Project Zomboid

Project Zomboid

Shotguns suck in B42, why?
They went from being the best early-game (and maybe late game) gun to being absolute crap. Maybe they were OP? Perhaps . but Removing the Multihit funcion which was THE reason shotguns where good is overkill, now they just feel like a really short-range hunting rifle. I've only gotten a multi-hit once after shooting dozens of zombies and it was only a double hit.

Maybe i'm not getting something but now they might just be the worst weapon type in the game. Their only use is getting your aiming skill up in the lower levels which isn't as hard anymore thanks to the aiming books.
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Showing 1-15 of 43 comments
Puppers Jan 7 @ 3:59pm 
Pinned topic in pz discord


"There are a number of reports that shotguns do not work. For my own sanity I double checked to confirm they are working as expected, which they are.

For clarification the shotgun fires 9 pellets using a center weight distributed spread. For performance reasons the actual ray casts for each pellet are not calculated until the shot is fired. The pellets can fly out along any randomly generated vector not just the horizontal plane. This means pellets can hit a variety of the rigid body colliders. Multiple pellets can hit the same zombie across different body parts, thus zombies can be hit by multiple pellets and each does damage to the specific body part it hits. The tracers match 1to1 with each pellets trajectory. Technically in the most luckiest of shots ever 9 zombies could be hit by 9 different pellets. In normal game usage it is only 1-3 different zombies being hit, most often each being by more than one pellet.

Each ranged falloff weapon item has exposed:
ProjectileCount
ProjectileSpread
ProjectileWeightCenter

Weapon Attachments, such as chokes, have access to:
ProjectileSpreadModifier

This allows for many configurations to define various shotgun types. The sawed off versions currently have 1.5 to 2.0 times the default ProjectileSpread and thus a better chance at hitting multiple targets.

In its current incarnation the shotgun is much more a surefire finisher than a street sweeper. This is due to the tighter spread, multiple pellets now being able to damage the same zombie and damage penalties to all ranged weapons are no longer applied due to moodles. Overall this has done an excellent job moving shotgun settings from action movie toward realism it also promotes the use of other firearms at lower aiming levels."
Last edited by Puppers; Jan 7 @ 3:59pm
I dunno I like em. You can still line up zombies and kill 1-4 zombies fairly regularly with a single shell. + the idea of theoretically killing up to 9 zombies with 9 pellets in one shell sounds like a ♥♥♥♥♥♥ trickshot goal to me! :D
Puppers Jan 7 @ 4:33pm 
yah same here i tried shotgun a few times and i really like them compared to 41 , felt they were too op in 41. Could just stand there at the lv fence and spam shoot them hitting so many
While shotguns don't take down as many zeds as they used to per shot, I'm still finding them very reliable. Even when on the move, they still tend to kill whatever I have the cross-hair over.
I haven't been able to figure out a consistent multihit yet either, most of my slugs only hit 1 each. But I need to try out sawed offs and chokes more. The shotgun is still the king of pulling zombies. And it's still the best for leveling aiming, regardless of these fairy tale aiming books.

Hopefully Retanaru or someone makes a breakdown vid of what's optimal and how it works...
Originally posted by kindertak:
Why?
New shooting system. Another question?
Shotgun spread is unrealistic, The new shooting system is tedious and unnecessarily annoying.
Last edited by JohnnyBonny; Jan 12 @ 4:00am
Multihit is still a thing, but the spread is much tighter apparently.
They're still great for leveling up your Aiming skill because every zombie you kill with a shotgun counts as as many kills as pellets that hit the zombie. So if you shoot a zombie from close range with a JS-2000 your kill count will go up by 9 because all 9 pellets of the shot hit the zombie, giving you 9 times the experience
Badger Jan 12 @ 10:31am 
Shotties still are the best for leveling, you just have to land every pellet on a zombie now. Which is stupid IMO. With that said I would never want to use a 12ga shotgun against zombies, that ammo is too precious to waste on zombies when its exceptionally effective for hunting and fowling. Buckshot is called buckshot because it was used to hunt deer, and it was very effective at it. Leveling should happen fastest with .22 or 9mm. Pistols are harder to shoot than rifles due to having no stock, so I would make a .22 pistol the best weapon for aim leveling.
Alex Jan 12 @ 10:43am 
Originally posted by Badger:
I would make a .22 pistol the best weapon for aim leveling.
Stete of decay .22 with 50 drum :)
Marrok Jan 12 @ 11:07am 
I personally like the changes to shotguns. It's still possible to hit 2 or 3 if they zombies are very packed together, but the spread is much more realistic compared to how cartoonish shotguns were in B41. The real life advantage of a shotgun is not that it hits multiple targets, but that it's easier to hit a target overall with the spread, which is still true in B42, as shotguns still have some of the highest hit percentages of any gun in the game.
It's cheeks.

Not going to comment much on it, one thing for sure with these changes especially with all the 'realism' comments. You should be able to shoot while moving and blast them to bits just about every shot when in close range. That is not the case. Level up or not. Moodles or not.
Animalman Jan 12 @ 11:48am 
Originally posted by LIMP BISQUICK:
It's cheeks.

Not going to comment much on it, one thing for sure with these changes especially with all the 'realism' comments. You should be able to shoot while moving and blast them to bits just about every shot when in close range. That is not the case. Level up or not. Moodles or not.

if it was anything above a certain range rolled on the precision shot. reticle
anything below a certain range roll on the original proximity direction

then you can pound down 4 from ultra close range. but at distance its like its choked the spread
Kohchu Jan 12 @ 1:01pm 
Yeah no, Shotguns suck in build 42 now. It feels like unless you get a headshot, they do nothing at all. You have to be extremely precise with them to even get them to register at all...

This is a Shotgun, not a Sniper Rifle.
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Date Posted: Jan 7 @ 3:52pm
Posts: 43