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I'm sure balance issues and other inconsistencies will be ironed out in time though.
You can't reload from boxes, dough, as far as I'm aware.
I tend to agree with the OP, but we should remember that encumbrance isn't strictly a measure of weight, but is also a way of quantifying how bulky or unwieldy an item is to carry around with you. With that in mind it makes perfect sense that a loaded pistol and an unloaded one would encumber your character by the same amount. And if you imagine the player character as an average pedestrian wearing jeans and a shirt, I'd argue the ammo encumbrance values are not completely unrealistic. Maybe not 0.1 per 9mm bullet, but carrying handfuls of bullets around would still be rather unwieldy for an unequipped survivor.
How to reduce weapon/ammo encumbrance, then? Maybe if we had some kind of holster or tactical vest container item that was equipped in the chest slot, took only firearms and ammunition, and reduced the encumbrance of these by an x amount (say 80-90%, shooting off the top of my head), while still allowing for weapons to be reloaded from ammo carried inside it, and drawn from it using the key bindings, this would be a more attractive solution than simply reducing the encumbrance of items in the game files.
Trying to think about it from a perspective of realism:
It may seem easy to carry a pistol and 4 little magazines of ammunition, but most people who do that have specialized gear to do it, or clothes made to have deep pockets. Ammunition is quite heavy. Even just 9mm ammo in a normal sized magazine is something you will feel wieghing down your pants pockets and you'd want a nice belt around your waist or some other support system to carry a lot of it.
Also, if you aren't familiar with handling things like a loaded gun, it can be very easy to fumble with reloading it, have it get in the way of your other supplies or equipment being unpacked or used, or even be a danger to your safety. The fact that in PZ you can't accidentally kill yourself the first time you ever load a gun (assuming you were just a normal, everyday citizen before) is honestly quite remarkable.
I guess you can make an argument that the game is limiting you on purpose to make things like ammo belts and tactical vests valuable items, except none of those items are in the game. So we have to assume the survivor is not an idiot and while looting the gun and ammo has also looted or improvised whatever gear and accessories are appropriate to comfortably use it.
Carrying gear aside, the weight alone gets silly if you go for larger numbers. In real life bulk stores routinely sell ammo in sealed boxes of 500-1000 rounds. People routinely carry those to their cars without breaking their backs, and given a decent backpack such a box (or just 1000 loose rounds) could be pretty comfortably carried around for miles. In PZ 1000 rounds will fill FIVE of the best and biggest bags available, and so is not possible to carry at all.