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The time you invested building is going to last as much as you play that world, that "save". Try to not get too attached to a particular game mechanic but to explore the world, keep the looting commin and the dead dying xD
There are certain things you could make to re-level carpentry faster with each new character or "survivor".. if you have some shotgun shells, you can re-level you aiming fast. Survivalist-based skills are IMO overrated when you can go and loot for canned food (it requires to make canned food from rare to "normal" xD)
- Configure your exp multiplier.
- Give yourself some extra skill points at start.
- Gather lvl 1 and 2 of most skill books.
- Get VHS tapes for free levels in those skills!
- Equip safehouses or your "base" with 3 or 4 tvs and play those tapes at the same time, enjoy.
- Clean out schools, deposits or court houses to go and level up carpentry disassembling stuff.
I name my characters "Survivor X" and then increase the X by the number of survivors necessary to make Knox County a better place...
Things like Foraging, Carpentry, Trapping, etc are fine because it happens within the flow of the game.
But things like Metalwork, Electrical, Mechanics, Tailoring, etc require you to do things that aren't fun, enjoyable, or within the flow of the game. In the case of metalwork, it's usually outclassed by Carpentry (or materials are too rare to compete with Carpentry).
It's really unfortunate that the devs don't have any plans (AFAIK) to make the other skills fun to level up.
1. One thing that can probably be done is to significantly increase the XP, but limit it in some form, kinda like what's done with Mechanics where you can only gain XP per vehicle per day. I'd also like to see mini-games incorporated so it feels like I'm actually engaged in the process rather than "right click > uninstall / right click > install." An example of a mini-game would be like the "Better Lockpicking" mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2368058459
2. I like that concept, it's worth exploring. In fact, a mod can probably be made that does just that.
Theyre reworking crafting/professions so I wouldnt worry to much about it. There is preview of the wip crafting tree in one of the blog posts. Sure it will be a while but there are mods and sandbox options until then.
https://store.steampowered.com/news/app/108600/view/3356889493202393493