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But, hey, you got a seriously cool story out of it and some real-life adrenaline, so there's that. :D
Personally, I try to have multiple bases for just such rare cases, and a couple of vehicles parked a walking distance away from each base, but not right next to it. So that if the base is overrun for whatever reason, I can at least drive to the next one and sleep, regroup, and gear up for a mission to secure the main base again.
Soooo they spawned outside the cell with my base, and they moved into my cell? Cuz from there they were likely drawn to the front of the door by one my hundreds of digital watches that I haven't disassembled until I can finish Electrical Vol. 1... lol. But damn is it really that loud to draw in zeds from the whole cell? Cuz if it wasn't the watches I'm not sure what else it could be.
Still, I'm baffled by the fact that they populated the cell and got drawn to my base in a handful of minutes. Just when I was beginning to get comfortable in my month old save, this happens lol. Lot of work ahead for this character, cuz the horde is sitting in the cornfield bordering Rosewood... not that far honestly
And thanks for the compliment abt my writing! I had to put some effort into the post for such a good moment on this game. If I get trolled by the game in the future something like this is probably gonna pop up on steam forums again :)
Sorry i edited it:) I try to keep short this time.
So the thing is regarding the zombies unnatural behaviour during thunderstorm is an issue i have been keeping saying for a LONG LONG WHILE:)
(Once even Enigma replied to it saying it is not what i am thinking:P But i am still not convinced!)
The thing is, a thunderstorm, hail, any kind of weather effect with big audible sounds seems to trigger migration events. Firstly you killing all the zeds in the cell of Rosewood FD would spawn a few zombies in that cell, and a few outside. The rest should be migrating in from someplace. This can happen in smaller groups or in one large group, when certain close-by cells are selected that have overpopulation to move toward a less populated one.(Regarding how far these selected cells are matters only how long it takes for them to get to your base.)
That is the usual working. However during Thunderstorm and after a Thunderstorm (and such weather events) if you cruise around you can encounter multiple MASSIVE HORDE MIGRATIONS (few hundred zeds usually around 300-700).
I nearly allways came upon such when i was playing apocalypse. (Since i play harsher settings these are nothing out of the ordinary now, since they are a common happenstance.) One of these migration paths is one where from someplace due south, a huge horde comes from the south towards WP. (Either from Marsh Ridge, or the Trainyard. It seems certain zombie hot spots tend to overpopulate faster in Apocalypse and this triggers the massive migration.)
My guess is that those zombies you encountered came from March Ridge, or the Prison. And when they entered your cell they behaviour might have changed a bit, since before entering the cell you are active in, they are just variables. They become zombies when they reach your extended field of vision.
Actually since you already had the FD as your base, you should have just parked your car in the garage, so as to not need to go out during a Thunderstorm:) Going outside at night, while your vision is impaired along with your hearing due to the weather is a very very bad idea;)
(Trust me, I got caught outside during thunderstorm, fog with hailstorm outside a few times because i did not find the EBS-s channel yet. And those times can be REALLY deadly on foot.:P)
Note that it's less doable within the city. You need to actually visit the alternate base(s) and clear them out periodically. If you have low respawn set and if your base is in the countryside, it's a lot simpler, but if you are talking about just having another base in the heart of the city, you might just find it surrounded by zombies when you get there in the middle of the night in case of an emergency.
My main thing is to get out of the cities. Have a base at the very edge of town for scavenging runs and storing what I find, and another one or more in the country. I want to be able to fall back into a country base if things get too messy.