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Aren't they more like guidelines? Also do you use any mods? Are you hosting Multiplayer just fine as well?
The Vram GB listing is more of a "generalized" suggestion. A typical 2gb video card will do decently enough, whereas a typical 1gb card probably won't.
In many cases, it mostly boils down to using a non-integrated, semi-modern card nowdays.
Yeah, I also heavily use the mods, running ~20 of them, and it doesn't put any strain on performance. Multiplayer shouldn't stress the GPU unless the float variable calculations are carried out on it (which I do not know). A good SSD with decent RAM speed (and allocated RAM amount) does the job for multiplayer.
Indeed. GTX 650 Ti would be an exceptional card (maybe even the best card of its period) if it had more VRAM. The fact it has 768 CUDA cores with GPU clock @ 900+ MHz and VRAM clock @ 1300+ MHz makes it capable of competing against GTX 1000 series (many which are also based around 768 CUDAs), minus the VRAM amount.
People just simply didn't need that much VRAM 10 years ago.
The fact you can buy used, functioning GTX 650 Ti cards for 10-20 USD is also a plus.
There are, however, some games that are just simply horribly optimized, like the Battlefleet Gothic Armada 2 which, for some reason, dies as soon as you try running it with anything less than 2 GB VRAM (and, considering the amount of graphics it'd take on minimum - it's a sign of bare apathy on dev's side).
PZ is also not THAT heavy on processor considering my old AMD's bulldozer architecture CPU doesn't get hot enough to cook eggs on it while playing... tho regarding hard memory - it'd be interesting testing the game on older SATA I / SATA II HDD, or an SSD on a mobo limited to SATA I. All open world games save segments in chunks, no exception (Minecraft, Terraria, Starbound, etc) --- and loading too many chunks into RAM stresses the memory device & mobo. My mobo, for instance, is limited to SATA II (despite having a SATA III SSD with OS and all software) and that specific limitation impacts the quality of game when I'm moving through multiple chunks too quickly. Only then does it slightly lag. SATA I limited mobo would probably make this game unplayable, which COULD be a valid minimum requirement to add.
Overall, I'm pleasantly surprised the game is this well optimized considering the amount of float variables included, minus the occasional glitches that emerge when stacking a lot of items in a single stack into a single container (strange, some custom dynamic allocation kicks in orrrr...?)