Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks for taking the time to brainstorm and then share these numbers by the way, I'll give them a whirl in my next game. I usually ignore most of the settings except Zomboie and Loot ones actually, might be a good time to branch out a little, shake things up.
Cheers!
I like the idea of long zombie memory as once you are set up in a strong hold you can really test the defences or have a nice shooting session from an upstairs window. The short default memory although vicious at close range once you are winning they become a little too easy.
Sounds like you could do a good dawn of the dead situation.
it does, i used a comparison between muldraugh 1990 and 2000 census to figure out likely muldraugh population in summer 1993
i suppose it would