Project Zomboid

Project Zomboid

Coop - Is there a way to keep a portion of EXP on death?
I'm running a more relaxed chill server for a group of friends and the group is getting kind of annoyed from losing 8hrs of progress due poor planning / lag. Is there a way to make it so that on death a character wont lose all EXP, but instead a portion of it. I know i can change the EXP rate but the group doesn't want to do that.
Originally posted by JC-Hammer:
Originally posted by John Sticky Fingers:
@El Buhdai You could have just said no there isn't way to keep a portion of EXP on death.

You sound like you'd be a lot of fun at parties. By the way, no there isn't a way to keep a portion of EXP on death.
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Showing 1-8 of 8 comments
Greb Dec 19, 2021 @ 7:41am 
Give people more trait points in the sandbox settings so they can pick up all the traits that grant +1 in stats, maybe. Or have the server admin award a tithe of XP to players each time they respawn so the loss doesn't bite so hard, I guess.

There's a mod that adds a skill journal that players can record their XP into, and then when they die and read the journal again it feeds all of that XP back to them.

Best thing to do though is just accept this is a roguelite game and death isn't something that is designed to be a slap on the wrist - lag is an unfortunate side effect of MP in general and especially bites in a game such as this though, yeah. Just need to get used to it, short of using the options mentioned above.
El Buhdai Dec 19, 2021 @ 7:50am 
If you take an unfair bite due to lag or technical things out of your control, just use admin to give yourself god mode and remove it again. Last I checked enabling godmode heals all injuries, including the zombie infection.

If the death is fair though, I would just encourage you to accept that this is the way the game is meant to be played. Much like life, everything in Zomboid is temporary. This includes the lives of characters. Multiplayer already takes away some of the stakes since it has to allow respawns.

If they're annoyed by the loss of exp but don't want to increase the xp gain rate, then I don't know what to tell you. You could consider boosting it temporarily while they grind their skills and then set it back to normal when they've returned to their desired levels.
@greb You could have just said no there isn't way to keep a portion of EXP on death.
@El Buhdai You could have just said no there isn't way to keep a portion of EXP on death.
The author of this thread has indicated that this post answers the original topic.
JC-Hammer Dec 19, 2021 @ 7:59am 
Originally posted by John Sticky Fingers:
@El Buhdai You could have just said no there isn't way to keep a portion of EXP on death.

You sound like you'd be a lot of fun at parties. By the way, no there isn't a way to keep a portion of EXP on death.
El Buhdai Dec 22, 2021 @ 12:43am 
Originally posted by John Sticky Fingers:
@El Buhdai You could have just said no there isn't way to keep a portion of EXP on death.

Well ♥♥♥♥ us for trying to be helpful and offer alternative solutions instead of just saying "no" I guess.
Kiirozu Dec 22, 2021 @ 1:32am 
Not exactly what you wanted, but close enough I guess..
https://steamcommunity.com/sharedfiles/filedetails/?id=2503622437
PKPenguin Dec 22, 2021 @ 1:47am 
This thread:
"I want to fundamentally change a part of the way that the game is played because we do not enjoy it"
"Just play it the way it was meant to be played without changes"
"No"
"WELL ♥♥♥♥ ME I GUESS, YOU MUST BE FUN AT PARTIES"

But yeah @OP there isn't a way except admin tools or mods, sorry. I'll add that turning off all infection vectors in the sandbox mode settings when you first create the world will make bites not a one hit kill though which is helpful since that's the source of most cheap deaths.
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Showing 1-8 of 8 comments
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Date Posted: Dec 19, 2021 @ 7:28am
Posts: 8