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"There are a number of reports that shotguns do not work. For my own sanity I double checked to confirm they are working as expected, which they are.
For clarification the shotgun fires 9 pellets using a center weight distributed spread. For performance reasons the actual ray casts for each pellet are not calculated until the shot is fired. The pellets can fly out along any randomly generated vector not just the horizontal plane. This means pellets can hit a variety of the rigid body colliders. Multiple pellets can hit the same zombie across different body parts, thus zombies can be hit by multiple pellets and each does damage to the specific body part it hits. The tracers match 1to1 with each pellets trajectory. Technically in the most luckiest of shots ever 9 zombies could be hit by 9 different pellets. In normal game usage it is only 1-3 different zombies being hit, most often each being by more than one pellet.
Each ranged falloff weapon item has exposed:
ProjectileCount
ProjectileSpread
ProjectileWeightCenter
Weapon Attachments, such as chokes, have access to:
ProjectileSpreadModifier
This allows for many configurations to define various shotgun types. The sawed off versions currently have 1.5 to 2.0 times the default ProjectileSpread and thus a better chance at hitting multiple targets.
In its current incarnation the shotgun is much more a surefire finisher than a street sweeper. This is due to the tighter spread, multiple pellets now being able to damage the same zombie and damage penalties to all ranged weapons are no longer applied due to moodles. Overall this has done an excellent job moving shotgun settings from action movie toward realism it also promotes the use of other firearms at lower aiming levels."
Hopefully Retanaru or someone makes a breakdown vid of what's optimal and how it works...
Not going to comment much on it, one thing for sure with these changes especially with all the 'realism' comments. You should be able to shoot while moving and blast them to bits just about every shot when in close range. That is not the case. Level up or not. Moodles or not.
if it was anything above a certain range rolled on the precision shot. reticle
anything below a certain range roll on the original proximity direction
then you can pound down 4 from ultra close range. but at distance its like its choked the spread
This is a Shotgun, not a Sniper Rifle.