you have to do is right click and target the ground outside the building, and walls become transparent.

Originally posted by Regent:
i believe this is resolved in build 42 as the wall cuts away when you look at it in combat stance.
Oh, I didn't realize this was a build 42 feature.
Last edited by Ladez; Jan 26 @ 9:39am
[Censored] Jan 26 @ 10:01am 
Originally posted by Ladez:
I don't get this. All you have to do is right click and target the ground outside the building, and walls become transparent.

Originally posted by Regent:
i believe this is resolved in build 42 as the wall cuts away when you look at it in combat stance.
Oh, I didn't realize this was a build 42 feature.
you should not be able to see through walls lol - stuff hiding around corners is important - thats how i usualy die i take corners too tight - i am totally against you having xray vision - shame on you
Ladez Jan 26 @ 10:05am 
Originally posted by Censored:
you should not be able to see through walls lol - stuff hiding around corners is important - thats how i usualy die i take corners too tight - i am totally against you having xray vision - shame on you
X-ray vision? See through walls? Who said anything about that?
Originally posted by Ladez:
I don't get this. All you have to do is right click and target the ground outside the building, and walls become transparent.
This is an absolutely godawful solution to this problem.

Originally posted by Censored:
you should not be able to see through walls lol - stuff hiding around corners is important - thats how i usualy die i take corners too tight - i am totally against you having xray vision - shame on you

I'm not asking to highlight anything that's outside the player character's line of sight, the whole point is that there can be zombies within the PC's line of sight that are still hidden by houses/walls/fences. This only happens to me when outside
Pherdnut Jan 26 @ 10:07am 
Combat stance doesn't always work for certain types of objects. Melee highlighting (options) helps a lot, especially when they get knocked down behind something opaque in the foreground. Just understand that melee highlighting is not always 100%. You might miss or swing through a zed that's closer to you so be prepared to push if that happens.
Originally posted by Regent:
i believe this is resolved in build 42 as the wall cuts away when you look at it in combat stance.

It's not resolved, the cutaway system is primarily for indoors, and this visual bug happens outside
VBigB Jan 26 @ 10:08am 
Originally posted by Censored:
Originally posted by Ladez:
I don't get this. All you have to do is right click and target the ground outside the building, and walls become transparent.


Oh, I didn't realize this was a build 42 feature.
you should not be able to see through walls lol - stuff hiding around corners is important - thats how i usualy die i take corners too tight - i am totally against you having xray vision - shame on you

That is not what they are talking about. They are talking about if you are walking down towards a building the yard isn’t shown until you get fairly close (unless you enter combat stance and target the area as others have said), thus potentially hiding zombies your character should be able to see.
Ladez Jan 26 @ 10:10am 
Originally posted by dumpster cat:
This is an absolutely godawful solution to this problem.
Fair enough, but why? I find that it works very well.
Originally posted by Ladez:
Originally posted by dumpster cat:
This is an absolutely godawful solution to this problem.
Fair enough, but why? I find that it works very well.

Having to navigate through a context menu is more immersion-breaking than the bug itself :steamsad: I tend to try and use all the UI windows as much as I can
Last edited by dumpster cat; Jan 26 @ 10:11am
Ladez Jan 26 @ 10:13am 
Originally posted by dumpster cat:
Having to navigate through a context menu is more immersion-breaking than the bug itself :steamsad: I tend to try and use all the UI windows as much as I can
There's no context menu. You just hold right click to enter combat stance, and when you target the ground next to a wall, it clips away. Like this.

https://steamcommunity.com/sharedfiles/filedetails/?id=3415201139
VANGUARD Jan 26 @ 10:18am 
To reiterate the problem:
The game view is isometric, so you look at the world from the same above angle at all times.
At times a player character approaches a building from an angle where the character should be able to see zombies, but the place is obscured by the building's walls/roofs from the angle the player is viewing the world.

In B42 you can go into combat stance (hold right click) and place the isometric cursor inside the building or just where you suspect a zombie to be.
Doing this hides walls/roof of the building like when your character steps behind a tall wall.
If your character has a clear view of the location you'll be able to see if zombies are there or not.
Hidden/transparent walls are only transparent to the player.
They still block the view of the character.
If the character can't see the zombie you won't either.
< >
Showing 1-15 of 34 comments
Per page: 1530 50

Date Posted: Jan 26 @ 8:39am
Posts: 34