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But I doubt it would change much on that graphics, physics give much more load in the game.
What.
aside from vehicles and zombies and players falls. Only thing of Physics simulated is the Cars.
You cant tell me a game where items dont posess any physical properties and even float in the air if you destroy the floor they are on in the second story has heavy lifting on physics?!
Thats a load of ♥♥♥♥♥♥♥♥.
Even zombies need a bit to fall like being on the roof or throwing themselves out the window which they rarely do anywhere else that is not the ground floor.
The player rarely throws themselves out of a several stories building as well and Vehicles have only be Physical simulated if the player is near enough to interact with them.
Physics? This game has barebones Physics.
Not even close to just Half Life 1 on Goldsource. Far from it.
This Games Physics are closer to doom than to anything that is actually requiring heavylifting.
It would just be less Visual lag.
It's like recreating Oblivion on Skyrim engine. Or porting DX12 from win10 to win7.
DLSS (or FSR) won't be part of 42 since it's feature locked already. And that's not magical "add +500% to fps with marginal effort to any game" dev button anyway.
Didn't you ponder, why there are hundreds games with the feature support and thousands without?
Yes, by physics I mean calculating zombies and cars and bullets. You can make a fancy ryzen stutter shooting a big enough horde, and dlss won't make any noticeable difference in that case.
if you want that experience you can just put vaseline on your monitor & leave the rest of us out of it
This game doesn't use much GPU acceleration if any, its mostly CPU bound which DLSS cannot help with.
and even if it could use DLSS I doubt having the latency penalty of 4xFG would help at all, its an extra 50Ms of latency at best, at worst its more, combined with the terrible image quality due to low resolution assets it would look and play like a dogs breakfast.
Even FSR cannot help here.
What this game needs is a good strong CPU with high single core IPC and high speed, this will help more than any GPU can.
Not DLSS
Im 100% sure PZ would be far better off if it had been developed under Unity or UE both of which makes it super easy to offload processing to the GPU to speed things up, something like nanite would have made 10s of thousands of Zomboids possible with little to zero impact on the game, same with trees and static other objects that need to be replicated in the hundreds quickly.
But alas hindsight is utterly useless.
Not true. Physics only 'give load' when they're being simulated, which is only when you're driving a car in Zomboid.