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Firstly, when building your character, MAKE SURE TO FOCUS ON THE RIGHT BUILD. CDDA is going to rely on your sprinting and moving quickly off the start. As such, any perks that benefit your stamina are going to play a key role in survival. Athletic perks also help out, as with the glass and wound, you are going to be slow, so you need these perks to offset this. With that said, here's how best to start:
Your first objective is to get rid of the glass in your groin. This will slow you down massively. Due to the fire spreading, you need to keep out of the flames, if you get set ablaze, you're dead so trust me... you don't want to play that game.
Once the glass is out, you need to bandage the wound, or you will die. Since you start off naked, this means you either need to get super lucky and find a bandage/curtain/article of clothing you can tear, or manage to kill a Zombie and take their stuff. I recommend, as soon as the flames allow, you make a bolt for the door, and rush to the house to your right.
This is where you fall on luck: As if you're unlucky, there will be too many Zombies in the area, and you might end up cutting your feet as you go. If either of these things happens, you're boned and might as well reset. But, if you get to the house; quickly search for anything you can reliably use. Clothes, shoes, curtains, etc. Once you have at least 2 of these things: MAKE A MAD DASH INTO THE WOODS AND HEAD YOUR WAY TO THE MULDRAGH FARMHOUSE. This location is remote enough, that if you manage to get to it, you can hide out there for a bit, with less fear of Zombies finding you.
Now, keep in mind, your sneezing and coughing will constantly act as an alarm for the Zombies; so use the cover of trees to move out of their sight constantly (Outdoorsman helps wonderfully for this). You should be fine if one follows you, but if it's a large group, keep circling through the trees, until you lose the majority of them.
Once you make it to the farmhouse, with some luck, there will be little Zombies here, as well as some food and other stuff you can use. If not, you're kinda ♥♥♥♥ out of luck... but that's the challenge of the CDDA challenge. You start with basically nothing, and the objective is to see how long you can last. I've managed to cure the cold, and survive a few days, but the massive army of undead makes it difficult to get any ground covered. I wish you luck on your journey into Project Zomboid's hardest challenge.
Try get a hold of some ripped sheets and rip the glass out since your groin wound will cause you to limp and bandaging it will give decrease the limping.
Next try to loot the house next door its okay if you can't but ideally take the essentials (can of food and a can opener, warm clothing, a weapon, needle)
After these two house get surrounded by zombies, haul ahh to north. Abuse the shift right click to get a little bit of sprinting if your still limping. If you haven't got any clothes try to pick off one zombie here to steal their clothes and more importantly their shoes so you don't cut up you feet.
Continue north till you see a farm house with a shed, this is where you will base up little bit. Don't go in without clearly the zombies inside, there is defo be a few inside, lure em outside with your shouting or hitting the door.
Here you will get a decent amount of water, some sheets, and some medicine supply if your lucky. Next you wanna cut thru the forest north if you have time as there more loot up north (a small open shed and a tiny forest house)
After that you can go one of three way west to mccoy (lots of zombies beware) and try to clear it out or skip it to continue to the farm house with a well work from there. Second is going east to a gated trailer and looting the surrounding trailer park or going south and trying to find a working car in the highway wreckage. At this point its up to you what you wanna do
Recommenced traits to help
-Wakeful (2 points for more hours of activity)
-Outdoorsman (Since you start in winter this will help prevent getting a cold and reduce the need for warm clothing)
-Cats eye (2 points for better night time looting)
- Dexterous (Very handy when looting and running)
CDDA really bad day is met to be quite the challenge it will test all your ability of project zomboid and how crafty/ how blessed you are by the RNG gods. Good hunting
Note: The heli event is still active in this mode so plan ahead a day to hide from the heli (Usually comes on Day 6-9, you can check days on your days survived)
Step 1
Rip some curtains in the house to create sheets, remove the broken glass and bandage it, then loot whatever you can find in the house.
Step 2
If you can, kill a zombie and get as many clothes, priorize looting the shoes, having the perk Dextrous can really make a difference in the first day.
Step 3
Run towards the farmlands to the Nord-East, you can use the PZ Map to help you find it, to be honest without knowledge of the map you will not survive CD DA, you pretty much start the game at Muldraugh in the 3rd house to the left from the Isolated House, what you need to aim for is to run towards Nord Farm in which you can just face like 3-4 zombies at best when you reach that point and it always can find food and clothes, I can always get rid of my Cold the first day running to the Nord Farm and I even found a Suture Kit once in the bathroom, that Farm is just the way to go, do not care about the zombies chasing you, they will get lost in the forest before you reach the farm just keep running, you might be able to find Camping tents on your way to the Farm, check them for food usually a zombie with a really good backpack is around the tents.
(Pro Tip, "Right Click" and click "Walk To" when at the same time you are holding Shift to run, do this when crossing a dense Forest to avoid being slowed down by brances and getting scratches"
Step 4
Once you reached the Nord Farm, clear the zombies using the fences with your feet or if you manage to get some weapon the better, then obtain as many warm clothes in the best condition possible, and eat as much food as possible to get your character atleast Well Feed status and sleep, this will make your Cold dissappear.
Step 5
At this point what you need is to cure your deep wound so you need to find a needle, try your chances by going again further nord-east as there is another little farm there but usually has a few zombeis so at this point you should make a weapon if you havent got one, try to make a stone knife and make spears if you could not find anything else to help out clear out zombies, there might be atleast 5-6 in that little farm, that farm might have some food and tools so is worth the trip.
Step 6
At this point you should have survivied for atleast an hour in the challenge, but it just gets harder from here to be honest has you are starving, you walk so slow, quite a bad time, what I did at this point is to go loot the Isolated House and the houses around it with some weapon, and then across the the entirety of muldraugh and set up base in some of the houses that are "near" the lake of the south of muldraugh, those arey very low populated and have enough food to last you weeks if you loot them overtime, and when possible try to go loot the "Cortman Medical" if you havent found yet a Needle or Suture Kit in any of the houses, but that area is quite populated so you should only try to go there if you got some decent weapon, or if you take your risk going sneaking during the night but I do not really recommend looting during nightime its just so easy to not see a zombie and get bitten in my opinion.
Step 7
At this point when you already have setted base, you healed yourself from the deep wound and got a decent ammount of food supplies you now have to work towards self-substainability, but to be honest you should just loot as much food as possible due the winter can be quite bad so just make sure you got plenty of food supply trying to loot every single house with low population around the south of muldraugh, the more to the north you go the more zombies you will see, around the school and such its just crazy, but yea from this point you already "survived" the challenge but you can just try to see how much further you can go from there, I am currently just trying to get a farm, generator, freezer going to make a self-substainable base for a long term survival.
Perk wise is not that important to the challenge, but atleast having Dexterous can be quite a difference, but I could give you a build that I think could fit pretty good to the challenge:
Occupation: Burgler Flipper
Positive: Keen Hearing, Organized, Fast Learner, Gymnast, Sewer, Lucky, Wakeful, Outdoorsman, Dexterous, Cat Eye.
Negative: Overweight, Slow Reader, Short Sighted, Prone to Illness, Slow Healer, High Thirst, Thing Skinned.
They all were just waiting under the window, like bruh.
CDDA uses "6 months later" game settings. Zeds have much better hearing, follow distance etc. They are weaker though.
Yea, it's a challenge. Super rare loot, nasty zeds. I made it to the 3 mansion on the river west of West Point. Starved to death there in a month.
1. Grab bleach before leaving the house.
2. Find a safe place to make a base.
3. If you got burnt,cut,bit whatever drink the bleach it cures everything really fast 100% of the time your welcome.
If you start completely blocked by flames and lifting the table won't do the trick, try alt-running over a square of fire. If you're almost blocked, don't waste time checking the counter containers.
Next, get the glass out of your leg, rip curtains or clothes to bandage up. If you don't get that done before you leave the house, odds are good you're screwed.
If you at a minimum do that, you can make it in the cold all the way to the farmhouse to the North.
2. Head for the Farmhouse
To help make things easier, grab any food you can find in the house. If you spot a towel or dish towel grab it to dry off with when you get a minute. If just one zed is at a door, let it in and kill it for it's shoes and then clothes if you have time to grab those. If you find a needle and thread, or medical suture kit, that's paydirt. Stitch up and you can move a lot faster. Also keep an eye out for booze or sleeping pills to deal with pain stopping you from sleeping.
You can usually get a minute to look for stuff in the house across the street but don't stay too long before exiting and heading North to the farmhouse. A lot of zeds will follow you but you will eventually outpace them until there's only 1-3 way behind you. You can let these catch up to push and stomp for more clothing layers/stuff. If you can find a digital watch to know the temperature this can be hugely helpful for losing the cold.
At the farmhouse there may be zeds inside. If it's more than you can handle, lead them outside and herd them away into the woods and lose them so you can circle back to the house.
3. Lose the Cold
Once inside the house, if you know the temperature and it's over 50, eat some food if you have any and hang out for a few hours to try and lose the cold. I think downstairs is usually a little warmer than upstairs. If it's below 50 or you don't know, run in circles to stay warm. If you manage to reduce the cold moodles until they disappear, keep going for another hour before going back into the cold.
If you don't manage to lose the cold, sometimes you can clear it overnight by sleeping. Without booze/wine or sleeping pills (never take both - that's death), you'll need to wait until you're ridiculously tired.
4. Stuff You Don't Have to Worry About
The cold can't kill you. But it can make you very easy to kill. So be careful when hypothermic. It actually takes a very long time to starve to death in this game. Worry more about water than food if you're low on both.
5. Where Next?
I think Ben's Cabin to the East and using that as a base to raid the outskirts of the trailer park from even further east is the next best step. You can usually get food and gear for few days doing this. Then I like to head to the crossroads area with the used car place and the clothing store on the way to West Point. I often manage to put together a car there. Keep an eye out for fresh batteries in car trunks along the way. From there on foot or with car, it's usually West to farmhouses and then Riverside or the 3 houses by the lake West of West Point.