Project Zomboid

Project Zomboid

Shaddy Jan 10 @ 12:02am
For anyone struggling with zombies hearing everything B42
The default settings for zombie hearing and sight are set to random. So while one may be blind and death the other one has radar dishes for ears and the eyes of a hawk.

Edit those settings and it feels much more like B41 zombie awareness and with the new stealth changes the weather isn't just a bad thing when fog rolls in.

I get the idea of making it random but it does seem like zombies on random every single group will have one that hears you from miles away.

Edit: this was more of a post of people wondering why zombie hearing is so different, tired and annoyed from having to kill many zombies from just stabbing a straggler in Muldraugh made it sound rant like when i re-read it. Play with the settings you like, that is why they are there. This post was more to make people aware of why it is happening and how to change it if wanted. I have seen posts calling it a bug and it isn't, just a change in the default settings.
Last edited by Shaddy; Jan 10 @ 1:04am
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Showing 1-7 of 7 comments
DivineEvil Jan 10 @ 12:11am 
Git gud. Having few stragglers now and then is better than an entire horde that you're forced to move around. There's more tension and need for being vary, but you're unlikely to encounter unsurmountable odds... unless you decide to be Conspicuous. If so, God help you.
namorufa Jan 10 @ 12:35am 
I like the randomized senses, battles has a crescendo-decrescendo feel to it, with the few fast shamblers sensing you and reaching you first, followed by main army rushing in after hearing you whacking those vanguard scouts, and ending with the few sensitive ones shambling from further away after you defeated the main horde.

No longer are those RPG-like battles ending with a clear "you win" fanfare, since you still have to be vigilant after whacking the last zombie in sight.
Max Power Jan 10 @ 12:44am 
I tried harder and it worked, perhaps you can also try harder. Hope this helps.
Beltneck Jan 10 @ 12:55am 
Give them all keen hearing, eagle eyes, long memory, navigation and door use, and make them sprinters.

Once you can last a few months with that, anything else is easy mode.
Last edited by Beltneck; Jan 10 @ 12:58am
Shaddy Jan 10 @ 12:59am 
Originally posted by namorufa:
I like the randomized senses, battles has a crescendo-decrescendo feel to it, with the few fast shamblers sensing you and reaching you first, followed by main army rushing in after hearing you whacking those vanguard scouts, and ending with the few sensitive ones shambling from further away after you defeated the main horde.

No longer are those RPG-like battles ending with a clear "you win" fanfare, since you still have to be vigilant after whacking the last zombie in sight.


Glad at least one reply wasn't aggressive. I can see where you are coming from with that, wish there was a few more options for random so I don't get zombie after zombie when trying to kill just one in a town.

From testing i found in towns zombies where coming from shouting distance from a single whack and while i do like difficulty in this game it felt unfair at times. Between the new muscle strain and hearing randomisation I was not having fun. Was thinking it was a bug and others also thought so too until i saw the options set to random, which is what this post was meant to be letting people know why it was happening. My tired brain and annoyance from jaw-stabbing a zombie without being seen and the zombies in the next house coming to the sound may have made my post sound more rant like than I wanted
Last edited by Shaddy; Jan 10 @ 1:08am
КОРМ Jan 10 @ 2:34am 
I'm playing CDDA and I've been on the farm for 16 days now, because of these settings.

I even can't reach the houses.. I also started with 0 fitness and strength, it's become much more challenging than in 41 builds, I like it.

Recently I looted a drug lab outside the city (one of the few places where zombies aren't endless) and it took me almost 2 days with the road, but I found a bottle of whiskey, 2 pots and a rubber hose, it was a feast
I play with Rally turned off so every zombie controls it's own destiny and this makes a big difference I think.

I kill a zed and all the eagle eyed/radar eared zombies notice and come to me. The fast walkers first, then the slow walkers show up later. Them being staggered like that helps.

So then, after a trip through the area (like say, around the outside of the building I want to loot) all the hyper aware zeds are dead and only the low awareness zeds are left. Many of these you don't even need stealth for, just walk up behind them and bash those heads.
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Date Posted: Jan 10 @ 12:02am
Posts: 7