Project Zomboid

Project Zomboid

BanDHMO Apr 20, 2014 @ 7:15pm
Is ammo too heavy?
I'm not sure what units the game measures weight in, but seeing how the character's normal weight capacity is 8, having each pistol round weigh 0.1 units seems a bit much. A character carrying a pistol and four magazines equivalent of ammo, something you can do in your pant pockets, in game would use up 2 + 0.1*17*4 = 8.8 units of weight and be overburdened. This seems odd.
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Showing 1-14 of 14 comments
Doominater Apr 20, 2014 @ 7:56pm 
Originally posted by EnigmaGrey:
I might have to agree with this . . .

It's a terrible thing to agree with someone, Privateer.
XD
Soup Dogg Apr 20, 2014 @ 8:24pm 
I enjoy the fact that you did the math and used the ingame ratio to represent your logical conlcusion! It makes my heart happy! :Grineer:
Doominater Apr 20, 2014 @ 8:59pm 
Originally posted by Doge:
I enjoy the fact that you did the math and used the ingame ratio to represent your logical conlcusion! It makes my heart happy! :Grineer:
it makes me confused...
Slahinki Apr 21, 2014 @ 4:51am 
You know that you can put ammo into boxes once you have enough, and it takes less inventory space right?
Xune Apr 21, 2014 @ 6:16am 
Another oddity is that there is no difference in weight between a fully loaded pistol and an empty one.

I'm sure balance issues and other inconsistencies will be ironed out in time though.
Bomoo Apr 21, 2014 @ 8:03am 
Originally posted by Slahinki:
You know that you can put ammo into boxes once you have enough, and it takes less inventory space right?

You can't reload from boxes, dough, as far as I'm aware.

I tend to agree with the OP, but we should remember that encumbrance isn't strictly a measure of weight, but is also a way of quantifying how bulky or unwieldy an item is to carry around with you. With that in mind it makes perfect sense that a loaded pistol and an unloaded one would encumber your character by the same amount. And if you imagine the player character as an average pedestrian wearing jeans and a shirt, I'd argue the ammo encumbrance values are not completely unrealistic. Maybe not 0.1 per 9mm bullet, but carrying handfuls of bullets around would still be rather unwieldy for an unequipped survivor.

How to reduce weapon/ammo encumbrance, then? Maybe if we had some kind of holster or tactical vest container item that was equipped in the chest slot, took only firearms and ammunition, and reduced the encumbrance of these by an x amount (say 80-90%, shooting off the top of my head), while still allowing for weapons to be reloaded from ammo carried inside it, and drawn from it using the key bindings, this would be a more attractive solution than simply reducing the encumbrance of items in the game files.
Soup Dogg Apr 21, 2014 @ 9:40am 
As a gun enthusiast I'm inclined to agree with the bulky bit that you mentioned, but at the same time, I've carried around 6 to 8 magazines at a time for an M1911 and had absolutely no problem also carrying the weapon, some firing equipment like targets and boxes, and my laptop in a bag. So perhaps the rounds after hitting a certain number they should be converted into a magazine that can be loaded into the firearm. Maybe with a crafting recipe we can make magazines that can be combined with rounds to load the weapon outside of combat. Then the regular reload will combine the handgun and magazine and after the magazine is spent it can be put back into your inventory as an empty version.
Vela Apr 22, 2014 @ 11:07am 
Give yourself the Strong or Sturdy perk at the cost of a couple not-so-bad negatives as a way to combat this a little (almost like simulating having a bit more experience handling things like firearms and large melee weapons).
Trying to think about it from a perspective of realism:
It may seem easy to carry a pistol and 4 little magazines of ammunition, but most people who do that have specialized gear to do it, or clothes made to have deep pockets. Ammunition is quite heavy. Even just 9mm ammo in a normal sized magazine is something you will feel wieghing down your pants pockets and you'd want a nice belt around your waist or some other support system to carry a lot of it.
Also, if you aren't familiar with handling things like a loaded gun, it can be very easy to fumble with reloading it, have it get in the way of your other supplies or equipment being unpacked or used, or even be a danger to your safety. The fact that in PZ you can't accidentally kill yourself the first time you ever load a gun (assuming you were just a normal, everyday citizen before) is honestly quite remarkable.
Foolish Bastion Apr 22, 2014 @ 3:17pm 
Originally posted by Vela:
Give yourself the Strong or Sturdy perk at the cost of a couple not-so-bad negatives as a way to combat this a little (almost like simulating having a bit more experience handling things like firearms and large melee weapons).
Trying to think about it from a perspective of realism:
It may seem easy to carry a pistol and 4 little magazines of ammunition, but most people who do that have specialized gear to do it, or clothes made to have deep pockets. Ammunition is quite heavy. Even just 9mm ammo in a normal sized magazine is something you will feel wieghing down your pants pockets and you'd want a nice belt around your waist or some other support system to carry a lot of it.
Also, if you aren't familiar with handling things like a loaded gun, it can be very easy to fumble with reloading it, have it get in the way of your other supplies or equipment being unpacked or used, or even be a danger to your safety. The fact that in PZ you can't accidentally kill yourself the first time you ever load a gun (assuming you were just a normal, everyday citizen before) is honestly quite remarkable.
Good points.
BanDHMO Apr 22, 2014 @ 11:23pm 
I'm not sure how an argument can be made that carrying a pistol and four mags makes one overburdened. Would it be more convenient to have a belt with a holster and ammo pouches? Sure. Is it going to seriously impede your movements as the game simulates? Not really.

I guess you can make an argument that the game is limiting you on purpose to make things like ammo belts and tactical vests valuable items, except none of those items are in the game. So we have to assume the survivor is not an idiot and while looting the gun and ammo has also looted or improvised whatever gear and accessories are appropriate to comfortably use it.

Carrying gear aside, the weight alone gets silly if you go for larger numbers. In real life bulk stores routinely sell ammo in sealed boxes of 500-1000 rounds. People routinely carry those to their cars without breaking their backs, and given a decent backpack such a box (or just 1000 loose rounds) could be pretty comfortably carried around for miles. In PZ 1000 rounds will fill FIVE of the best and biggest bags available, and so is not possible to carry at all.
Soup Dogg Apr 23, 2014 @ 12:30pm 
Well spoken, privateer, you have some very valid points.
Bomoo Apr 23, 2014 @ 1:34pm 
You guys are too polite. Where's the vitriol? Are you not aware this is the internet?
Soup Dogg Apr 23, 2014 @ 2:35pm 
Eh, too much work :Grineer:
MaebeKnot Apr 23, 2014 @ 6:08pm 
Problem is that ammo in this game has weighted or encumbed by way to much for years now. No joke. I remember ♥♥♥♥♥♥♥♥ about it when I lived at my last place, and that was a couple years ago. I got a "weight is a arbitrary meassurement for the game. We will revist it when the new inventory system is in place".
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Date Posted: Apr 20, 2014 @ 7:15pm
Posts: 14