Project Zomboid

Project Zomboid

KarlF Jan 5 @ 10:27am
B42 Bug report so far (add yours)
Before i start, i know this is unstable thus the bug reporting ill try not to mention anything very common already mentioned a billion times, and I LOVE B42 its just... wow.

-Stress peaks during zombie looting, not sure if it is intended.

-you can get infinite cigarettes if you collect 10 boxes, when one of them is about to run out, make a carton then unbox it u will have full cigs again. guessing that probably works with batteries too but i did not try, it only seems logical.

-this happened to me once and it was horrible to deal with, one playthrough i put chickens in my coop, once they got out the second day i had 600+ hens spawning from the same spot, frames went down to nothing i can to release them and chase them away and kill them for the next month in-game.

-sometimes when putting item inside another( like putting a bag from ur hand to a trunk by right click menu) it can cause the game to crash, roll back things, make other things disappear and sometimes keep things as they are.

-sometimes i randomly lose the tired moodle and im 100% sure i took no caffeine or ate coffee or tea or anything like that.

-opening a seed packet will give u the seeds and a fresh new duplicate bag, so infinite seeds.

-milk and other beverage seem to remove hunger moodle but will never give u a well fed type moodle, u can drink finitely it will make ur char chilly for some reason and i couldn't figure out if it had any calories in it.

-cooking is a total ♥♥♥♥♥♥♥♥. and there is no way to make coffee or tea using hot water like before. i would highly suggest using inspiration from sapph cooking mod for cooking logic it was perfect.

- i butchered animals directly from a freezer, it gave me the chicken but didnt use up the carcass. infinite carcasses.

- and lots more bugs i cant remember off the top of my head.

i am greatly enjoying B42 more so than i have anticipated, please help devs by reporting bugs as the beta is intended for and do your selves and them a huge favor.
Last edited by KarlF; Jan 7 @ 1:11pm
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Showing 1-15 of 52 comments
Calandur Jan 5 @ 11:00am 
-if you mark your tools with "Favorite", the crafting menu cant find tools. (Screwdriver for dismantle)

-Refill from Wielding tools dont work. i had 7 and it works only at 1.

- plastering wood walls dont work
KarlF Jan 5 @ 11:18am 
Originally posted by Calandur:
-if you mark your tools with "Favorite", the crafting menu cant find tools. (Screwdriver for dismantle)

-Refill from Wielding tools dont work. i had 7 and it works only at 1.

- plastering wood walls dont work
dude thank you i was wondering about the tool thing
I don't think it's a bug, but I figured out that Cola makes you stay up all night
Originally posted by Cold Grave:
I don't think it's a bug, but I figured out that Cola makes you stay up all night

All the new types of "pop" puts Fatigue down to 0, even from 100.

You can debug it yourself with a status bar mod such as Simple Status B42 or the other one whose name escapes me.
don't go to the end of the map with a vehicle .(I don't know if even on foot) because you won't be able to do anything or get out of the vehicle or go back I lost a character who survived 3 months.:steamsad: (ok you can teleport with the cheat menu it will work)
Last edited by valerio[ITA]; Jan 5 @ 11:36am
Originally posted by Cold Grave:
I don't think it's a bug, but I figured out that Cola makes you stay up all night
Confirmed this.
I already reported these in bug report, but I'll post it again here for those who are too lazy to dig up the subforum:
- Character voice isn't saved in the character preset
- Light coming from player character and vehicles still uses b41's lighting system.
- Dirty rag has less encumbrance than regular rag. So bundling them up end up with them having more encumbrance.
- Garbage bags have 2 different IDs, and they can't be used in conjunction to craft rain collector.
- Metal doors can't be disassembled when locked. Not sure if this is intentional, but I'm reporting it anyway.
- Harvesting minerals like limestones and flint nodules will cause an error. Doesn't seem to break anything, but might want to get that looked at.
- While some reported that they can't refill propane/welding torches, I can, but it has a big chance that the torch will go missing after refilling.
- Starting any timed action will cause the screen to glitch. It happens more consistently if you speed up the time while the character is getting ready to do the action.
- Tall wire fences have this flashing texture that happens when you move around near it.
- Disassembling radio as a furniture yields nothing, but as an item yields the usual loot.
DivineEvil Jan 6 @ 1:11am 
- New animal transporation Trailers do not have an associated Mechanics interaction principle, but instead uses standard car system. Because of that, removing wheels from such a trailer is irreversible, as the standard car system requires the installation of Brakes before placing a wheel, which trailers do not have.
Originally posted by KarlF:
snip
It seems that your character will make noises when they reach max level of some, if not all, moodles.

I keep hearing my character coughing and wheezing, generally sounding winded, at max exhaustion after chopping down trees.

Just as a little fun fact, infinite cigs glitch is a bug they seem to have brought over from pantry packing/easy packing mods. When you use one of those mods in b41, you can pretty much have infinite food using dried beans, lentils, and co. Use some of them to cook, pack the leftovers, then unpack them again. Voila. Back to full condition.
KarlF Jan 6 @ 8:01pm 
Originally posted by DivineEvil:
- New animal transporation Trailers do not have an associated Mechanics interaction principle, but instead uses standard car system. Because of that, removing wheels from such a trailer is irreversible, as the standard car system requires the installation of Brakes before placing a wheel, which trailers do not have.
they made a mod for that
Silamon Jan 6 @ 8:37pm 
Water dispenser provides infinite clean water if you drink from it.
Some that others hav'nt mentioned:
* If your game crashes while you have chickens in a coup, the chickens will be permanently deleted(confirmed multiple times).
* Smoker trait maxes out stress upon looting any zombie and also sometimes transferring even your own inventory items if they are bloodied.
* Many buildings have bugged out staircases that often allow you to pass through walls without allowing you to return.
* (crafting) Disassemble medium weapon just refuses to work.
* "Sharpness", although not bugged is not balanced at all. Crude whetstone shouldn't require a recipe.
* The "push bug"(zombie weapon phasing or missing), with the massive amount of zombies, is becoming far more noticeable. Hopefully theyll finely fix it.
I'm not sure, but what I saw raises questions:
*If you put engine parts in a backpack, the engine can be repaired endlessly without wasting parts.
*Whatever battery I put in the car and no matter how long I charge it to 100%, after a certain time it always leaves 31% charge.
Originally posted by eKExwFr4:
I'm not sure, but what I saw raises questions:
*If you put engine parts in a backpack, the engine can be repaired endlessly without wasting parts.
*Whatever battery I put in the car and no matter how long I charge it to 100%, after a certain time it always leaves 31% charge.
Oh yeah, this is a thing with a lot of other items as well. Putting up a wooden barricade won't consume the nails if you put them in the backpack.
I can refill my water bottle as much as I want from the tap after the water was cut.

Quit-saved a game where I had spotted a small horde of zombies ahead of me, when I loaded back into the game, the horde disappeared.
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