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i just want a knife.... i just want to eat salad :(
Other survivors might intentionally arm house alarms after having looted a place. Reasons would be:
-Potential distraction away from where the looter went.
-Tripping alarm provide warning that other looters are nearby.
-Opportunity to indirectly cause death of other looters.
which might make more sense if there were other surviors yet :/
odd, tho that these "other survivors" didnt loot the houses or break in or anything... just snuck in and reset the alarm... jerks!
i was really just complaining. i understand why they are there. to add a challange, and to move the zombies around more (because they dont really move at all on their own without a reason to). so from a game design standpoint i can see how they make sense, even if it doesnt make as much sense "realisticaly." there are an awefull lot of them...
also, i still really think that you should have some warning about alarmed houses. i am thinking of the little flashing red light on cars (like in L4D2. they randomize which cars have alarms, but the ones that do flash a little and chirp if you get too close as a warning before going off), or the security signs you see on houses. in many ways it is very important to broadcast that you have an alarm. this is the first line of defense (and often all it takes). a thief sees the sign and thinks itd be better to try a house without an alarm.
itd be easy enough to program something like this into this game. as a player aproaches a house with an alarm have some little sound trigger (or a moodle pop up or something, anything!) to warn the survivor that there is an alarm. then they can choose: trigger the alarm to lure the zombies in the area, or try to find another house without an alarm.
You don't see them because you keep tripping alarms. <grin>
Other reasons are that they're hiding in the basement, are of the recently deceased, or already headed out of town.
Another consideration is that the alarms are more abstract. For example, if you had a bunch of tin cans on a string that made considerable noise when you tripped over them, then that would be *just* as alarming as the current implementation of house alarms. So just pretend that sometimes the alarm is a bunch of cans, or a stack of falling dishes, or whatever, that has now alerted everything nearby.