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For now, all i want are NPCs who can manage my base in this game. I hate building bases because it is such a chore to build one and then to maintain the farms etc. I like your checklist idea! But i feel that i gives too much control so maybe we can try to order them around but eventually they'd do what they want.
Most importantly, i want to see NPCs having a decent survival skill in situtations where there are numerous zombies around like how it is now in survival mode. No point recruiting a team of NPC and they just stand and shoot or melee with poor kiting ability etc.
Most improtantly, i want to feel the pain when a member of NPC dies.
I totally agree man, i think that them managing the base (like you pointed to in State of decay) is going to be a key thing, hopefully the devs look into that, I was thinking of the checklist thing as kind of "here's what you can do" type thing, not necessarily "this is what you must do" I was trying to think of a way that would be feasable to be implemented therefore the checklist thing came to mind, sort of like rimworld's tasking of citizens. you don't necesarily tell them exactly what to do, but give them several things they can perform as they see fit. I'd like more ideas i guess to be thrown up so if a dev does read this, then they might get kind of an idea to work with if it's plausible.
I would also like to see them defend the base when attacked as well, and also want to feel the pain when one dies (kinda like when a walking dead character dies :( so again i agree there, plus it kind of adds alot to immersion and gives you someone to play with (AI) and form a relationship with one you might like, or think is cool and all the sudden he dies in a zombie raid lol.
I would like to see them also be able to come out on raids/scavenging with me, too but idk how that would work out.
What did you think about the idea of having other groups of AI form small bases and stuff? or do you think it should stay just to random encounters with one or two hostile ones and leave it at that?
Maybe instead of a checklist each base has a set of job types(professions) that you setup when you create your base. That way npcs would fill those roles and each role has an associated "job tasks."
I like the NPC's with personality's, like digitalnico mentioned, also a lot. Though I don't think they should be able to join you, due to micro managing and attracting zombies and hordes. NPC's could join to defend the base and take on professions, like digitalnico said, but no NPC's that follow you.
And guys... give me a MAP!!!! I know my way in my hometown don't I? A map should be more than logical, including my own position and personal markers.
Diddnt you type Zomboid map into google if you had trouble navigating? :P
dreaming big on something to be,is the best way to be let down by it
ps:im not saying to not talk about it im just saying be carefull not to create a hype (to yourself) and disapointed on it after
Haha missed that one :P thnx
I kind of sort of like the idea about them being in the base but their sole purpose should be survival (just like the player character) so given that they are at the base doing whatever they do, if a horde DID come by, maybe given their personality, instead of figting they could very well run off. I like the idea of the unpredictability in that, it would let you build a sort of bond with "those two girls who stayed and fought, while the rest ran off" kind of thing. Would sure be sad to see them get bitten or come down with a fever :(
I only brought up the checklist as an idea of how it could be handled, it's nothing i want really, but it seems like a realistic option, i mean, there are some things that are just too impossible to ask, and how that would all be handled would be very tough.
As far as the potential for other survivors/groups, the only thing i could think of in a negative light, would be that I wouldn't want the game to revolve around the tension between them and you/your group, they should just be another piece in the chaos, not the main part. The zombies and survival aspect should remain the most important part, but to have more immersion and life would be sweet :D
p.s. @sandusk47 They did do an amazing job so far in this game, that's actually why i'm bringing this up ;) - Constructive conversation, that's all.