Project Zomboid

Project Zomboid

Direct, in-game 'report this' for debugging descriptions and items.
Something like right-clicking on a type of wooden rack in a store that has no "Disassemble" attached. Or Pickup.

Or right-clicking an area that oddly has no floor.

The 'Debug Info' items have "This is what this item code is" and "This is what location you're talking about" ...

... but I'm talking more along the lines of "This thing has a problem, click, reported."

Yes. This will get dozens of duplicates. But the key element (item ID, or room ID) will all overlap and collapse these reports as they're fixed wtih some scripting.

location_shop_generic_01_27 is a type of book/display shelf. Appears like wood, but doesn't have a 'disassemble' of any type.
It appears at, for example, 10620, 9905, 0.

There's at least a dozen spots I know of (although, probably, it can be fixed by just fixing the item description).
Or cash registers, or phones, or ...
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Showing 1-2 of 2 comments
xenon Jan 14 @ 12:40pm 
Now what would keep anyone from reporting normal tiles or even every single tile, making the report feature completely useless?
bluea Jan 14 @ 2:05pm 
Because when you have 100 people, downloading an open beta, running the 'debug mode', clicking "This tile, right here", you also have 100 steam accounts on the report you're automating.

When you have one rando reporting 100 tiles as problems, and you check two or three and say 'these are not problems' -> you immediately file this under "User is the problem, send to trash".

Filtering out even enormous lists is not a problem.
1) "All tiles with problems"
2) "Sort by number of distinct users"
3) "This tile is the most irritating to our users."

These types of bugs are irritating to go through "Full bug reporting protocols" because they're always a low priority. It's a text file that needs another line or two - but it's not code. And it's not interesting. When collected into a pile, they can all at least be knocked off in one fell swoop.
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Showing 1-2 of 2 comments
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Date Posted: Jan 14 @ 12:11pm
Posts: 2