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No longer are those RPG-like battles ending with a clear "you win" fanfare, since you still have to be vigilant after whacking the last zombie in sight.
Once you can last a few months with that, anything else is easy mode.
Glad at least one reply wasn't aggressive. I can see where you are coming from with that, wish there was a few more options for random so I don't get zombie after zombie when trying to kill just one in a town.
From testing i found in towns zombies where coming from shouting distance from a single whack and while i do like difficulty in this game it felt unfair at times. Between the new muscle strain and hearing randomisation I was not having fun. Was thinking it was a bug and others also thought so too until i saw the options set to random, which is what this post was meant to be letting people know why it was happening. My tired brain and annoyance from jaw-stabbing a zombie without being seen and the zombies in the next house coming to the sound may have made my post sound more rant like than I wanted
I even can't reach the houses.. I also started with 0 fitness and strength, it's become much more challenging than in 41 builds, I like it.
Recently I looted a drug lab outside the city (one of the few places where zombies aren't endless) and it took me almost 2 days with the road, but I found a bottle of whiskey, 2 pots and a rubber hose, it was a feast
I kill a zed and all the eagle eyed/radar eared zombies notice and come to me. The fast walkers first, then the slow walkers show up later. Them being staggered like that helps.
So then, after a trip through the area (like say, around the outside of the building I want to loot) all the hyper aware zeds are dead and only the low awareness zeds are left. Many of these you don't even need stealth for, just walk up behind them and bash those heads.